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Re: Conquer Clue: Turn 22 due Wed, April 4th by 23:59 CCT

PostPosted: Fri Mar 30, 2018 10:06 pm
by t4mcr53s2
Hey Groovy , thanks for stepping into this role ; much appreciated

Re: Conquer Clue: Turn 22 due Wed, April 4th by 23:59 CCT

PostPosted: Thu Apr 05, 2018 10:43 pm
by groovysmurf
t4mcr53s2 wrote:Hey Groovy , thanks for stepping into this role ; much appreciated

:-) You're welcome.

Okay guys, I know some are really frustrated still with game counts and such. I'm still having issues getting clans to submit on time and still waiting to hear back from 1 clan for turn 22.

Just putting it out there, how would you guys feel about possibly mixing up your player lists allowing the 3rd and 4th to play in the dubs if you wish? Basically just letting me know which players you'd want for each game instead of having it set that the 1st and 2nd are in every dubs.

Any other suggestions to ease frustrations are also much appreciated.

Re: Conquer Clue: Turn 23 due Wed, April 11th by 23:59 CCT

PostPosted: Fri Apr 06, 2018 1:18 am
by groovysmurf
Turn 22 has been updated.

Turn 23 is due by next Wednesday, April 11th at 23:59 CCT.

Turn 23 Order and Rolls
LHDD - 4
S&M - 3
FALL - 2
RET - 2
HH - 3
FOED - 6
FAD - 3

Re: Conquer Clue: Turn 23 due Wed, April 11th by 23:59 CCT

PostPosted: Fri Apr 06, 2018 1:24 am
by groovysmurf
Sorry for the double update message - I messed up the first by not using BCC to send, but wasn't able to delete it before it was read.

Re: Conquer Clue: Turn 22 due Wed, April 4th by 23:59 CCT

PostPosted: Fri Apr 06, 2018 1:25 am
by The_Samurai
I don't think we should change the rules now

groovysmurf wrote:
t4mcr53s2 wrote:Hey Groovy , thanks for stepping into this role ; much appreciated

:-) You're welcome.

Okay guys, I know some are really frustrated still with game counts and such. I'm still having issues getting clans to submit on time and still waiting to hear back from 1 clan for turn 22.

Just putting it out there, how would you guys feel about possibly mixing up your player lists allowing the 3rd and 4th to play in the dubs if you wish? Basically just letting me know which players you'd want for each game instead of having it set that the 1st and 2nd are in every dubs.

Any other suggestions to ease frustrations are also much appreciated.

Re: Conquer Clue: Turn 23 due Wed, April 11th by 23:59 CCT

PostPosted: Sun Apr 08, 2018 9:17 am
by DJENRE
Nor me but if it makes it easier for other teams, we're fine with it.

Also some other movements seem to be wrong regarding movements rules :
"You can not enter a space or doorway that you have already entered this turn."

So a team cannot move to a space/square/place then come back to the initial place in the same round.

FAD for example was on NW round 21 and are still there round 22
Did they move out the room then re-enter it the same round?

Re: Conquer Clue: Turn 23 due Wed, April 11th by 23:59 CCT

PostPosted: Sun Apr 08, 2018 9:21 am
by DJENRE
DJENRE wrote:Nor me but if it makes it easier for other teams, we're fine with it.

Also some other movements seem to be wrong regarding movements rules :
"You can not enter a space or doorway that you have already entered this turn."

So a team cannot move to a space/square/place then come back to the initial place in the same round.

FAD for example was on NW round 21 and are still there round 22
Did they move out the room then re-enter it the same round?


I assume they did as I see GAME E72 + Game E74 in the same round

E74 should not exist ;)
Am I wrong?

Actually it's how we played since we started. We were not able to RE enter the same room in the same round.

Then for next move, we move to NEw world and we gonna meet RET into a quad game, because FAD shouldn't be there. ;)

Re: Conquer Clue: Turn 23 due Wed, April 11th by 23:59 CCT

PostPosted: Sun Apr 08, 2018 4:24 pm
by groovysmurf
DJENRE wrote:Nor me but if it makes it easier for other teams, we're fine with it.

Also some other movements seem to be wrong regarding movements rules :
"You can not enter a space or doorway that you have already entered this turn."

So a team cannot move to a space/square/place then come back to the initial place in the same round.

FAD for example was on NW round 21 and are still there round 22
Did they move out the room then re-enter it the same round?

I assume they did as I see GAME E72 + Game E74 in the same round

E74 should not exist ;)
Am I wrong?

