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Re: ConquerStats - Ingame analysis

PostPosted: Tue Jun 09, 2009 7:45 am
by pamoa
8-) perfect thanks for the quickness =D>

Re: ConquerStats - Ingame analysis

PostPosted: Tue Jun 23, 2009 1:49 pm
by Kiwi123
I really like your script but on the latest version I have, the chart showing the number of forts per player has dropped out and the update available keeps flashing even after I have clicked on it, installed it and closed and opened firefox again...is it me? Thanks.

Re: ConquerStats - Ingame analysis

PostPosted: Fri Jul 24, 2009 7:24 am
by aselwyn1
hi

i seem to not be able to download ingame ANALYSIS I GET THIS

Code: Select all
// ==UserScript==
// @name           ConquerStats
// @namespace      cspare.ConquerStats
// @description    Shows several statistics for Conquerclub games.
// @include        http://*conquerclub.com*
// ==/UserScript==

var scriptVersion = "1.5.1";

var displayPositionNames = new Array( 'Above log', 'Below chat');
var displayPosition = GM_getValue('csDisplayPosition');
if (displayPosition == null || !(displayPosition > 0 && displayPosition < displayPositionNames.length))
{
   displayPosition = 0;
   GM_setValue('csDisplayPosition', displayPosition);
}

if (location.pathname.indexOf("game.php")==-1)
{
   CheckForUpdates();
   return; // Do not process any further.
}

// CC Elements
var divGameHistory = document.getElementById('log'); // HTML div element containing the game history.
var divDashboard = document.getElementById('dashboard');
var divPlayers = document.getElementById('players');
var divArmies = document.getElementById('armies');

// Custom Elements
var divAggression;
var divContent;
var divAttackTable;
var divReinforcements;
var divSilverApp;

// Vars
var logContent = "";
var playerCount = 0;
var attackTable = new Array();
var attackTableNeutral = new Array();
var playerNames = new Array();
var playerIsEliminatedStartStr = new Array();
var playerIsEliminatedEndStr = new Array();
var playerReinforcementsRegular = new Array();
var playerReinforcementsBonus = new Array();
var playerReinforcementsSpoils = new Array();
var playerReinforcementsTerritoryBonus = new Array();
var playerArmies = new Array();
var teamCount = 0;
var playersPerTeam = 0;
var mapTerritoryCount = 0;
var startingArmies = 0;
var neutralArmiesStart = 0;
var gameHasBonusCards = 0;
var fullLogStr;
var lastLogDate;
var originalRefreshGMScript;


setLogContent(divGameHistory.innerHTML);

function CheckForUpdates()
{

   if (unsafeWindow.sessionStorage != null && unsafeWindow.sessionStorage.csLatestVersion != null)
   {
      showMenu(unsafeWindow.sessionStorage.csLatestVersion == scriptVersion);
   }
   else
   {
     GM_xmlhttpRequest({
       method: "GET",
        url: 'http://www.cspare.nl/ConquerStats/latestVersion.txt?nocache=' + Math.random(),
        onload: function(response)
       {
         unsafeWindow.sessionStorage.csLatestVersion = response.responseText;
         showMenu(response.responseText == scriptVersion);
       }
     });
  }
}


function SwitchDisplayPosition()
{
   displayPosition++;
   if (displayPosition >= displayPositionNames.length)
   {
      displayPosition = 0;
   }
   GM_setValue('csDisplayPosition',displayPosition);
   
   document.getElementById('displayPositionMenuLink').innerHTML = 'Position: <b>' + displayPositionNames[displayPosition] + '</b>';

   // Move HTML elements to new position:
   var divAggression = document.getElementById('Aggression');
   InsertMainDiv(divAggression);
   
