Page 6 of 8

Re: [RL7] Random League 7 - Round 12

PostPosted: Tue May 02, 2017 9:39 am
by uckuki
scores updated
http://challonge.com/RandomLeagueVII/standings

complete through round 8. round 9 & 10 have 3 matches active, 1 game each

reminders sent for missing games/players.

Re: [RL7] Random League 7 - Round 13 this weekend

PostPosted: Mon May 08, 2017 11:12 am
by ViperOverLord

Re: [RL7] Random League 7 - Round 13 this weekend

PostPosted: Fri May 19, 2017 11:56 pm
by uckuki
Round 14 this weekend

Re: [RL7] Random League 7 - Last Round

PostPosted: Sun Jun 04, 2017 12:27 am
by uckuki
Last Round starts tomorrow

Re: [RL7] Random League 7 - Last Round

PostPosted: Mon Jun 05, 2017 12:25 pm
by benga

Re: [RL7] Random League 7 - Last Round

PostPosted: Sat Jun 10, 2017 10:11 am
by benga
benga wrote:http://www.conquerclub.com/public.php?mode=showclanwar&ClanWarId=2679

still one game ongoing


game finished, end result is 8-4

Re: [RL7] Random League 7 - Last Round

PostPosted: Tue Jun 13, 2017 7:59 pm
by willedtowin1
GO GO GO OSA!

Mighty Battle with the Fallen...............
https://www.conquerclub.com/public.php? ... WarId=2724
May the Schwartz be with you...

Re: [RL7] Random League 7 - Last Round

PostPosted: Tue Jun 13, 2017 8:03 pm
by willedtowin1
Also........
Thanks for the Efforts of continuing this fun Random League Championships
Sir uckuki...

Most Grateful

Re: [RL7] Random League 7 - Last Round

PostPosted: Mon Jun 19, 2017 12:30 am
by benga
We are still waiting for fall to make their games

Re: [RL7] Random League 7 - Last Round

PostPosted: Mon Jun 19, 2017 4:17 pm
by IcePack
benga wrote:We are still waiting for fall to make their games


Thanks for contacting me, they should be created + invited now

Re: [RL7] Random League 7 - Last Round

PostPosted: Wed Jul 12, 2017 2:24 pm
by uckuki

Re: [RL7] Random League 7 - Last Round

PostPosted: Sun Jul 16, 2017 3:09 pm
by willedtowin1
Image

Re: [RL7] Random League 7 - Last Round

PostPosted: Sun Jul 16, 2017 4:59 pm
by GoranZ
uckuki wrote:VII. Players
- Maximum 4 games per player, 2 Home 2 Away. Teams can negotiate to remove the home/away split
- Organizers will not count participants. Teams have to notify us if there is a violation
- Offended team will have a choice of selecting game(s) in violation to be remade, or to leave things as they are#
- 1 Clan rule in effect – a player can play for only one clan during competition
- For a player to be eligible for medal standard rulings are enforced
# Rule amendment: teams need to notice the violation and make their decision on time, before the end of Round 1 at the latest.

FALL vs GON ended 5:7 but 3 of GON players(Ragot25,Frank Marteljusplay4fun) have 3/5 games(the players have second, third and fourth winning percentage for GON). It turn out that this was probably the main reason why FALL lost that match and with that RL. In my eyes it will be fair for some matches to be replayed so the winning clan will have clean undisputed title.
https://www.conquerclub.com/public.php? ... WarId=2587

Re: [RL7] Random League 7 - Last Round

PostPosted: Sun Jul 16, 2017 11:06 pm
by Keefie
GoranZ wrote:
uckuki wrote:VII. Players
- Maximum 4 games per player, 2 Home 2 Away. Teams can negotiate to remove the home/away split
- Organizers will not count participants. Teams have to notify us if there is a violation
- Offended team will have a choice of selecting game(s) in violation to be remade, or to leave things as they are#
- 1 Clan rule in effect – a player can play for only one clan during competition
- For a player to be eligible for medal standard rulings are enforced
# Rule amendment: teams need to notice the violation and make their decision on time, before the end of Round 1 at the latest.

FALL vs GON ended 5:7 but 3 of GON players(Ragot25,Frank Marteljusplay4fun) have 3/5 games(the players have second, third and fourth winning percentage for GON). It turn out that this was probably the main reason why FALL lost that match and with that RL. In my eyes it will be fair for some matches to be replayed so the winning clan will have clean undisputed title.
https://www.conquerclub.com/public.php? ... WarId=2587


Was this raised at the time ? It's up to clan leaders to check that their opposition is abiding by the rules.

Re: [RL7] Random League 7 - Last Round

PostPosted: Sun Jul 16, 2017 11:50 pm
by josko.ri
This match was played more than 7 months ago so you could see at that time and report breaking of the rules. You did it only now when you see that you lost the race for title in direct match vs OSA.

