I had wrote this previously but in another forum, about time-out loophole in nuclear/Zombie.
But this is a different issue, is missing turn in purposse on escalating when holding 5 spoils. it's obviusly done to cash more troops the following turn. Like if you dont want to cash 4/6,etc. just dont take a terrt is not hard to count.
A lot of times I have seen player playing their other games to just miss the one they hold 5 spoils. Sometimes it may be unintentional, but as there is no way to know. I suggest that if you miss a turn on an escalating game and you cash next turn, you get the cash as deferred troops so you deploy them at the end of the turn, you may still cash more, but can't use them to clear the board.
It would be fairer to all and specially to the people that know how to count and just dont take a terrt.
Any other suggestion to stop this could be taken obviuosly, but in real life you cant refuse to play your turn just cause u dont want to cash few troops.