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[RL] Random League VI [Winners: FOED, MVP: Conchobar] July/5

PostPosted: Tue Jun 16, 2015 3:04 pm
by uckuki
Random League VI (2015-16)

START: September

Tournament Organizer: uckuki
Assistant Organizer: Keefie
=========================================================================
=========================================================================
LINK http://challonge.com/RandomLeagueVI

Final Standings
FOED - 25 (higher point differential)
S&M - 25
FALL - 23 (better head-to-head)
LOW - 23
OSA - 21 (higher point differential)
MD - 21
ACE - 20
LHDD - 18 (better head-to-head)
RET - 18
HH - 12 (better head-to-head)
ATL - 12
AFOS - 11 (better head-to-head)
TNC - 11
PHNX - 10
GON - 9
FAD - 7
FISO - 6

=========================================================================
=========================================================================

CONTACTS

FOED
1st:uckuki
2nd: JPlo64

GON
Primary Contact: Bantam
Secondary Contact: mookiemcgee

RET
1st: The_Samurai
2nd: CaronylKluster

TNC
1st: Tobikera
2nd: cooldeals

HH
1st: Keefie
2nd: Johnny Dickshot

OSA
1st Contact: benga
2nd Contact: Willedtowin1

FALL
1st contact: aad0906
2nd contact: IcePack

PHO
Primary contact: pearljamrox2
Secondary contact: WPBRJ

S&M
Primary Contact: merch313
Secondary Contact: fishydance

FISO
1st: kizkiz
2nd: updalions

AFOS
1st: gorehound
2nd: Paddy The Cat

ATL
1st contact: Frenchpupil
2nd contact: Shoop76

MD
First Contact: VIperOverLord
Second Contact: Bentelbow

LHDD
First contact : Donelladan
2nd contat : Mad777

ACE
Contact: angola
2nd contact: jj3044

FAD
1st: bergy1
2nd: Razorvich

LOW
Contact: chard
2nd contact: Crazyirishman
=========================================================================
=========================================================================
Teams
1. FOED
2. GON
3. RET
4. TNC
5. HH
6. OSA
7. FALL
8. PHO
9. S&M
10. FISO
11. AFOS
12. ATL
13. MD
14. LHDD
15. ACE
16. FAD
17. LOW
=========================================================================
=========================================================================
PLAYER LISTS
show


=========================================================================
=========================================================================
=========================================================================
TERMS.
- Open to all clans
- Post: clan name, primary clan contact and preliminary list of 10 players. 2nd player
should be the secondary contact to be used when 1st not available;
- Player list will be used in order listed to fill games when clans miss deadlines -dubs first, then
trips, then quads;
- Number of clans accepted: open, even number;
- Signup open until approximately August 30 or until sufficient number signed up

II. Competition Format
- Random maps, round robin style;
- 12 games, approx. every 2 weeks: 2 dubs, 2 trips, 2 quads;
- 6 games are 'home' and 6 are 'away';
- Maximum 4 games per player per 12 set; limit 2 games per home/away set;
- Point allocation: 2 pts win, 1 pt tie, 0 pts loss

III. Tie-breaker
- Head to head score;
- Better win-loss difference;
- More wins scored;
- New set of 12 games + 13th escalating trips, chained, sunny, no trench

IV. Game creation rules
- All home games are due on corresponding Sunday;
- All games should be filled by the following Sunday;
- Reasonable delay will be allowed, but at the same time the league has to proceed in timely fashion;
- Organizers reserve the right to use default game creation option at any time once 72 hours have passed;
- All games must be active prior to start of the next round;
- 10 player list provided will be used, going from first to last player. Default settings will be escalating, chained, sunny, no trench;
- Games must be labeled as they are shown in schedule CLAN1 v CLAN2 (e.g. FOED v OSA)

V Game Reports
- Organizer will post the scores for the purpose of F400 and in clan lists if needed

