Re: [CR@W] Homeworld [Turn 7 Due Monday]
Posted: Tue Feb 13, 2018 1:39 pm
Thanks SCK Hopefully people are enjoying it in general, I know there isn’t a lot of action yet. Hopefully people are enjoying the meta map as well? Easy to use, and greatly reduces all the mistakes in legends and locations and what not from me doing everyone’s maps manually etc?
Regarding the map - the next two updates are being tested.
1) the faster warp then sensors issue should be fixed soon so everyone can move themselves in the meta map regardless of your tech
2) known landmarks is being fixed. It was meant to be where you find an asteroid or planet and then leave, those would remain on your map. But ships would obviously only show up when within sensor range of something.
Some people have noticed asteroids and then watched them disappear when they left the sensor range. Unfortunately this wasn’t working as originally intended. Thankfully we caught it early. I can’t go back and retroactively add anything you’ve discovered but we are working on test and implementing this ASAP (while being careful because it has potential to screw something up badly). So once I’m 100% confident it won’t mess up the live maps, we will impliment this. So right now everyone is dealing with the same issue, and asap we will update this new code to the live version so from then on, any landmarks you find will stay on the map.
Thanks for patience as we work out the automation kinks
Regarding the map - the next two updates are being tested.
1) the faster warp then sensors issue should be fixed soon so everyone can move themselves in the meta map regardless of your tech
2) known landmarks is being fixed. It was meant to be where you find an asteroid or planet and then leave, those would remain on your map. But ships would obviously only show up when within sensor range of something.
Some people have noticed asteroids and then watched them disappear when they left the sensor range. Unfortunately this wasn’t working as originally intended. Thankfully we caught it early. I can’t go back and retroactively add anything you’ve discovered but we are working on test and implementing this ASAP (while being careful because it has potential to screw something up badly). So once I’m 100% confident it won’t mess up the live maps, we will impliment this. So right now everyone is dealing with the same issue, and asap we will update this new code to the live version so from then on, any landmarks you find will stay on the map.
Thanks for patience as we work out the automation kinks