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Re: CR@W: the Bannermen [Turn 59 Due Tues Dec 5 at 23:59 CCT

PostPosted: Sun Dec 03, 2017 1:04 pm
by IcePack

Re: CR@W: the Bannermen [Turn 60 Due Sat Dec 9 at 23:59 CCT]

PostPosted: Thu Dec 07, 2017 4:41 pm
by hjelp
great job, we are all waiting =D> =D> =D>

Re: CR@W: the Bannermen [Turn 60 Due Sat Dec 9 at 23:59 CCT]

PostPosted: Fri Dec 08, 2017 12:22 am
by hopalong
hjelp wrote:great job, we are all waiting =D> =D> =D>


i zqs zqiting for ,y gq,e vs brqveheqrt to stqrt; but noz it finqlly did; so i q, not zqiting qny,ore:

Re: CR@W: the Bannermen [Turn 60 Due Sat Dec 9 at 23:59 CCT]

PostPosted: Fri Dec 08, 2017 1:09 am
by groovysmurf
hopalong wrote:
i zqs zqiting for ,y gq,e vs brqveheqrt to stqrt; but noz it finqlly did; so i q, not zqiting qny,ore:


Someone's keyboard is messed up again. Luckily I have practice with this.
Hop is saying "groovysmurf is a wonderful overlordess and we are all so blessed to be graced by her presence."

Re: CR@W: the Bannermen [Turn 60 Due Sat Dec 9 at 23:59 CCT]

PostPosted: Fri Dec 08, 2017 9:41 am
by hopalong
groovysmurf wrote:
hopalong wrote:
i zqs zqiting for ,y gq,e vs brqveheqrt to stqrt; but noz it finqlly did; so i q, not zqiting qny,ore:


Someone's keyboard is messed up again. Luckily I have practice with this.
Hop is saying "groovysmurf is a wonderful overlordess and we are all so blessed to be graced by her presence."


pretty much, but i had `her` capitalized.

Re: CR@W: the Bannermen [Turn 60 Due Sat Dec 9 at 23:59 CCT]

PostPosted: Fri Dec 08, 2017 10:23 am
by hopalong
do you need to have 10 actual players, or would the minimum be 4 players, 3 of who would commit to using 3 ships (1 after another, of course)?

Re: CR@W: the Bannermen [Turn 60 Due Sat Dec 9 at 23:59 CCT]

PostPosted: Fri Dec 08, 2017 11:05 am
by groovysmurf
hopalong wrote:
groovysmurf wrote:
hopalong wrote:
i zqs zqiting for ,y gq,e vs brqveheqrt to stqrt; but noz it finqlly did; so i q, not zqiting qny,ore:


Someone's keyboard is messed up again. Luckily I have practice with this.
Hop is saying "groovysmurf is a wonderful overlordess and we are all so blessed to be graced by her presence."


pretty much, but i had `her` capitalized.

=D> :mrgreen: 8-)

Re: CR@W: the Bannermen [Turn 60 Due Sat Dec 9 at 23:59 CCT]

PostPosted: Fri Dec 08, 2017 11:05 am
by IcePack
Answered in v2 thread

Re: CR@W: the Bannermen [Turn 63 Due Thurs Dec 21 at 23:59 C

PostPosted: Mon Dec 18, 2017 7:00 pm
by groovysmurf
We are very close to completing Phase 2 of CR@W: the Bannermen! We are doing a few stories for the upcoming January Platoon Report and would love to include more of what you guys have thought about this event and ideas you may have for future CR@W editions. Please feel free to PM groovysmurf and IcePack or post right here in thread. Thanks and Happy Holidays.

Re: CR@W: the Bannermen [Turn 63 Due Thurs Dec 21 at 23:59 C

PostPosted: Tue Dec 19, 2017 5:12 pm
by IcePack
Still to come:

1) final turns (ongoing!)
2) votes on house names and mottos (ongoing!)
3) votes on lord names (ongoing)
4) final phase 2 Winner (soon)
5) Phase 2 prizes
6) CR@W Homeworld (duh!)

and don’t forget:
7) screenshots + brief written history

Re: CR@W: the Bannermen [Turn 64 Due Mon Dec 25 at 23:59 CCT

PostPosted: Sat Dec 23, 2017 5:55 pm
by hopalong
maybe acorn the humble is too humble to say this, so i will say it for him/her/it:
'Dont mess with the best
cuz the best dont rest'

Buh bye Blessed and Ressurected, hello moonshine!

Re: CR@W: the Bannermen [Turn 64 Due Mon Dec 25 at 23:59 CCT

PostPosted: Sat Dec 23, 2017 6:23 pm
by groovysmurf
hopalong wrote:maybe acorn the humble is too humble to say this, so i will say it for him/her/it:
'Dont mess with the best
cuz the best dont rest'

Buh bye Blessed and Ressurected, hello moonshine!

