Moderator: Clan Directors
josko.ri wrote:Interestingly, GoranZ just "emergency" sat for osman76 in 1982 Game 21957636 at 12.49 CCT yet there is Macedonia flag on osman76's account until 12.53 CCT (still there in this moment). No other turn was sat besides this one. I wonder, which business would GoranZ do logged on osman76's account for 4 minutes longer than ending time of the turn that he sat? Maybe looking into osman76's games that he is not in and suggesting strategy for these games?
Additionally, osman76 played 3 turns by himself ( Game 21961123 Game 21932505 Game 21932504) just 4 hours before GoranZ sat for him in 1982 and there is no sitter notification in these games so I can confidentially assume they were played by osman76 yet osman76 left the 1982 game to be sat by GoranZ who stayed online 4 minutes longer obviosuly looking and commenting on the 1982 and ther osman76's foggy games that he is not originally playing. Addtionally, this is not the only game that osman76 left to GoranZ to play, another one is under an hour, yet to be sat Game 21954231.
So GoranZ, you are clearly taking unfair advantage here by abusing the account sitting system. Game 21932504 started at 1st of September and osman76 have already played 17 turns there without any sitter notification. Therefore, he seems to be pretty available recently. Why was then he selectively playing other 1v1 and team games today yet he left 1 or 2 clan war games to be sat by you, who unfairly got access tohis account, chance to look and comment about strategy at his games, which you ibviously used by staying logged in his account 4 minutes longer than when you ended the turn that you sat.
BIG_John wrote:I guess I will start checking all the games and start calling out the games that Josko takes someone's turn on their side. Seems fair to me!
Donelladan wrote:The only case where you should play, is if you know for sure you won't make it back in time. But every good clan player should wait for his teammate input and therefore wait longer to play team game than 1vs1 game.
josko.ri wrote:BIG_John wrote:I guess I will start checking all the games and start calling out the games that Josko takes someone's turn on their side. Seems fair to me!
1 turn sat so far for player who was absent the whole weekend so I sat all his turns, not only from this clan war. From this clan war, 1 his turn came out and that one was very simple turn (with me already being player of his team) on das schloss map, which is drop, take card vs access point and fort. Had I wrote instructions for this simple move in chat, or had I sat the turn, effectively there is no any difference.
GoranZ, besides these two games for osman76, also sat for nokleberry in opening turns of Classic and Stalingrad. And Yes, Donelladan, you hit it right to the point! GoranZ should stay on the account he sat for to "explain" what, why and how did he play his turn that way, in other words to effectively lead or establish (im case when he sat in round 1) the strategy to his team. Not need to explicitly mention, but nokelberry played turns in other games earlier that day, clearly showing that he is not absent but that he intentionally left turns to be sat by GoranZ.
Here we are talking about 4 turns sat only by GoranZ for players who played other turns earlier that day (in case of osman76 just 4 hours before GoranZ sat) while progress of the war is that some of games are still in Round 1. There were also several other turns sat by mc05025 but for them I didnt check if the original player has played other turns earlier that day.
I think my comment about flag was misinterpreted. I saw Macedonian flag at 13.20 CCT but indicated time of last login was at 12.53 CCT, therefore without any doubt that was GoranZ logging out from osman76's account at 12.53.Donelladan wrote:The only case where you should play, is if you know for sure you won't make it back in time. But every good clan player should wait for his teammate input and therefore wait longer to play team game than 1vs1 game.
Do you think that osman76 didnot know that he wont be back for the next 4 to 5 hours when he played his 1v1 games? Do you think that his partmer havent already left comments in chat in first 20 hours of the turn (during that period he played turns in other games), but he waited for, say, 22 or 23 hours to leave the comments?