VI. Settings
- Random map only;
- All games must be automatic & sequential;
- Spoils: no spoils, flat, escalating, nuclear & zombie;
- Reinforcements: adjacent, chained, unlimited, parachute & no forts*;
- Fog on & off;
- Trench with mandatory 20 or 30 round limit – no exceptions;
- 24 hour Rounds;
- Prohibited: polymorphic, manual, freestyle;
- Round Limits allowed;
- Mandatory 12 hour Fog of War in effect**
The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks. if the rule is broken, the offending team has to reveal what was conquered (if any) and those terrs that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn;
- Timing Out in escalating & nuclear games is prohibited***
The offended team can opt for remake before taking the first turn after offense, otherwise game stays as it is;
* No forts with mandatory 20 or 30 round limit – no exceptions
** Teams can void 12 hour Fog of War rule if both teams agree, in writing (has to be posted) and before
the match commences;
*** Teams can void Timing Out rule if both teams agree, in writing (has to be posted) and before
the match commences;
- Other minor changes allowed as long as both clans agree in writing and post it

VII. Players
- Maximum 4 games per player, 2 games per home/away set
- Organizers will not count participants. Teams have to notify us if there is a violation
- Offended team will have a choice of selecting game(s) in violation to be remade, or to leave things as they are#
- 1 Clan rule in effect – a player can play for only one clan during competition
- For a player to be eligible for medal standard rulings are enforced
# Rule amendment: teams need to notice the violation and make their decision on time, before the end of Round 1 at the latest.

VIII. MVP
- a Clan Achievement Medal for the MVP, based on best winning percentage overall with a minimum of 24 games played.

IX. Clan Dropping Out
- If a clan drops out during competition their games/scores will not count and that clan will not be eligible for Random League VII

X. Conflicts
- There will be no game forfeits, if needed games will be replayed/remade
- Any conflicts should be resolved amicably between clans in dispute
- If no resolution, organizers will act as arbiters. if still no resolution, CDs will be the last & final instance

show: F400

Re: Random League VI

PostPosted: Tue Jun 16, 2015 9:34 pm
by JPlo64
I propose the "point" system be abolished, and it's a pure game W-L that decides the winner.
We all play the same opponents, so "strength of schedule" is equal.
Let every game count.

Re: Random League VI

PostPosted: Thu Jun 18, 2015 12:41 am
by uckuki
JPlo64 wrote:I propose the "point" system be abolished, and it's a pure game W-L that decides the winner.
We all play the same opponents, so "strength of schedule" is equal.
Let every game count.

I can put it to vote if it sounds interesting to people. opinions?

Re: Random League VI

PostPosted: Thu Jun 18, 2015 10:43 am
by IcePack
I like the 2-1-0 point system

Re: Random League VI

PostPosted: Thu Jun 18, 2015 11:56 am
by willedtowin1
I see no reason to change the format 1 bit....................
Will have my clan voice there opinion to me and get back to you.
But I really don't think a change is needed.

I also think if you are thinking of making any changes you should PM every clan leader
so they can chime in. Fortunately I just happened to notice this post....most people
may not.

Re: Random League VI

PostPosted: Thu Jun 18, 2015 12:24 pm
by Keefie
I think it's worth noting that there has been discussion to change Clan League to 3-1-0.

Re: Random League VI

PostPosted: Thu Jun 18, 2015 7:47 pm
by JPlo64
I just don't see why we try to treat this like it's soccer/football...

Why put so much value on such a small sample of games?

What is the anwser to the hypothetical scenario where a clan goes 9-1 where each win is 10-0 and the loss is 3-5. but then another clan goes 10-0 with each win 5-3. The first clan goes 93-5(+88) and the second 50-30(+20).
does clan 2 really deserve the title?

This is a game with a lot of luck included, to put so much value on such small sample sets opens up the oppertunity for the worthy champion to not be the winner.

I don't see an argument AGAINST my suggestion other than that it's not what has been done in the past... (I beg someone to present a solid argument... would love to hear it)

If it were set's of 20+ per "match", then fine. I guess I see SOME merit. But with such small sets, I think there is too much luck to treat them like they have been in past.