Big congrats to Acorn the Humble and Fire for vanquishing the blessed Neverland! =D>

Re: CR@W: the Bannermen [Turn 64 Due Mon Dec 25 at 23:59 CCT

PostPosted: Sat Dec 23, 2017 11:16 pm
by ElricTheGreat
hopalong wrote:maybe acorn the humble is too humble to say this, so i will say it for him/her/it:
'Dont mess with the best
cuz the best dont rest'

Buh bye Blessed and Ressurected, hello moonshine!


Nicely done !!!!

=D> =D> =D> =D> =D>

Re: CR@W: the Bannermen - No more new turns!

PostPosted: Mon Jan 01, 2018 8:37 pm
by hopalong
so, i have TOFU winning by 3.6, followed closely by Felidae and BR rounding out the top 3. amber is my wildcard to sneak in a win if the algorithm was created by another algorithm. i am offering very lucrative odds for neverland winning it all - place your wager here.

this by far was my best CC experience - huge thnx to ice and groovy for putting it together and running the show. such a labour of love.

congrats to Borg2.0 for denying us a return to Favour of the Undead. i wonder how the game would have played out it if we did regain favour. i think we would have gone S to fight amber and assassin<s guild, but maybe we would have just wanted to backstab TOFU. who knows. regardless, that was the best strategic move i can think of for this 2nd phase. i found the powers of the undead too strong, and titled the game in their favour.

any observations or fearless predictions from others?
@groovypack: did you see any tactical errors or brilliant moves that were game changers?

congrats to all.

Re: CR@W: the Bannermen - No more new turns!

PostPosted: Mon Jan 01, 2018 9:12 pm
by IcePack
hopalong wrote:so, i have TOFU winning by 3.6, followed closely by Felidae and BR rounding out the top 3. amber is my wildcard to sneak in a win if the algorithm was created by another algorithm. i am offering very lucrative odds for neverland winning it all - place your wager here.

this by far was my best CC experience - huge thnx to ice and groovy for putting it together and running the show. such a labour of love.

congrats to Borg2.0 for denying us a return to Favour of the Undead. i wonder how the game would have played out it if we did regain favour. i think we would have gone S to fight amber and assassin<s guild, but maybe we would have just wanted to backstab TOFU. who knows. regardless, that was the best strategic move i can think of for this 2nd phase. i found the powers of the undead too strong, and titled the game in their favour.

any observations or fearless predictions from others?
@groovypack: did you see any tactical errors or brilliant moves that were game changers?

congrats to all.


We are likely going to write about our experience and thoughts on peoples strategies in the Platoon Report coming up :)
Including the screenshot / slideshow (which I just completed 5 mins ago and will upload to youtube a friends vimeo shortly).

Thank you to everyone who participated :) Really looking forward to seeing how this all wraps up...

Re: CR@W: the Bannermen - No more new turns!

PostPosted: Wed Jan 10, 2018 3:44 pm
by IcePack
Two games pending still. Games must complete by the 14th to be considered in final tallies.

Re: CR@W: the Bannermen - No more new turns!

PostPosted: Sun Jan 21, 2018 5:48 pm
by IcePack
CR@W: the Bannermen The Summary by IcePack & groovysmurf
show


CR@W: the Bannermen The Overlords by IcePack & groovysmurf
show: IcePack


show: groovysmurf


CR@W: the Bannermen What’s in a Name? by Conchobar
show


CR@W: the Bannermen The Video by IcePack & groovysmurf
show

Re: CR@W: the Bannermen - No more new turns!

PostPosted: Sun Jan 21, 2018 5:51 pm
by IcePack
Winners announced, priv's removed, prizes issued, video and summary's are posted. Thanks to everyone for playing :)

Special thanks to groovysmurf for jumping in and running Phase 2 so that we could get the jump on v2 design and testing

Re: [CR@W] the Bannermen [Complete]

PostPosted: Sun Jan 21, 2018 7:56 pm
by ElricTheGreat
Congrats to all the teams who stuck with it until the end !!!

=D> =D> =D>

Big round of applause to House of Fire - managed by Hopalong of TOFU !!! It was a blast engaging you in a battle of the minds and tactics ... looking forward to future battles of wits my friend!!!

=D> =D> =D> =D> =D> =D>

Also a great big shout out to our allies (who are now considered my friends in battle) in the event, hjelp (House Braveheart / Fallen) and donovan THE DARK (House Neverland / ID) and all the Lords who threw on their heavy armor and battled for us on our combined TEAMS !!! --- we made a valiant effort to take on those Hoards of Wandering Lords ... but alas .. they could not be stopped and we were overrun by those heathens!!

Thanks for all the work by the Iceman and his Smurfette

=D> =D> =D> =D> =D> =D> =D> =D> =D>

Re: [CR@W] the Bannermen [Complete]

PostPosted: Mon Jan 22, 2018 1:56 am
by EBConquer
This was a really huge feat and thank you(s) for all the effort that it took. Wow, what a fun time and the summary too... :lol: :lol: wasn't expecting that. We got a lot of great folks here dedicating so much time and effort to the people the make CC so great. Nice to see grandiose participation! Well done. =D>

Re: [CR@W] the Bannermen [Complete]

PostPosted: Mon Jan 22, 2018 8:06 am
by josko.ri
This was excellent event thanks to everyone who contributed.