}

function showMenu(isLatestVersion)
{
   var divLeftColumn = document.getElementById('leftColumn');
   var ul = divLeftColumn.getElementsByTagName("ul");
   var nav = ul[0].parentNode;

   var header = document.createElement('h3');
   header.innerHTML = 'ConquerStats <span style=\'font-size:7pt;\' ><a href="http://www.conquerclub.com/forum/viewtopic.php?t=63517"> ' + scriptVersion + '</a></span>';
   var menu = document.createElement('ul');

   menu.innerHTML = '<li><a href="javascript:void(0);" id="displayPositionMenuLink">Position: <b>' + displayPositionNames[displayPosition] + '</b></a></li>';

   if (!isLatestVersion)
   {
      menu.innerHTML += '<li><a href="http://userscripts.org/scripts/source/34187.user.js"><span class="countdown-alert">Update Available</span></a></li>';
   } else
   {
      menu.innerHTML += '<li><a href="http://userscripts.org/scripts/source/34187.user.js">Latest Version Installed</a></li>';
   }
   
   
   nav.appendChild(header);
   nav.appendChild(menu);
   
   document.getElementById('displayPositionMenuLink').addEventListener("click", SwitchDisplayPosition, false);   
}



function getFullLog()
{
   var thisLog = divGameHistory.innerHTML.split('<br>');
   
   //if(thisLog[0].indexOf("Game has been initialized") < 0)
   {
      try
      {
         var lastSend = new Date();
         var url = "http://www.conquerclub.com/game.php?";
         url+= "game=" + unsafeWindow.game.value + "&ajax=1&map_key=" + unsafeWindow.mapKey + "&log_number=" + unsafeWindow.logNumber + "&chat_number=" + unsafeWindow.chatNumber+"&lastSend="+lastSend.getTime()+"&full_log=Y";
         var req = new XMLHttpRequest();
         //Setting the URL with a synchronous GET
         req.open('GET',url,false);
         req.send(null);
      }
      catch (e)
      {
         alert(e);
      }
      if (req.status != 200)
      {
         alert('Error requesting full log.');
      }

      var response = req.responseText.split("&");
      setLogContent(unescape(response[15]));
      
      return getLogContent(req.responseText);
   }

}

function setLogContent(logTxt)
{
   logContent = getLogContent(logTxt);
}
function getLogContent(logTxt)
{
   logTxt = logTxt.replace(/lost/g, 'loses');
   logTxt = logTxt.replace(/gained/g, 'gains');
   logTxt = logTxt.replace(/got/g, 'gets');
   logTxt = logTxt.replace(/received/g, 'receives');

   
   return logTxt;
}

function refreshGMScript()
{
   var response = unsafeWindow.request.responseText.split("&");
   var logContent = getLogContent(response[15]);
   var isFullLog = (response[16] == 'Y');
   
   if (isFullLog == true && lastLogDate != null)
   {
      var lastItemIndex = logContent.indexOf(lastLogDate);
      var nextItemIndex = logContent.indexOf('<br />', lastItemIndex);
      
      logContent = logContent.substr(nextItemIndex);

   }
   
   ParseLog(logContent);
   ParseArmies();
   DrawAggresionTable();
   DrawReinforcementsTable();
   UpdateChart(logContent);
   
   originalRefreshGMScript();
}

function InsertMainDiv(divAggression)
{
   switch(displayPosition)
   {
      case 0:
         divDashboard.parentNode.insertBefore(divAggression, divGameHistory.previousSibling.previousSibling);
         break;
         
      case 1:
         divDashboard.parentNode.appendChild(divAggression);
         break;

   }
   
}

function CreateHtml()
{
   divAggression = document.createElement('div');
   divAggression.id = "Aggression";
   divAggression.innerHTML = ""

   divContent = document.createElement('div');
   divContent.id = 'AggressionContent';
   divContent.innerHTML = '';

   divAttackTable = document.createElement('div');
   divAttackTable.id = 'AttackTable';
   divAttackTable.innerHTML = '';   

   divReinforcements = document.createElement('div');
   divReinforcements.id = 'Reinforcements';
   divReinforcements.innerHTML = '';   

   divSilverApp = document.createElement('div');
   divSilverApp.id = 'SilverApp';
   divSilverApp.innerHTML = '';

   divAggression.appendChild(divContent);
   divAggression.appendChild(divAttackTable);
   divAggression.appendChild(divReinforcements);
   divAggression.appendChild(divSilverApp);
   
   InsertMainDiv(divAggression);
   
