Conquer Club

[CC12] R2 FALL (31) vs LOW (18) - FALL Wins - Final 10/12/22

Finished challenges between two competitive clans.

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[CC12] R2 FALL (31) vs LOW (18) - FALL Wins - Final 10/12/22

Postby GoranZ on Tue May 17, 2022 6:18 pm

War Link: https://www.conquerclub.com/public.php?mode=showclanwar&ClanWarId=4285

Contacts:

The Fallen (FALL)
1st Contact: GoranZ
2nd Contact: mc05025

Legends of War (LOW)
1st Contact: JJ41375
2nd Contact: Chard


Terms of War

Layout:
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Rules
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • Trench is permitted, with a 20, 30 or 50 round limit
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • 12 Hour Fog Rule in effect, details to be provided before next turn if broken (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the competition will be excluded from wars
  • Tiebreaker not included in maximum game count.

Schedule:
Clans will have 1 week to fill games (home and away).

Set 1: May 22
4 dubs
4 trips
4 quads

Set 2: June 5
4 dubs
4 trips
4 quads
Tie-breaker(Trips Classic, no spoils, chained)

The 6 week timeline for FALL vs LOW starts on Sunday May 8. All games must be filled by June 18.
Last edited by GoranZ on Sun Jul 10, 2022 1:08 am, edited 8 times in total.
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Re: [CC12] Round 2: FALL (0) vs LOW (0)

Postby JJ41375 on Tue May 17, 2022 8:00 pm

Agreed. Good luck FALL.

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Re: [CC12] Round 2: FALL (6) vs LOW (1)

Postby GoranZ on Sun Jun 19, 2022 12:07 pm

4 Star Meats has Fallen

6-1, good start
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Re: [CC12] Round 2: FALL (6) vs LOW (1)

Postby JJ41375 on Sun Jun 19, 2022 2:41 pm

GoranZ wrote:4 Star Meats has Fallen

6-1, good start


Depends on who you ask. :(
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Re: [CC12] Round 2: FALL (6) vs LOW (1)

Postby GoranZ on Wed Jun 29, 2022 8:13 am

JJ41375 wrote:
GoranZ wrote:4 Star Meats has Fallen

6-1, good start


Depends on who you ask. :(

Our objective is double digit difference... With 12-3 we are still behind.
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Re: [CC12] Round 2: FALL (15) vs LOW (3)

Postby t4mcr53s2 on Sun Jul 03, 2022 2:21 am

got balkans charleston crosswords and supermax at least after the 29th
I wish either my father or my mother, or indeed both of them as they were in duty both equally bound to it, had minded what they were about when....

If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
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Re: [CC12] Round 2: FALL (19) vs LOW (6)

Postby t4mcr53s2 on Sun Jul 03, 2022 2:47 pm

got atlantis
I wish either my father or my mother, or indeed both of them as they were in duty both equally bound to it, had minded what they were about when....

If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
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Re: [CC12] Round 2: FALL (19) vs LOW (6)

Postby JJ41375 on Mon Jul 04, 2022 7:34 am

Barring some divine intervention from above....it looks like you will end up moving on...we are just trying to make it more respectable now.
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Re: [CC12] Round 2: FALL (31) vs LOW (18) - FALL Wins

Postby Jdsizzleslice on Fri Oct 14, 2022 5:17 pm

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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