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Script: Team PM - Version 1.0.1

PostPosted: Tue Dec 13, 2011 1:09 pm
by ThrushAAX
Greasemonkey script which adds a button in team games to private message entire team. Automatically adds game number to PM message and subject.

Where do I get it?
Install the userscript from here: http://tools.conquerclub.com/teampm/
Should work on all browsers supporting Tampermonkey

Changes in version 1.0.1: by judge_reinhold
now gets tournament names properly


show: Version History

Re: CC Private Message Team 0.3

PostPosted: Tue Dec 13, 2011 7:19 pm
by ender516
Very nice. I hope to study the source to see what is worth stealing improvements I can suggest. :D

Re: CC Private Message Team 0.3

PostPosted: Wed Dec 14, 2011 6:07 pm
by Nicky15
Thats awesome, thanks :)

Re: CC Private Message Team 0.3

PostPosted: Wed Dec 14, 2011 11:57 pm
by Hook2
ThrushAAX wrote:Greasemonkey script which adds a button in team games to private message entire team. Automatically adds game number to PM message and subject.

Download from http://userscripts.org/scripts/show/120340

Only really tested in FF 8.0. It may have issues in the FF 3.x versions.

Changes in version 0.3:
  • You are no longer included in the send to list.


Changes in version 0.2:
  • Should no longer interfere with any other forms.



Thank you for making my idea come to life. It is awesome. My clan is enjoying it. What a time saver. Wish I had those skills.

Re: CC Private Message Team 0.3

PostPosted: Thu Dec 15, 2011 2:07 am
by macbone
Brilliant!

Re: CC Private Message Team 0.3

PostPosted: Thu Dec 15, 2011 9:53 am
by L M S
Even though this will only further perpetrate Deli's crazy pm obsession, nice work, great add-on!

Re: CC Private Message Team 0.3

PostPosted: Thu Dec 15, 2011 4:32 pm
by mcshanester29
Thanks for doing this tool, this is a great add-on!!!

Re: CC Private Message Team 0.3

PostPosted: Fri Dec 16, 2011 12:45 pm
by ckyrias
thanks a lot for this great script!

Re: CC Private Message Team 0.3

PostPosted: Fri Dec 16, 2011 4:44 pm
by Deli
L M S wrote:Even though this will only further perpetrate Deli's crazy pm obsession, nice work, great add-on!


:oops:

Great tool.

(Make your own minds up about whether I mean CCPM or LMS! ) ;)

Although since install, BOB has gone a bit crazy! Hopefully not linked.

Re: CC Private Message Team 0.3

PostPosted: Fri Dec 16, 2011 8:23 pm
by ThrushAAX
Deli wrote:Although since install, BOB has gone a bit crazy! Hopefully not linked.


What is going on with BOB? I did have to fix some conflicts BOB, so any more issues; while surprising; would not actually be that surprising.

I'm glad that you all like it, let me know if you would like anything new or changed. Although I don't have an auto update thing so not sure how anyone would update it...

Re: CC Private Message Team 0.3

PostPosted: Fri Dec 16, 2011 9:51 pm
by Victor Sullivan
How come this is only three-tenths of a tool? I think it's at least half of one.... :P :mrgreen:

-Sully

Re: CC Private Message Team 0.3

PostPosted: Sat Dec 17, 2011 12:31 am
by Deli
ThrushAAX wrote:
Deli wrote:Although since install, BOB has gone a bit crazy! Hopefully not linked.


What is going on with BOB? I did have to fix some conflicts BOB, so any more issues; while surprising; would not actually be that surprising.

I'm glad that you all like it, let me know if you would like anything new or changed. Although I don't have an auto update thing so not sure how anyone would update it...


Problems that I've only noticed since downloading this add on:

BOB not colour coding or telling me number of troops on the drop down box for each region on deployment.

Once deployed, not taking into account the number of troops deployed for what is available on a particular tert. (Eg, deploy 3 on Sydney, already 3 on it, so have 6, as per BOB it would still be 3)

If you take a region, BOB thinks that you only have 1 troop to attack with.

Then on forts, it is a similar confusing time.

Also it isn't updating the game box, to take into account bonuses etc, again if changed during the turn.

All quite odd. Could be completely unrelated though.