}


function ParsePlayerInfo()
{
   var qryPlayers = /<span class="player(\d)">([^<]*)<\/span>/gi;
   var playerItems;
   while ((playerItems = qryPlayers.exec(divPlayers.innerHTML)) != null)
   {
      if (playerItems[1] > playerCount) playerCount = playerItems[1];
      playerNames[playerItems[1] - 1] = playerItems[2];
   }


   var qryTeamPlayers = /<li><b>Team (\d):<\/b><\/li>/gi;
   var TeamPlayers;
   while ((TeamPlayers = qryTeamPlayers.exec(divPlayers.innerHTML)) != null)
   {
      if (TeamPlayers[1] > teamCount) teamCount = TeamPlayers[1];

   }

   var qryPlayerIsEliminated = /<span class="eliminated">.*<span class="player(\d)">/gi;
   var PlayerIsEliminated;
   while ((PlayerIsEliminated = qryPlayerIsEliminated.exec(divPlayers.innerHTML)) != null)
   {
      playerIsEliminatedStartStr[PlayerIsEliminated[1] - 1] = '<span class="eliminated">';
      playerIsEliminatedEndStr[PlayerIsEliminated[1] - 1] = '</span>';
      
   }
   
   
   playersPerTeam = playerCount / teamCount;
}

function InitializeVars()
{
   attackTable = new Array(playerCount);
   attackTableNeutral = new Array(playerCount);
   playerReinforcementsRegular = new Array(playerCount);
   playerReinforcementsBonus = new Array(playerCount);
   playerReinforcementsSpoils = new Array(playerCount);
   playerReinforcementsTerritoryBonus = new Array(playerCount);
   playerArmies = new Array(playerCount);

   for (var i = 0; i < playerCount; i++)
   {
      attackTable[i] = new Array(playerCount);
      attackTableNeutral[i] = 0;
      playerReinforcementsRegular[i] = 0;
      playerReinforcementsBonus[i] = 0;
      playerReinforcementsSpoils[i] = 0;
      playerReinforcementsTerritoryBonus[i] = 0;
      playerArmies[i] = 0;
      if (playerIsEliminatedStartStr[i] == null) playerIsEliminatedStartStr[i] = '';
      if (playerIsEliminatedEndStr[i] == null) playerIsEliminatedEndStr[i] = '';
      
      for (var j = 0; j < playerCount; j++)
      {
         attackTable[i][j] = 0;
      }
   }
}

function ParseLog(testStr)
{
   var regExQry = /<span class="player(\d)">[^<]*<\/span> assaulted [ \x21-\x3D\x3F-\x7E?]* from [ \x21-\x3D\x3F-\x7E?]* and conquered it from <span class="player([\d^0])"/gi;
   var myArray;
   while ((myArray = regExQry.exec(testStr)) != null)
   {
      attackTable[myArray[1] - 1][myArray[2] - 1] += 1;
   }
   
   var regExQry = /<span class="player(\d)">[^<]*<\/span> assaulted [ \x21-\x3D\x3F-\x7E?]* from [ \x21-\x3D\x3F-\x7E?]* and conquered it from <span class="player0"/gi;
   var myArray;
   while ((myArray = regExQry.exec(testStr)) != null)
   {
      attackTableNeutral[myArray[1] - 1] += 1;
   }



   var qryRegularReinforcements = /<span class="player(\d)">[^<]*<\/span> receives (\d+) troops for \d+ regions/gi;
   var reinforcements;
   while ((reinforcements = qryRegularReinforcements.exec(testStr)) != null)
   {
      playerReinforcementsRegular[reinforcements[1] - 1] += parseInt(reinforcements[2]);
   }
   
   var qryBonusReinforcements = /<span class="player(\d)">[^<]*<\/span> receives (\d+) troops for holding /gi;
   var bonusReinforcements;
   while ((bonusReinforcements = qryBonusReinforcements.exec(testStr)) != null)
   {
      playerReinforcementsBonus[bonusReinforcements[1] - 1] += parseInt(bonusReinforcements[2]);
   }