Re: [RL7] Random League 7 - Last Round

PostPosted: Mon Jul 17, 2017 12:29 am
by IcePack
Just got back home, and looks like we lost Ardennes. :( Congrats to OSA, well played and hard fought battles

Re: [RL7] Random League 7 - Last Round

PostPosted: Mon Jul 17, 2017 1:11 am
by benga
With all ups and downs we somehow managed to stay at top, unbeaten :D

Every round one of my clanmates made the pull so we have that minimum win of 7-5.
In the last round we had Tiberius Maximus, our hero, that made this whole year worthwhile.

Thanks IP and thanks all for the fun year!
The fight was hard & tough!

Re: [RL7] Random League 7 - Last Round

PostPosted: Mon Jul 17, 2017 11:57 am
by GoranZ
Keefie wrote:
GoranZ wrote:
uckuki wrote:VII. Players
- Maximum 4 games per player, 2 Home 2 Away. Teams can negotiate to remove the home/away split
- Organizers will not count participants. Teams have to notify us if there is a violation
- Offended team will have a choice of selecting game(s) in violation to be remade, or to leave things as they are#
- 1 Clan rule in effect – a player can play for only one clan during competition
- For a player to be eligible for medal standard rulings are enforced
# Rule amendment: teams need to notice the violation and make their decision on time, before the end of Round 1 at the latest.

FALL vs GON ended 5:7 but 3 of GON players(Ragot25,Frank Marteljusplay4fun) have 3/5 games(the players have second, third and fourth winning percentage for GON). It turn out that this was probably the main reason why FALL lost that match and with that RL. In my eyes it will be fair for some matches to be replayed so the winning clan will have clean undisputed title.
https://www.conquerclub.com/public.php? ... WarId=2587


Was this raised at the time ? It's up to clan leaders to check that their opposition is abiding by the rules.

All depends how on time is defined... we reported it when we notice it. Its not that we have abundance of time to check every clan for not playing according to the rules.

josko.ri wrote:This match was played more than 7 months ago so you could see at that time and report breaking of the rules. You did it only now when you see that you lost the race for title in direct match vs OSA.

Its not that we lost in our duel vs OSA :lol: In reality we were as close to winning it as for them to draw it. The problem was that we were little bit further from winning it then they were from drawing it.
I hope you realize how lame is the excuse "you notice it too late" since we are talking about 25% disputed games in our match with GON. Thats like mixing West with South.

Re: [RL7] Random League 7 - Last Round

PostPosted: Mon Jul 17, 2017 12:11 pm
by Keefie
GoranZ wrote:
Keefie wrote:
GoranZ wrote:
uckuki wrote:VII. Players
- Maximum 4 games per player, 2 Home 2 Away. Teams can negotiate to remove the home/away split
- Organizers will not count participants. Teams have to notify us if there is a violation
- Offended team will have a choice of selecting game(s) in violation to be remade, or to leave things as they are#
- 1 Clan rule in effect – a player can play for only one clan during competition
- For a player to be eligible for medal standard rulings are enforced
# Rule amendment: teams need to notice the violation and make their decision on time, before the end of Round 1 at the latest.

FALL vs GON ended 5:7 but 3 of GON players(Ragot25,Frank Marteljusplay4fun) have 3/5 games(the players have second, third and fourth winning percentage for GON). It turn out that this was probably the main reason why FALL lost that match and with that RL. In my eyes it will be fair for some matches to be replayed so the winning clan will have clean undisputed title.
https://www.conquerclub.com/public.php? ... WarId=2587


Was this raised at the time ? It's up to clan leaders to check that their opposition is abiding by the rules.

All depends how on time is defined... we reported it when we notice it. Its not that we have abundance of time to check every clan for not playing according to the rules.

josko.ri wrote:This match was played more than 7 months ago so you could see at that time and report breaking of the rules. You did it only now when you see that you lost the race for title in direct match vs OSA.

Its not that we lost in our duel vs OSA :lol: In reality we were as close to winning it as for them to draw it. The problem was that we were little bit further from winning it then they were from drawing it.
I hope you realize how lame is the excuse "you notice it too late" since we are talking about 25% disputed games in our match with GON. Thats like mixing West with South.


Goran,

As with Clan League, if a game is to be remade the issue should be raised with the TO as early as possible, usually before the end of round 1 or 2. Days, weeks and months later isn't going to cut any ice with anyone. Sorry mate, you missed the bus with this.

Re: [RL7] Random League 7 - Last Round

PostPosted: Mon Jul 17, 2017 5:59 pm
by GoranZ
Keefie wrote:Goran,

As with Clan League, if a game is to be remade the issue should be raised with the TO as early as possible, usually before the end of round 1 or 2. Days, weeks and months later isn't going to cut any ice with anyone. Sorry mate, you missed the bus with this.