Actually it's how we played since we started. We were not able to RE enter the same room in the same round.

Then for next move, we move to NEw world and we gonna meet RET into a quad game, because FAD shouldn't be there. ;)


Originally, I thought the same thing and informed FAD of that, but after reviewing the rules and the map I realized that so long as FAD rolled a minimum of 3, going out and into the New World room was totally within the parameters of the rules. There are two doors next to each other for that room. They did not enter the same space twice...they went from the room - M9 - N9 - back to the room. NOT a rule break at all so Game #74 is NOT a mistake, at least not in my opinion.

Re: Conquer Clue: Turn 23 due Wed, April 11th by 23:59 CCT

PostPosted: Mon Apr 09, 2018 12:48 am
by ElricTheGreat
I would disagree ... this is actually the SAME doorway ... just because that particular doorway consist of double doors, or a single Double Wide, does not change the fact it is a single exit/entrance to the room.

The fact they passed through the different sides of the SAME DOORWAY should not be considered as 2 distinct and SEPARATE Doorways.

I do not know ... maybe you consider 1 door as an IN door and the outer ONLY considered as an OUT??? If this is the case you need to be sure that all teams Enter only via the IN and exit via the OUT?

It looks more like that is a Single Garage Door, or even an archway, than 2 separate entrances/exits

I might even argue that this opening is why the actual wording includes the word DOORWAY as opposed to just ... cannot pass through the same Space or Location in the same turn.

Re: Conquer Clue: [Turn 3 Due Thursday]

PostPosted: Mon Apr 09, 2018 1:31 am
by groovysmurf
IcePack wrote:
DJENRE wrote:
IcePack wrote:You cannot enter the same room or space you previously used this turn so yes you would have to leave and re enter thru a diff door.


What is not possible because each door (for a same room!) is more than 6 spots away = a dice roll.
Do we consider that New World double door is the same door? Or can we exit M9 and re-enter N9?
It would be the only option to re-enter a room with a dice roll. So maybe NOT POSSIBLE should be the answer and everybody know that we can't re-enter the same room. Easier for everybody. ;)

Also is it a bug or Battle for Iraq door as double way to enter (from I5 + H6)?


Correct and as I said you can’t enter the same room you were just in so it’s not possible on the same turn to re enter.
New World is a double door on purpose.
The battle Iraq was a copy paste mistake on my part I fixed it. Accidentally deleted the wall.


Okay, after re-reading everything, I found this. I missed it my first time around. I have deleted game E74 and will be asking FAD where they'd like to move. I'm sorry for the confusion here. I made a decision I thought was correct, but I was in fact, wrong.

Re: Conquer Clue: Turn 23 due Wed, April 11th by 23:59 CCT

PostPosted: Mon Apr 09, 2018 4:51 am
by DJENRE
Hello groovy, I'm glad you found it, I was pretty sure I asked Ice about it.

No problem, thank you for your time. ;)

Re: Conquer Clue: Turn 24 due Wed, April 18th by 23:59 CCT

PostPosted: Sat Apr 14, 2018 6:00 pm
by groovysmurf
The Clue Board has been updated for turn 23.

Turn 24 is due next Wednesday, April 18th by 23:59 CCT.

Turn 24 Order and Rolls
FOED - 6
RET - 4
LHDD - 3
HH - 3
S&M - 6
FALL - 3
FAD - 4

Re: Conquer Clue: Turn 24 due Wed, April 18th by 23:59 CCT

PostPosted: Sat Apr 14, 2018 8:31 pm
by t4mcr53s2
foed we'd love to meet you in WWII... Fallen

Re: Conquer Clue: Turn 24 due Wed, April 18th by 23:59 CCT

PostPosted: Sat Apr 14, 2018 11:11 pm
by ElricTheGreat
t4mcr53s2 wrote:foed we'd love to meet you in WWII... Fallen


Heading there .. WWII Trips

Re: Conquer Clue: Turn 25 due Wed, April 25th by 23:59 CCT

PostPosted: Fri Apr 20, 2018 12:01 pm
by groovysmurf
The Clue Board has been updated for turn 24.

Turn 25 is due next Wednesday, April 25th by 23:59 CCT.

Turn 25 Order and Rolls
S&M - 4
RET - 1
FOED - 2
LHDD - 4
HH - 4
FALL - 1
FAD - 2

Re: Conquer Clue: Turn 26 due Wed, May 2nd by 23:59 CCT

PostPosted: Sat Apr 28, 2018 11:22 pm
by groovysmurf
The Clue Board has been updated for turn 25.