   var qryCardSetReinforcements = /<span class="player(\d)">[^<]*<\/span> cashed in a group of <span class="card.">[ \x21-\x3D\x3F-\x7E?]*<\/span>, <span class="card.">[ \x21-\x3D\x3F-\x7E?]*<\/span>, and <span class="card.">[ \x21-\x3D\x3F-\x7E?]*<\/span> worth (\d+) troops/gi;
   var cardSetReinforcements;
   while ((cardSetReinforcements = qryCardSetReinforcements.exec(testStr)) != null)
   {
      playerReinforcementsSpoils[cardSetReinforcements[1] - 1] += parseInt(cardSetReinforcements[2]);
   }

   var qryCardBonusReinforcements = /<span class="player(\d)">[^<]*<\/span> gets bonus of (\d+) troops added to/gi;
   var cardBonusReinforcements;
   while ((cardBonusReinforcements = qryCardBonusReinforcements.exec(testStr)) != null)
   {
      playerReinforcementsTerritoryBonus[cardBonusReinforcements[1] - 1] += parseInt(cardBonusReinforcements[2]);
   }
   
   
   var qryLastDate = /<br \/>(\d{4}-\d{2}-\d{2} \d{2}:\d{2}:\d{2}) /gi;
   var lastDateItem;
   while ((lastDateItem = qryLastDate.exec(testStr)) != null)
   {
      lastLogDate = lastDateItem[1];
   }
}

function ParseGameInfo()
{
   var qryBonusCards = /Spoils: <b>([\s\w]*)<\/b>/gi;
   var bonusCardsType = qryBonusCards.exec(divDashboard.innerHTML);
   if (bonusCardsType[1] != "No Spoils")
   {
      gameHasBonusCards = 1;
   } else
   {
      gameHasBonusCards = 0;
   }

   
   var armyList = divArmies.innerHTML.split(',');

   mapTerritoryCount = armyList.length;
   startingArmies = Math.floor(mapTerritoryCount / playerCount) * 3;
   neutralArmiesStart = (mapTerritoryCount % playerCount) * 3;
}

function ParseArmies()
{
   for (var i = 0; i < playerCount; i++)
   {
      playerArmies[i] = 0;
   }
   var armyList = divArmies.innerHTML.split(',');
   for (var i = 0; i < armyList.length; i++)
   {
      var armyItem = armyList[i];
      var armyItemElements = armyItem.split('-');

      playerArmies[armyItemElements[0] - 1] += parseInt(armyItemElements[1]);
   }


}



// Draw aggresion table
function DrawAggresionTable()
{
   var divAttackTableStr;

   divAttackTableStr = "<h3>ConquerStats</h3><h4>Aggression</h4>This table shows the total number of successful assaults between players.<br/><table style=\"border: 1px solid rgb(255, 255, 255); background: rgb(238, 238, 238); width: 100%\" rules=\"rows\">";
   divAttackTableStr += "<tr>";
   divAttackTableStr += "<td></td>";


   for (var i = 0; i < playerCount; i++)
   {
      var playerNumber = i + 1;
      divAttackTableStr += "<td>" + playerIsEliminatedStartStr[i] + "<span class=\"player" + playerNumber + "\">" + playerNames[i] + "</span>" + playerIsEliminatedEndStr[i] + "</td>";
   }
   if (neutralArmiesStart > 0)
   {
      divAttackTableStr += "<td><span class=\"player0\">Neutral player</span></td>";
   }
   divAttackTableStr += "<td>Total assaults</td>";
   divAttackTableStr += "</tr>";


   for (var i = 0; i < playerCount; i++)
   {
      var playerNumber = i + 1;
      var sumAttacks = 0;
      divAttackTableStr += "<tr>";
      divAttackTableStr += "<td>" + playerIsEliminatedStartStr[i] + "<span class=\"player" + playerNumber + "\">" + playerNames[i] + "</span>" + playerIsEliminatedEndStr[i] + "</td>";
      
      for (var j = 0; j < playerCount; j++)
      {
         var textVal = "0";
         if (j == i)
         {
            textVal = "-";
         } else
         {
            textVal = "<b>" + attackTable[i][j] + "</b>";
            sumAttacks += attackTable[i][j];
         }
         
         divAttackTableStr += "<td>" + playerIsEliminatedStartStr[i] + "<span class=\"player" + playerNumber + "\">" + textVal + "</span>" + playerIsEliminatedEndStr[i] + "</td>";
         