@ Shannon, sitting in last two hours is called "emergency" sitting for a reason, which is that the turn came to expiration time due to some emergency situation happened to the original player, as you have correctly explained in your post. Hoevewer, in case of GoranZ sitting, "emergency" sitting occurred 4 times already while most of games are still in Round 1. That doesnt really sound as emergency or unavoidable sittings but rather as intentionally abusing the account sitting tool.
xroads wrote:So answer me this oh wise one
In your 21 war games. How often does other players get to make a suggestions, or is it just "Drop here, attack here, and fort here, don't argue"
In my past experience playing with you, no one was allowed their own opinions, instead, you do what you say without argument.
GoranZ wrote:Here is the mad person again, that claims I have broken some rules without writing in the C&A part of the forum.
josko.ri wrote:xroads wrote:So answer me this oh wise one
In your 21 war games. How often does other players get to make a suggestions, or is it just "Drop here, attack here, and fort here, don't argue"
In my past experience playing with you, no one was allowed their own opinions, instead, you do what you say without argument.
Maybe because your suggestion was total crap of strategy, which was not even worthy to discuss.![]()
You may ask maroshka851, ballenus, All Black Rugby (to name a few) and many others do I listen their opinion, do I sometimes initialize discussion about strategy from my side (instead of just telling do this do that). With all of them and many others I had extensive strategy discussions in games that we play. I specifically mentioned these 3 names because they have more experience than me in Philadelphias, C Rome and Alaska where I teamed up with them.
xroads wrote:josko.ri wrote:xroads wrote:So answer me this oh wise one
In your 21 war games. How often does other players get to make a suggestions, or is it just "Drop here, attack here, and fort here, don't argue"
In my past experience playing with you, no one was allowed their own opinions, instead, you do what you say without argument.
Maybe because your suggestion was total crap of strategy, which was not even worthy to discuss.![]()
You may ask maroshka851, ballenus, All Black Rugby (to name a few) and many others do I listen their opinion, do I sometimes initialize discussion about strategy from my side (instead of just telling do this do that). With all of them and many others I had extensive strategy discussions in games that we play. I specifically mentioned these 3 names because they have more experience than me in Philadelphias, C Rome and Alaska where I teamed up with them.
And yet I am 26-31 head to head against the #2 rated player on CC.
I guess my strategies weren't always total crap if it was that close.
Or are you going to blame the dice
Or blame the dice
Or blame?
fishydance wrote:Terms of War
Contacts:
FALL
Goranz
mc05025
S&M
Josko.ri
fishydance
Layout:
Best of 55, 2 Sets + Tie Breaker
Each clan sends 9 Quadruples, 9 triples, 9 doubles
Tie Breaker: Triples on Classic, sunny, chained, no spoils
Rules:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed including zombie spoils
All forts are allowed including "no forts"
There will be 30 round limit on all triples and quad trench games and a 50 round limit on doubles trench games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
12 Hour Fog Rule will be in effect (Gentleman's/Women's fog rule in effect, no penalty if broken)
New settings that are implemented after the start of the Cup will be excluded from wars
Tiebreaker not included in maximum game count
Schedule:
Set1:
All games exchanged by Sunday September 4, 23.59 CCT
All invites sent by Sunday September 11, 23.59 CCT
4 dubs
5 trips
5 quads
Set2:
All games exchanged by Sunday September 11, 23.59 CCT
All invites sent by Saturday September 17, 23.59 CCT, so that all the games be filled by Sunday September 18 deadline
5 dubs
4 trips
4 quads
Tie-breaker
Link to War Page
Set 1: September 4
Set 2: September 11
Tie-Breaker:
rockfist wrote:This looks like S&M is leading by a decent margin but its not decided. Is that accurate?
Extreme Ways wrote:rockfist wrote:This looks like S&M is leading by a decent margin but its not decided. Is that accurate?
I applaud this attempt to re-rail the thread and I am too wondering.
i-andrei wrote:Extreme Ways wrote:rockfist wrote:This looks like S&M is leading by a decent margin but its not decided. Is that accurate?
I applaud this attempt to re-rail the thread and I am too wondering.
Obviously josko took advantage of seeing the players in each game.
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