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First turner half drop for 1v1 games (singles and team)

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First turner half drop for 1v1 games (singles and team)

Postby narutoserigala on Sat Oct 19, 2013 9:02 pm

If the turn order in team games (Team 1 versus 2 setting) is manipulated, an interesting 1v1 pattern emerges. Please refer to my post on " Alternating First Turns In Team Games"

viewtopic.php?f=4&t=197437&p=4316832#p4316832.

The above hypothetical team game scenario develops into a series of "1"v"1"with 2 differences.

Firstly, "1" in this case actually means 1 pair of colours/armies from each team.

Secondly, the 2nd turner actually starts with 2 deploys (since we are speaking in terms of pairs). In comparison, the first turner starts with 1 deploy, only one half of the 2nd turner.

The above was originally suggested as a variant team play option besides dealing the 1st turn advantage in a team setting. The ensuing discussions resulted in the above "discovery".

If we take the half deploy as a benchmark of a fairer deploy, then this suggests that the first turner (using the current CC default settings) had gotten at least twice over the "fair deploy"!

Perhaps, CC could consider reducing the 1v1 games (singles and teams) first turner drop (but no less than 3) ?

Cheers, naruto
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