      }

      if (neutralArmiesStart > 0)
      {
         divAttackTableStr += "<td>" + playerIsEliminatedStartStr[i] + "<span class=\"player" + playerNumber + "\">" + attackTableNeutral[i] + "</span>" + playerIsEliminatedEndStr[i] + "</td>";
      }

      divAttackTableStr += "<td>" + playerIsEliminatedStartStr[i] + "<span class=\"player" + playerNumber + "\">" + sumAttacks + "</span>" + playerIsEliminatedEndStr[i] + "</td>";
      
      divAttackTableStr += "</tr>";
   }

   divAttackTableStr += "</table>";
   divAttackTable.innerHTML = divAttackTableStr;
}

// Draw Reinforcements table
function DrawReinforcementsTable()
{
   var divReinforcementsStr;

   divReinforcementsStr = "<h4>Reinforcements</h4><table style=\"border: 1px solid rgb(255, 255, 255); background: rgb(238, 238, 238); width: 100%\" rules=\"rows\">";


   divReinforcementsStr += "<thead><tr><td>Player Name</td><td title=\"The troops you get from number of territories held.\">Reinforcements</td><td title=\"The troops you get from Continents held.\">Bonus</td><td title=\"Auto deployed bonuses for holding specific territories.\">Territory Bonus</td>";
   if (gameHasBonusCards == 1)
   {
      divReinforcementsStr += "<td title=\"The troops you get for cashing in a group of cards.\">Spoils</td>";
   }
   divReinforcementsStr += "<td>Total Reinforcements</td><td>Troops Still Alive</td><td>Win-Loss Efficiency</td></tr></thead>";


   var teamReinforcementsRegular = 0, teamReinforcementsBonus = 0, teamReinforcementsSpoils = 0, teamReinforcementsTerritoryBonus = 0, teamTotalReinforcements = 0, teamArmies = 0;
   for (var i = 0; i < playerCount; i++)
   {
      var playerNumber = i + 1;
      var totalReinforcements = parseInt(playerReinforcementsRegular[i]) + parseInt(playerReinforcementsBonus[i]) + parseInt(playerReinforcementsSpoils[i]) + parseInt(playerReinforcementsTerritoryBonus[i]);
      var winLossRatio = Math.round((parseInt(playerArmies[i]) * 1000) / (totalReinforcements + startingArmies)) / 10;
      divReinforcementsStr += "<tr><td>" + playerIsEliminatedStartStr[i] + "<span class=\"player" + playerNumber + "\">" + playerNames[i] + "</span>" + playerIsEliminatedEndStr[i] + "</td>";
      divReinforcementsStr += "<td>" + playerIsEliminatedStartStr[i] + "<span class=\"player" + playerNumber + "\">" + playerReinforcementsRegular[i] + "</span>" + playerIsEliminatedEndStr[i] + "</td>";
      divReinforcementsStr += "<td>" + playerIsEliminatedStartStr[i] + "<span class=\"player" + playerNumber + "\">" + playerReinforcementsBonus[i] + "</span>" + playerIsEliminatedEndStr[i] + "</td>";
      divReinforcementsStr += "<td>" + playerIsEliminatedStartStr[i] + "<span class=\"player" + playerNumber + "\">" + playerReinforcementsTerritoryBonus[i] + "</span>" + playerIsEliminatedEndStr[i] + "</td>";
      
      if (gameHasBonusCards == 1)
      {
         divReinforcementsStr += "<td>" + playerIsEliminatedStartStr[i] + "<span class=\"player" + playerNumber + "\">" + playerReinforcementsSpoils[i] + "</span>" + playerIsEliminatedEndStr[i] + "</td>";
         