Re: CC Private Message Team 0.3

PostPosted: Fri Dec 23, 2011 7:45 pm
by Calidrmr
this is awesome!! Thanks!

Re: CC Private Message Team 0.3

PostPosted: Wed Jan 04, 2012 8:50 am
by Ickyketseddie
Maybe i'm being stupid and can't see the button but it doesn't seem to work for me? It appears fine in the manage script greasemonkey menu, but not in the pull down menu (next to the monkeys head top right).

Any ideas?

Re: CC Private Message Team 0.3

PostPosted: Wed Jan 04, 2012 9:17 am
by sherkaner
Ickyketseddie wrote:Maybe i'm being stupid and can't see the button but it doesn't seem to work for me? It appears fine in the manage script greasemonkey menu, but not in the pull down menu (next to the monkeys head top right).

Any ideas?


Hmm, it should only show up there if the URL matches 'http://www.conquerclub.com/game.php?game=*', so are you on a game page and not using https?

Re: CC Private Message Team 0.3

PostPosted: Wed Jan 04, 2012 9:32 am
by Ickyketseddie
Hmm interesting. Not on https no.. i was trying a couple on new scripts from here and also had the watch game script. But since that puts way too much stuff everywhere i just switched it off and presto i have the pm teammates button! :D

Thanks for a quick reply anyhow!

Re: CC Private Message Team 0.3

PostPosted: Fri Jan 06, 2012 3:00 am
by Fewnix
Love this tool. Thank you very much. =D> =D> =D>


One way I and a number of us in the UserGroup Whom or What use it is to post our planned moves in Team Chat, then copy and paste into Team PM, hit send, Voila!! The team mates get the PM with the planned move so they can think about it, can quickly go to the game and there in the chat is the planned move, with the map, all for easy reference. Put your input into team chat or hit reply on the Team PM with a response, Voila!.the team is communicating, having fun. learning and bonding and winning.

I suspect this will become the required standard for team games, and take them to a new level. Thank you again.

Re: CC Private Message Team 0.4

PostPosted: Tue Jan 24, 2012 12:09 am
by ThrushAAX
Glad everyone likes this and that it's useful!

I just updated the script now. I don't have an auto update system so please go to the userscripts page to install again. From my own testing it appears to work fine in Chrome but I would appreciate more testing of that.

It's now up on github but that url may change eventually, not sure of the best collaborative workflow yet.

Thanks!

Re: CC Private Message Team 0.4

PostPosted: Tue Jan 24, 2012 1:34 pm
by Dukasaur
Yeah, doesn't seem to work in FF 3..:(

Re: CC Private Message Team 0.4

PostPosted: Thu Feb 02, 2012 11:39 pm
by chapcrap
So, I have this script and it hasn't been working most of the time and I was trying to figure out why. I just realized why.

I use https always unless I get accidentlly redirected to http.

Is there a way to make the script work on both for me? Is this a problem with other scripts?

Re: CC Private Message Team 0.4

PostPosted: Fri Feb 03, 2012 8:38 am
by ThrushAAX
chapcrap wrote:So, I have this script and it hasn't been working most of the time and I was trying to figure out why. I just realized why.

I use https always unless I get accidentlly redirected to http.

Is there a way to make the script work on both for me? Is this a problem with other scripts?


Try removing then reinstalling it. I added https support in the last version.

Re: CC Private Message Team 0.4

PostPosted: Fri Feb 03, 2012 9:52 am
by sherkaner
Actually, just reinstalling should work fine, greasemonkey/chrome should pick up the changes automatically.

Re: CC Private Message Team 0.4

PostPosted: Fri Feb 03, 2012 1:43 pm
by chapcrap
Thanks. It does work now.

Re: CC Private Message Team 0.4

PostPosted: Fri Feb 03, 2012 5:42 pm
by Swimmerdude99
Mine doesn't work on Chrome :( is that changed in this version?

Re: CC Private Message Team 0.4

PostPosted: Fri Feb 03, 2012 5:47 pm
by ThrushAAX
swimmerdude99 wrote:Mine doesn't work on Chrome :( is that changed in this version?


Yes, version 0.4 should work in Chrome. You can check that it is enabled and installed by going to chrome://settings/extensions