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What? wrote:freezie wrote:Dice are random. Period.
This happens as much in real as here.
It has been said way too much,. but here it goes again:
The human mind tends to remember the unlucky rolls better than the lucky ones.
As much as real my ass. and I don't believe that, i find that when attacking one color it is really hard, and if i switch to attacking a different color it is easy, if i come back to that original color it is hard again. I think the color that will be hard for you in that particular round is random not the dice rolls. And don't give me that human mind tendency crap. I have a degree in psychology, I know that the human mind picks up on the negative and forgets the positive, but that is not whats happening here I have been logging and categorizing my rolls and they are FAR from random.
deathscythe30 wrote:How about we guarantee that if you have a 4 to 1 advantage on the armies that you win? That would be random, wouldn't it?
What? wrote:As much as real my ass. and I don't believe that, i find that when attacking one color it is really hard, and if i switch to attacking a different color it is easy, if i come back to that original color it is hard again. I think the color that will be hard for you in that particular round is random not the dice rolls. And don't give me that human mind tendency crap. I have a degree in psychology, I know that the human mind picks up on the negative and forgets the positive, but that is not whats happening here I have been logging and categorizing my rolls and they are FAR from random.
moomaster2000 wrote:Now, not to be a pain in the ass but its not completely random. If its on the internet, it has some sort of pattern, but im sure that goes on for trillions and no1 here has the time or the attention spand to crack it. In your case, that was just bad luck
Random.org Homepage wrote:The randomness comes from atmospheric noise, which for many purposes is better than the pseudo-random number algorithms typically used in computer programs.
Rejected
Gameplay
1999 Rule Set
AI Players
Alternate Refresh Button
Auto-Kick When Missed Turns Are Not Consecutive
Bring Back 'Surrender' Button
Change Army Randomization
Exchange Countries Between Team Mates
Flexible Alliance
Fortify Through Neutral Countries
Fortify Through Team Members
'Freeze Game' Option
Friendly Fire
House Rules
Minimum Conquer Advancement
Missed Turns: Recouped, Lost Option
Mission Cards Option
New Dice Generator
New Recruits & Team Games Change
Newbie Mode
Optional Dice Graphics
Random/Even Army Deployment On Missed Turn
Rank/Score Limits for Joining Games
Replacements in Real Time Games
Space 'Attack', 'Auto-Attack', 'End Attack' Buttons
Trade Cards
Undo Button
Unlimited Adjacent Fortification
Unranked Games Option
Weekend Pause
freezie wrote:
And with a reason. This game is NOT realist to a real battle. You have a single soldier on a country and you officially own it? Not real, and neither is the whole game together.
Wisse wrote:freezie wrote:
And with a reason. This game is NOT realist to a real battle. You have a single soldier on a country and you officially own it? Not real, and neither is the whole game together.
everyone knows that it is not soldiers you deploy, but you deploy armys, an army is not only 1 soldier
freezie wrote:
That's the magic of this game. A small army can beat a bigger one. Screwed up all over, eveyone can be. Live with it, thou must.
4V4T4R wrote:freezie wrote:
That's the magic of this game. A small army can beat a bigger one. Screwed up all over, eveyone can be. Live with it, thou must.
And so your logic is that because the problem (dice rape) effects everyone, that it's not a problem? I don't understand this logic. If everyone were sick, you would try to cure them all, not say "oh well, everyone has it, so it doesn't matter"
Kane of Nod wrote:There is no reason to not like this suggestion unless you are the coder for the game and don't want to do it![]()
I think it's a good idea, it would be a nice option to have.
My 2 cents.
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