Conquer Club

factions/ 2210 a.d mode

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

factions/ 2210 a.d mode

Postby unmellow on Mon Oct 30, 2017 6:03 pm

Concise description:
[list]
i was hoping you could do three things
1 add a mode similar to the 2210 a.d board game
2 add a mode similar to the risk factions video game
3 add a custom / house rules option for starting games

Specifics/Details:
[list]
1 the 2210 a.d board game to my knowledge
is a popular risk game type and i'm sure people
would be glad to have that mode
ps idk the rules


2 risk factions has a lot of fun mechanics and gimmicks
and is the reason i started playing risk. risk factions is a steam game
here is the link: http://store.steampowered.com/app/47800/RISK_Factions/
rules: http://gaming.wikia.com/wiki/Risk:_Factions

3 the type of things i'd like to do would be
to for example have the mechanics of
risk factions with the win conditions
of normal risk and or have certain
conflicting mechanics of both these
games have a switch from normal to
factions to 2210 a.d
factions also has a special spoils
mechanic witch i think should be added as a spoils
option plus there are the capitals and badges from
factions each player gets to pick there capital
at the start of the game then every player gets
+1 tropes per capital witch leads me into
badges witch i feel should be a separate
option basically doing cert-en things in
game can get you different bonuses
like +2 tropes or the attack or defense die
or even airports witch give your highest die
+1 now i know this mode sounds busted but
i'm not asking for this to be used int tournaments
only as an option for casual players like me

How this will benefit the site and/or other comments:
[list]
doing this will give people more options on how they want to play the game
and IF this update gets hyped enough you could grow your community some more
Last edited by unmellow on Wed Nov 01, 2017 10:26 am, edited 3 times in total.
New Recruit unmellow
 
Posts: 4
Joined: Sat Oct 28, 2017 7:48 pm

Re: factions/ 2210 a.d mode

Postby Donelladan on Tue Oct 31, 2017 2:33 am

Could you elaborate 1 and 2 for those who never played those game ? Because I do not know what you are talking about.
Image
User avatar
Colonel Donelladan
 
Posts: 3508
Joined: Tue Mar 03, 2009 8:48 am
4521739

Re: factions/ 2210 a.d mode

Postby betiko on Tue Oct 31, 2017 5:28 am

I have no idea of what your 1 and 2 are.

Regarding house rules.... what type of options would you like to see? Because there are countless options there, you might not have explored them yet.

Ps: you didn t even bother to start playing a game..
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: factions/ 2210 a.d mode

Postby IcePack on Tue Oct 31, 2017 10:49 am

- Risk 2210 ad is future risk, it has 5 players. Adds sea and lunar territories, commanders, and you gain energy points etc to get certain things. You basically play 5 fixed turns and the person w highest score at the end wins

- risk factions I assume he means risk legacy. You start with different factions which have bonuses in diff areas. It’s played differently but you can do scars, bunkers, shields, lot of different options. End of each game you get to mark the board and possibly earn good or bad things to add to your faction.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16524
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: factions/ 2210 a.d mode

Postby Mad777 on Tue Oct 31, 2017 11:11 am

".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
User avatar
Lieutenant Mad777
 
Posts: 9806
Joined: Thu Jun 18, 2009 9:21 am

Re: factions/ 2210 a.d mode

Postby unmellow on Tue Oct 31, 2017 5:17 pm

@icePack no risk factions and risk legacy are different games never heard of risk legacy
New Recruit unmellow
 
Posts: 4
Joined: Sat Oct 28, 2017 7:48 pm

Re: factions/ 2210 a.d mode

Postby IcePack on Tue Oct 31, 2017 5:24 pm

Yeah I noticed w Mads post, didn’t know about factions.
In legacy they use factions so assumed that was what you meant.
Looks cool tho
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16524
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: factions/ 2210 a.d mode

Postby unmellow on Tue Oct 31, 2017 5:42 pm

@icePack ok let's hope they add this then
New Recruit unmellow
 
Posts: 4
Joined: Sat Oct 28, 2017 7:48 pm

Re: factions/ 2210 a.d mode

Postby IcePack on Tue Oct 31, 2017 6:13 pm

You’d need to provide more info on what you feel should be added for each mode and how it works on CC etc. concept is good but more details will need to be provided.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16524
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: factions/ 2210 a.d mode

Postby unmellow on Wed Nov 01, 2017 10:16 am

thanks
New Recruit unmellow
 
Posts: 4
Joined: Sat Oct 28, 2017 7:48 pm


Return to Suggestions

Who is online

Users browsing this forum: No registered users