      }

      divReinforcementsStr += "<td>" + playerIsEliminatedStartStr[i] + "<span class=\"player" + playerNumber + "\">" + totalReinforcements + "</span>" + playerIsEliminatedEndStr[i] + "</td>";
      divReinforcementsStr += "<td>" + playerIsEliminatedStartStr[i] + "<span class=\"player" + playerNumber + "\">" + playerArmies[i] + "</span>" + playerIsEliminatedEndStr[i] + "</td>";
      divReinforcementsStr += "<td>" + playerIsEliminatedStartStr[i] + "<span class=\"player" + playerNumber + "\">" + winLossRatio + "%</span>" + playerIsEliminatedEndStr[i] + "</td>";
      
      divReinforcementsStr += "</tr>";

      if (teamCount > 0)
      {
         teamReinforcementsRegular += playerReinforcementsRegular[i];
         teamReinforcementsBonus += playerReinforcementsBonus[i];
         teamReinforcementsSpoils += playerReinforcementsSpoils[i];
         teamReinforcementsTerritoryBonus += playerReinforcementsTerritoryBonus[i];
         teamTotalReinforcements += totalReinforcements;
         teamArmies += playerArmies[i];


         if ((i + 1) % playersPerTeam == 0)
         {
            var teamNumber = (i + 1) / playersPerTeam;
            var TeamWinLossRatio = Math.round((parseInt(teamArmies) * 1000) / (teamTotalReinforcements + startingArmies * playersPerTeam)) / 10;
            divReinforcementsStr += "<tr>";
            divReinforcementsStr += "<td><b>Team " + teamNumber + "</b></td>";
            divReinforcementsStr += "<td>" + teamReinforcementsRegular + "</td>";
            divReinforcementsStr += "<td>" + teamReinforcementsBonus + "</td>";
            divReinforcementsStr += "<td>" + teamReinforcementsTerritoryBonus + "</td>";

            if (gameHasBonusCards == 1)
            {
               divReinforcementsStr += "<td>" + teamReinforcementsSpoils + "</td>";               
            }
            
            divReinforcementsStr += "<td>" + teamTotalReinforcements + "</td>";
            divReinforcementsStr += "<td>" + teamArmies + "</td>";
            divReinforcementsStr += "<td>" + TeamWinLossRatio + "%</td>";
            divReinforcementsStr += "</tr>";

            teamReinforcementsRegular = 0;
            teamReinforcementsBonus = 0;
            teamReinforcementsSpoils = 0;
            teamReinforcementsTerritoryBonus = 0;
            teamTotalReinforcements = 0;
            teamArmies = 0;
         }
      }

      
   }

   divReinforcementsStr += "</table>";
   divReinforcements.innerHTML = divReinforcementsStr;
}

function DrawChart()
{
   var initParams = ''
   +'page=default'
   +',clientVersion='+scriptVersion;


   var divConquerData = document.createElement('div');
   divConquerData.setAttribute('id', 'ConquerStatsData');
   divConquerData.setAttribute('style', 'display: none;');
   divConquerData.innerHTML = fullLogStr;
   document.body.appendChild(divConquerData);


   divSilverApp.innerHTML = ''
   +'   <div id=\'errorLocation\' style="font-size: small;color: Gray;"></div>\r\n'
   +'    <div id="silverlightControlHost">\r\n'
   +'      <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" id="silverChart" width="1024" height="350">\r\n'
   +'         <param name="source" value="http://www.cspare.nl/ConquerStats/App/1.3.0/ConquerStats.xap"/>\r\n'
   +'         <param name="minRuntimeVersion" value="2.0.31005.0" />\r\n'
   +'         <param name="autoUpgrade" value="true" />\r\n'
   +'         <param name="enableHtmlAccess" value="true" />\r\n'
   +'         <param name="initParams" value="'+initParams+'" />\r\n'
   +'         <param name="background" value="white" />\r\n'
   +'         \r\n'
   +'         <a href="http://go.microsoft.com/fwlink/?LinkID=124807" style="text-decoration: none;">\r\n'
   +'              <img src="http://go.microsoft.com/fwlink/?LinkId=108181" alt="Get Microsoft Silverlight" style="border-style: none"/>\r\n'
   +'         </a>\r\n'
   +'      </object>\r\n'
   +'      <iframe style=\'visibility:hidden;height:0;width:0;border:0px\'></iframe>\r\n'
   +'    </div>\r\n';
}

function UpdateChart(addedLog)
{
   var chart = document.getElementById('silverChart');
   
   chart.wrappedJSObject.Content.ChartInfo.UpdateChart(addedLog);
}

function Init()
{
   originalRefreshGMScript = unsafeWindow.refreshGMScript;
   unsafeWindow.refreshGMScript = refreshGMScript;

   fullLogStr = getFullLog();