CL is HUGE difference... we were forfeited a game for making a non intentional mistake with TOP(I believe GON has done non intentional mistake also). I know this because josko.ri was very unhappy with that ruling of game forfeit.
Here in RL there is no even game remade, thus I will dispute the RL outcome and I will be correct ;)
After all 1/4 problematic games is surprisingly huge percentage. As for comparison acceptable industrial mistake is still single digit percent.

Re: [RL7] Random League 7 - Last Round

PostPosted: Mon Jul 17, 2017 7:33 pm
by josko.ri
GoranZ wrote:
Keefie wrote:Goran,

As with Clan League, if a game is to be remade the issue should be raised with the TO as early as possible, usually before the end of round 1 or 2. Days, weeks and months later isn't going to cut any ice with anyone. Sorry mate, you missed the bus with this.

CL is HUGE difference... we were forfeited a game for making a non intentional mistake with TOP(I believe GON has done non intentional mistake also). I know this because josko.ri was very unhappy with that ruling of game forfeit.
Here in RL there is no even game remade, thus I will dispute the RL outcome and I will be correct ;)
After all 1/4 problematic games is surprisingly huge percentage. As for comparison acceptable industrial mistake is still single digit percent.

TOP noticed the mistake immediately while you noticed the mistake after 7 months. THAT is huge difference. And timing of you report sounds like that was your plan B. If you win ardennes then nobody ever knows for this but if you lose ardnnes then you desperately try to win on this cheap way. Or why else is timing of your report just a day after the ardennes was lost?

Re: [RL7] Random League 7 - Last Round

PostPosted: Mon Jul 17, 2017 9:06 pm
by GoranZ
josko.ri wrote:
GoranZ wrote:
Keefie wrote:Goran,

As with Clan League, if a game is to be remade the issue should be raised with the TO as early as possible, usually before the end of round 1 or 2. Days, weeks and months later isn't going to cut any ice with anyone. Sorry mate, you missed the bus with this.

CL is HUGE difference... we were forfeited a game for making a non intentional mistake with TOP(I believe GON has done non intentional mistake also). I know this because josko.ri was very unhappy with that ruling of game forfeit.
Here in RL there is no even game remade, thus I will dispute the RL outcome and I will be correct ;)
After all 1/4 problematic games is surprisingly huge percentage. As for comparison acceptable industrial mistake is still single digit percent.

TOP noticed the mistake immediately while you noticed the mistake after 7 months. THAT is huge difference. And timing of you report sounds like that was your plan B. If you win ardennes then nobody ever knows for this but if you lose ardnnes then you desperately try to win on this cheap way. Or why else is timing of your report just a day after the ardennes was lost?

I believe I posted when I notice the mistake...
GoranZ wrote:
Keefie wrote:Was this raised at the time ? It's up to clan leaders to check that their opposition is abiding by the rules.

All depends how on time is defined... we reported it when we notice it. Its not that we have abundance of time to check every clan for not playing according to the rules.

As with any war I'm making quick overview what we could have done better(what lessons need to be learned). Obviously there were not a lot of lessons for the matches with OSA, S&M and ATL so I went with GON since I expected to find a lot of lessons there(or maybe not ;) ).
Anyway I doubt FALL has resources or willingness to monitor all clans in RL for rules violations. The interesting thing is that even if we redo the whole event now we will still not check other clans for rules violations.
This shows what FALL(and probably 95% of other clans) do or better said don't do, but more importantly shows the abundance of flaws Random League have atm.

Re: [RL7] Random League 7 - Last Round

PostPosted: Mon Jul 17, 2017 9:58 pm
by Robespierre__
Come on GoranZ ..... show some class. You are better than to complain about this -- especially after the time Uckuki spent putting this together. You all should beat GON with their playing their best players in every game.

Robes

Re: [RL7] Random League 7 - Last Round

PostPosted: Tue Jul 18, 2017 1:35 am
by benga
Fun fact
FALL-OSA
rcfritz 3/5
:)

Robespierre__ wrote:Come on GoranZ ..... show some class. You are better than to complain about this -- especially after the time Uckuki spent putting this together. You all should beat GON with their playing their best players in every game.

Robes


forgot about uckuki and Keefie running the whole thing

thanks guys!

Re: [RL7] Random League 7 - Last Round

PostPosted: Tue Jul 18, 2017 7:11 am
by Auger13
Interesting point Benga - its on the clans (ourselves included) to better monitor themselves & their opponents, I am sure it was not on purpose, mistakes happen sometimes. We clearly missed the deadline for reporting this.. The rules posted that show this are below and were copied from Goran's post: It is far after the end of Round 1 of those games now.

I have deleted some parts of the quote to show only the parts that pertain to this issue to hopefully reduce confusion.

- Maximum 4 games per player, 2 Home 2 Away. Teams can negotiate to remove the home/away split
- Organizers will not count participants. Teams have to notify us if there is a violation
- Offended team will have a choice of selecting game(s) in violation to be remade, or to leave things as they are#
# Rule amendment: teams need to notice the violation and make their decision on time, before the end of Round 1 at the latest.