Re: Random League VI

PostPosted: Fri Jun 19, 2015 8:20 am
by benga
JPlo64 wrote:I just don't see why we try to treat this like it's soccer/football...

Why put so much value on such a small sample of games?

What is the anwser to the hypothetical scenario where a clan goes 9-1 where each win is 10-0 and the loss is 3-5. but then another clan goes 10-0 with each win 5-3. The first clan goes 93-5(+88) and the second 50-30(+20).
does clan 2 really deserve the title?

This is a game with a lot of luck included, to put so much value on such small sample sets opens up the oppertunity for the worthy champion to not be the winner.

I don't see an argument AGAINST my suggestion other than that it's not what has been done in the past... (I beg someone to present a solid argument... would love to hear it)

If it were set's of 20+ per "match", then fine. I guess I see SOME merit. But with such small sets, I think there is too much luck to treat them like they have been in past.


It doesn't matter what the scoring system is, the clan with the most wins will be champion (head2head).

The only change will be if only game wins will be taken as scoring value, like it was done in CL1.

Re: Random League VI

PostPosted: Fri Jun 19, 2015 8:51 am
by Donelladan
You may have misread what JPlo said. He want to get rid of the scoring system and only consider number of games won/lost.
Which of course would matter.
For example we would have a different winner for the CL6 1st and 3rd division this year had we taken Jplo system.

Re: Random League VI

PostPosted: Fri Jun 19, 2015 9:10 am
by BGtheBrain
*****

Re: Random League VI

PostPosted: Fri Jun 19, 2015 12:16 pm
by uckuki
we have plenty of time to discuss & implement changes. league won't start until september.
basically, I don't mind changing/adding things if a majority is for it. my personal preference,
at least at the moment I'm writing this, is to get as close as possible to the clan league in terms
of number of games, settings, terms, etc. that being said, I'll start creating polls in regards to
different ideas. I think simplest/easiest one to resolve is point allocation system.


Keefie wrote:I think it's worth noting that there has been discussion to change Clan League to 3-1-0.

I've missed that one. random League has been 3-1-0 till now. frankly, dunno how much of an incentive it is
for more aggressive gameplay. it works in soccer because it's just 1 game, here it's 16 separate games.
3-1-0 system does diminish the ties, and it's on purpose. it was done in soccer to make the game more va banque
cause there was too much calculation and time delaying action. this made the game more interesting to watch.

benga wrote:It doesn't matter what the scoring system is, the clan with the most wins will be champion (head2head).
The only change will be if only game wins will be taken as scoring value, like it was done in CL1.

hey, what's up buddy :)

BGtheBrain wrote:Just wondering why not do something like each clan gets 8 games
game 1 - Random - escalating - sunny - chained
game 2 - Random - adjacent - foggy - parachute
etc...

we can do that vote next

Re: Random League VI

PostPosted: Fri Jun 19, 2015 7:34 pm
by JPlo64
Donelladan wrote:You may have misread what JPlo said. He want to get rid of the scoring system and only consider number of games won/lost.
Which of course would matter.
For example we would have a different winner for the CL6 1st and 3rd division this year had we taken Jplo system.

Yep

My proposal actually makes more sense for CL than RL b/c each "match" is 12 games in RL but onyl 8 in CL.
I still think 12 is too low for the classic system, (8 is WAY too low).
Now, if it we're chaged to 16 per "match", i think an agrument can be made that that's enough games to lower the luck factor.

Re: Random League VI

PostPosted: Sat Jun 20, 2015 9:50 am
by IcePack
Part of the league interest for me is the luck factor. Even with smaller batches mostly the clans you expect to do well still do, so I'm not sure the luck factor is so large now that it's drastically changing things up to reduce a factor that's not really affecting much.
It also gives the chance for upsets, which keeps things interesting and not "oh one of X clans are going to win it yet again this year"

Re: Random League VI

PostPosted: Sat Jun 20, 2015 11:49 am
by Keefie
I see no reason to align RL with CL. For us it's great just the way it is and 6 games each works well.