Turn 26 is due next Wednesday, May 2nd by 23:59 CCT.

Turn 26 Order and Rolls
FOED - 6
FAD - 5
FALL - 5
RET - 1
S&M - 6
HH - 4
LHDD - 6

Re: Conquer Clue: Turn 26 due Wed, May 2nd by 23:59 CCT

PostPosted: Sun Apr 29, 2018 11:36 am
by t4mcr53s2
I invite SM and FOED to let me know whether they want to meet this round or next at new world, arms race , or WWII Europe

Re: Conquer Clue: Turn 26 due Wed, May 2nd by 23:59 CCT

PostPosted: Sun Apr 29, 2018 3:44 pm
by ElricTheGreat
t4mcr53s2 wrote:I invite SM and FOED to let me know whether they want to meet this round or next at new world, arms race , or WWII Europe



We agree to work with you guys ...

We need to get the clue for Arms Race (Quads) and WWII Europe (Dub and Trips)

Re: Conquer Clue: Turn 26 due Wed, May 2nd by 23:59 CCT

PostPosted: Wed May 02, 2018 9:40 pm
by t4mcr53s2
we'll go to wwII and challenge FOED to DUBs

Re: Conquer Clue: Turn 27 due Wed, May 9th by 23:59 CCT

PostPosted: Fri May 04, 2018 8:12 pm
by groovysmurf
The Clue Board has been updated for turn 26.

Turn 27 is due next Wednesday, May 9th by 23:59 CCT.

Turn 27 Order and Rolls
RET - 6
LHDD - 2
S&M - 6
FALL - 3
HH - 4
FOED - 3
FAD - 6

Re: Conquer Clue: Turn 27 due Wed, May 9th by 23:59 CCT

PostPosted: Sat May 05, 2018 11:07 pm
by t4mcr53s2
Groovy, I wnt to be sure I understand what happens on the classic square

here's a paragraph from OP

When ready to make a final guess, clans must make their way to the center Classic Game. The first two clans there will play, and the winner will make a guess. If they are correct, they WIN the Murder Mystery Game! If they are wrong, the losing Clan must wait for a new opponent......to start a new game and win the match up for a new chance to make their guess!

so if no one goes there, HH stays there .
if we go there and fight the winner makes a guess ad the loser will stay there next turn

But if the winner's guess ids wrong, does the winner still get to leave next turn ?

Actualy this whole thing doesn't make a lot of sense as both of us would be leaving before the game is over ... or do we both stay there until the game is over? ... If that's the case it sure doesn't make sense to go there until we are pretty certain about our guess

Re: Conquer Clue: Turn 27 due Wed, May 9th by 23:59 CCT

PostPosted: Sat May 05, 2018 11:21 pm
by groovysmurf
Actually, if you win the Classic game and make a guess and are wrong, you are eliminated from the game. So, yes, very important you actually have a valid guess before attempting. HH can still leave the room if they so choose, from what I understand, so long as they are not fighting with anyone yet. While the game is ongoing, though, both clans must stay in the room.

I am very willing to do turns as quickly as you guys would like here, too. The only issue would be actually having people turn in on time, which has been a problem since I took over. I figure even with some slowness due to real life concerns, I can do 3 turns a week easily with cooperation from team leaders.

Re: Conquer Clue: Turn 27 due Wed, May 9th by 23:59 CCT

PostPosted: Sat May 05, 2018 11:39 pm
by t4mcr53s2
thanks that's crystal clear .. we certainly wont be going t o conquer clue any time soon ...
Happy to do 2 a week ; more would make it hard to coordinate with potential combatants

Re: Conquer Clue: Turn 28 due Wed, May 16th by 23:59 CCT

PostPosted: Mon May 14, 2018 1:29 pm
by groovysmurf
The Clue Board has been updated for turn 27.

Sorry for the delay this week. One clan was having some real life issues. Would still like to keep the schedule, if possible.
Turn 28 is due Wednesday, May 16th by 23:59 CCT.

Turn 28 Order and Rolls
FOED - 5
S&M - 6
LHDD - 5
FAD - 1
FALL - 4
RET - 2
HH - 3

Re: Conquer Clue: Turn 28 due Wed, May 16th by 23:59 CCT

PostPosted: Mon May 14, 2018 8:50 pm
by t4mcr53s2
turn 27 Elric; you pick a site, and we'll pick a fight :-)