   CreateHtml();
   ParsePlayerInfo();
   InitializeVars();
   ParseLog(logContent);
   ParseGameInfo();
   ParseArmies();

   DrawAggresionTable();
   DrawReinforcementsTable();
   DrawChart();
   
   CheckForUpdates();
}

Init();


function embedFunction(s) {
var headTag = document.getElementsByTagName('head')[0];
headTag.appendChild(document.createElement('script')).innerHTML=s.toString().replace(/([\s\S]*?return;){2}([\s\S]*)}/,'$2');
}


on my whole page what do i do now

Re: ConquerStats - Ingame analysis

PostPosted: Fri Jul 24, 2009 7:49 am
by cspare
aselwyn1 wrote:hi

i seem to not be able to download ingame ANALYSIS I GET THIS

Code: Select all
(...)


on my whole page what do i do now


Hey,

I think you don't have Greasemonkey installed in your browser. Follow this guide to install it. Instead of step 4 you can then try to install ConquerStats again.

Re: ConquerStats - Ingame analysis

PostPosted: Thu Oct 29, 2009 1:13 am
by e_i_pi
I'm guessing you're aware that this is currently broken with the latest upgrades to the site

Re: ConquerStats - Ingame analysis

PostPosted: Tue Nov 24, 2009 12:08 pm
by MarathonMax
I have a problem with user's historical points chart.

Probably I am not the only one but I could find the post related to it here.

Basically, when I click on a user's profile, I get the "Error Requesting Game History" message.

Any ideas why? Does this still have to do with the site's many updates?

Tks

Max

Re: ConquerStats - Ingame analysis

PostPosted: Sun Dec 13, 2009 5:30 am
by vodean
maximegousse wrote:I have a problem with user's historical points chart.

Probably I am not the only one but I could find the post related to it here.

Basically, when I click on a user's profile, I get the "Error Requesting Game History" message.

Any ideas why? Does this still have to do with the site's many updates?

Tks

Max

its the same for me. for every user

Re: ConquerStats - Ingame analysis

PostPosted: Thu Dec 17, 2009 5:36 am
by cspare
e_i_pi wrote:I'm guessing you're aware that this is currently broken with the latest upgrades to the site

Is it? The ingame analysis script seems to work fine here.
Are are you referring to the script that displays a chart with a user's score in their profile? That script has a separate forum thread here. That script could be broken, but I think you could use chipv's script instead.

Re: ConquerStats - Ingame analysis

PostPosted: Thu Dec 17, 2009 8:38 am
by MarathonMax
Tks that is the script that I was referring to.

Max

Re: ConquerStats - Ingame analysis

PostPosted: Mon Dec 28, 2009 5:20 pm
by cspare
I hadn't posted it here yet, but version 1.5.2 has been released. This version addresses the changes made by Conquer club's site "Nuclear Spoils (and more!)" changes as described here.
So make sure you upgrade to the latest version and everything should keep working.

Re: ConquerStats - Ingame analysis

PostPosted: Mon Jan 04, 2010 7:17 am
by Shrinky
Conquerstats no longer works for me. been so since the nuclear update. i updated conquerstats to version 1.5.2 and conquerstats stopped showing data. i even tried to reinstall it and STILL nothing happened. i've checked for both positions of conquerstats- it neither shows below chat nor above game log.

any idea what could be the issue here?

Re: ConquerStats - Ingame analysis

PostPosted: Wed Jan 20, 2010 9:48 am
by pamoa
can we hope any update ? :(

Re: ConquerStats - Ingame analysis

PostPosted: Wed Feb 03, 2010 4:44 am
by Shrinky
can one of the tech geniuses please take a look at this?
pretty please. [-o<

Re: ConquerStats - Ingame analysis

PostPosted: Wed Feb 03, 2010 5:59 am
by cspare
I'm not sure what could be wrong. It is working perfectly here and also on anther computer I tested it on. Any one else having problems?