Re: Random League VI

PostPosted: Mon Jun 22, 2015 11:03 pm
by Bantam
Having not been involved before, its hard to comment but certainly GON will want to be in this time.

My thoughts would be:
Let us not have all the tournaments the same format - why change what you had last time - is it broken ?
6 games in a set - original point-system.

Diversity is good. :D :D

Re: Random League VI

PostPosted: Wed Jun 24, 2015 9:39 am
by uckuki
so far no clear winner in the first poll.

few more days and I'll change the poll.
next one will be 12 vs 16 games.
it looks like 'league system' isn't popular as I thought it would be.
12-game has worked so far, and it does give better odds to weaker clans.
16-gamer might attract more top level competition.

I'll start a different discussion in CDF forum as well, aka the smoke filled room. :)
'invisible hand' could decide for us :?
8-)

Re: Random League VI

PostPosted: Thu Jun 25, 2015 11:03 am
by uckuki
poll results:
3 pts win, 1 pt tie = 6 votes
2 pts win, 1 pt tie = 3 votes
total win-loss ration = jp :)

next poll 12 vs 16 games

Re: Random League VI

PostPosted: Fri Jun 26, 2015 7:13 am
by JPlo64
uckuki wrote:poll results:
3 pts win, 1 pt tie = 6 votes
2 pts win, 1 pt tie = 3 votes
total win-loss ration = jp :)

next poll 12 vs 16 games

:lol: :oops:

Re: Random League VI

PostPosted: Thu Jul 09, 2015 8:20 am
by uckuki
in CD&F poll 2 pts is winning the day (so far).
fyi

Re: Random League VI - Signups [1/?]

PostPosted: Sun Jul 26, 2015 3:11 am
by uckuki
SIGNUPS OPEN
- Post: clan name, primary clan contact and preliminary list of 10 players. 2nd player
should be the secondary contact to be used when 1st not available;
- Player list will be used in order listed to fill games when clans miss deadlines -dubs first, then
trips, then quads;

after discussion proposed changes have been scrapped and most people seem
to prefer the league just the way it has been. you can check rules/terms in the
first thread.

Re: Random League VI - Signups [1/?]

PostPosted: Sun Jul 26, 2015 9:54 am
by Bantam
GON are in:
Primary Contact: Bantam
Secondary Contact: mookiemcgee
Prelim List:
archer3base
archieball
Mande1992
Bantam
mookiemcgee
SiriusCowKing
Frank Martel
Cump Sherman
TuffyLess
Odug
Killuminati19
King Edward 3rd
legionnare

Re: Random League VI - Signups [2/?]

PostPosted: Sun Jul 26, 2015 3:22 pm
by The_Samurai
RET is in.

Primary contact: The_Samurai

List of players:
The_Samurai
CaronylKluster
Al B. Damned
Anthrax821
Ashworp
chakon
Chris98
cmbdiesel
cpusurfer
csol4846
danervinsucks
daniely
Foman
GreenBaize
hjelp
ltrain
moustache_vendor
Reaper616
riverj
schiballs
spanishclaret
tankgirl99
theheadholes
thelord
trevor33
trlester
wamd9060

Re: Random League VI - Signups [3/?]

PostPosted: Sun Jul 26, 2015 8:32 pm
by BGtheBrain
*****

Re: Random League VI - Signups [3/?]

PostPosted: Sun Jul 26, 2015 11:32 pm
by Keefie
HH are in, list to follow.

1st: Keefie
2nd: Johnny Dickshot

Keefie
Johnny Dickshot
fc1966
Googilibear
snuden
Delf
badmunkay
Jurasu
keef12
seamusk

Re: Random League VI - Signups [5/?]

PostPosted: Mon Jul 27, 2015 9:10 am
by InnyaFacce
Everyone Enjoy The Battles