Conquer Club

[CC9] R1: RET (22) vs GON (19) - RET Wins - Final 3/26/19

Finished challenges between two competitive clans.

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[CC9] R1: RET (22) vs GON (19) - RET Wins - Final 3/26/19

Postby cpusurfer on Wed Jan 02, 2019 10:34 pm

[CC9] Round 1: RET vs GON War Terms

https://www.conquerclub.com/public.php? ... WarId=3255

Contacts:

RET
1st Contact: cpusurfer
2nd Contact: The_Samurai

GON
1st Contact: Bantam
2nd Contact: Shoe555

• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There will be no round limits except for “no forts” and Trench games (For those games a round limit is a maximum of 30 rounds)
• 12 hour fog rule in effect. Offending team must post 1st Round movement.
• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 15 games total in the war
• Tie breaker is Classic – trips, no spoils, chained, sunny. Participation in the tie breaker does not count toward game total.

War Schedule:

Monday, January 13 - Deadline for exchange of Set 1 games to be posted on the war discussion. 2 Doubles x 3 Triples x 5 Quads x tie breaker
Monday, January 20 - Deadline to fill opposing clan's Set 1 games.
Monday, January 27 - Deadline for exchange to Set 2 games to be posted on the war discussion. 4 Doubles x 4 Triples x 2 Quads
Monday, February 3 - Deadline to fill opposing clan's Set 2 games.
Last edited by cpusurfer on Tue Mar 26, 2019 1:32 pm, edited 18 times in total.
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Re: [CC9] Round 1: RET vs GON

Postby Bantam on Mon Jan 07, 2019 5:06 pm

GON agree to the terms
cpusurfer wrote:[CC9] Round 1: RET vs GON War Terms

n/a

Contacts:

RET
1st Contact: cpusurfer
2nd Contact: The_Samurai

GON
1st Contact: Bantam
2nd Contact: Shoe555

• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There will be no round limits except for “no forts” and Trench games (For those games a round limit is a maximum of 30 rounds)
• 12 hour fog rule in effect. Offending team must post 1st Round movement.
• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 15 games total in the war
• Tie breaker is Classic – trips, no spoils, chained, sunny. Participation in the tie breaker does not count toward game total.

War Schedule:

Monday, January 13 - Deadline for exchange of Set 1 games to be posted on the war discussion. 2 Doubles x 3 Triples x 5 Quads x tie breaker
Monday, January 20 - Deadline to fill opposing clan's Set 1 games.
Monday, January 27 - Deadline for exchange to Set 2 games to be posted on the war discussion. 4 Doubles x 4 Triples x 2 Quads
Monday, February 3 - Deadline to fill opposing clan's Set 2 games.
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Re: [CC9] Round 1: RET vs GON

Postby Lindax on Tue Jan 08, 2019 7:46 am

Approved.

Note that your dates are actually Sundays.

Lx

cpusurfer wrote:[CC9] Round 1: RET vs GON War Terms

n/a

Contacts:

RET
1st Contact: cpusurfer
2nd Contact: The_Samurai

GON
1st Contact: Bantam
2nd Contact: Shoe555

• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There will be no round limits except for “no forts” and Trench games (For those games a round limit is a maximum of 30 rounds)
• 12 hour fog rule in effect. Offending team must post 1st Round movement.
• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 15 games total in the war
• Tie breaker is Classic – trips, no spoils, chained, sunny. Participation in the tie breaker does not count toward game total.

War Schedule:

Monday, January 13 - Deadline for exchange of Set 1 games to be posted on the war discussion. 2 Doubles x 3 Triples x 5 Quads x tie breaker
Monday, January 20 - Deadline to fill opposing clan's Set 1 games.
Monday, January 27 - Deadline for exchange to Set 2 games to be posted on the war discussion. 4 Doubles x 4 Triples x 2 Quads
Monday, February 3 - Deadline to fill opposing clan's Set 2 games.
"Winning Solves Everything" - Graeko
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Re: [CC9] Round 1: RET (20) vs GON (17)

Postby Bantam on Thu Mar 21, 2019 3:14 am

Congrats RET.

Turned into a great battle - with some hard fought games - possibly going to finish 21-20 or 22-19.
Conquer Rome is yours - but that seemed to be a battle and Knights is almost a coin toss - when we reach the 30 Round limit


Good Luck in the next round.

=D> =D>
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Re: [CC9] Round 1: RET (21) vs GON (19) - RET Wins!

Postby CaronylKluster on Mon Mar 25, 2019 8:39 pm

Excellent matchup GON. Yes Conquer Rome was a huge battle. One of the most challenging games I’ve played on that map in awhile. Could have gone either way!
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Re: [CC9] Round 1: RET (22) vs GON (19) - Final 3/26

Postby Jdsizzleslice on Thu Mar 28, 2019 10:16 pm

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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