Re: ConquerStats - Ingame analysis

PostPosted: Wed Feb 03, 2010 1:15 pm
by Shrinky
i wish i could post a screenshot of what im facing but im having issues atm. not able to get the correct image size upon using image hosting site.
was using imageshack.com but it's a no go.. so are there any other good sites out there which i can use for doing this without my having to first go and register myself?

Re: ConquerStats - Ingame analysis

PostPosted: Thu Feb 04, 2010 6:54 am
by Plan-B
I installed 1.5.2 the other day and have had no luck with it. The options menu in the side bar shows up but no graphs on the game pages. Sometimes empty, data-less graphs are visible during initial troop placement but as soon as someone takes a turn they vanish. I have tried reinstalling the script but not silverlight and also tried disabling other running scripts incase of conflict.

Re: ConquerStats - Ingame analysis

PostPosted: Thu Feb 04, 2010 10:48 am
by pamoa
I have it on the left when i'm in "my games"
but as soon as I'm in a game it vanishes ?!?

Re: ConquerStats - Ingame analysis

PostPosted: Tue Mar 02, 2010 11:35 am
by MarathonMax
Shrinky wrote:Conquerstats no longer works for me. been so since the nuclear update. i updated conquerstats to version 1.5.2 and conquerstats stopped showing data. i even tried to reinstall it and STILL nothing happened. i've checked for both positions of conquerstats- it neither shows below chat nor above game log.

any idea what could be the issue here?


Similar problem here.

At work on Firefox 3.6 Windows XP ConquerStats does *not* work.

At home on iMac with FF 3.6 it **does** work.

Any ideas???

Re: ConquerStats - Ingame analysis

PostPosted: Sun Mar 21, 2010 4:46 am
by eaglelem
hi,
this script didn't work for me ...

Now I know why.

I use 'colour codes', if i remove them, it works.

Is it possiple to work with this script and 'colour codes' ?

Great tool !

greetings,
EaGleLem

Re: ConquerStats - Ingame analysis

PostPosted: Sun Mar 21, 2010 6:03 am
by cspare
Good find, thanks. When I enable the colour codes it stopped working for me as well. I'm currently working on fixing the problem, I think it should be solved soon.


eaglelem wrote:hi,
this script didn't work for me ...

Now I know why.

I use 'colour codes', if i remove them, it works.

Is it possiple to work with this script and 'colour codes' ?

Great tool !

greetings,
EaGleLem

Re: ConquerStats - Ingame analysis

PostPosted: Sun Mar 21, 2010 7:13 am
by eaglelem
np

It's an amazing tool, I love it =D> 8-)

It works with colour code (version 1.5.3)


BTW. don't forget changelog ;)


cspare wrote:Good find, thanks. When I enable the colour codes it stopped working for me as well. I'm currently working on fixing the problem, I think it should be solved soon.


eaglelem wrote:hi,
this script didn't work for me ...

Now I know why.

I use 'colour codes', if i remove them, it works.

Is it possiple to work with this script and 'colour codes' ?

Great tool !

greetings,
EaGleLem

Re: ConquerStats - Ingame analysis

PostPosted: Tue Mar 23, 2010 6:19 pm
by pmchugh
For some reason I can't take snapshots with bob when I have this activated.

Re: ConquerStats - Ingame analysis

PostPosted: Wed Mar 24, 2010 2:09 am
by cspare
Hmm strange. I will look in to it. Any one else having this problem?

Re: ConquerStats - Ingame analysis

PostPosted: Wed Mar 24, 2010 6:34 am
by cspare
Could it be related to this problem?
viewtopic.php?f=59&t=91386&start=420#p2506558

Re: ConquerStats - Ingame analysis

PostPosted: Fri Jun 25, 2010 1:52 am
by Crazy Frog
any chance of getting this stuff for Google Chrome??? I really like google chrome.. the other browsers seem to lock up my computers to easily...