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GAMEPLAY STRATEGY ANALYTICS?

PostPosted: Sat Jul 04, 2015 12:36 pm
by Lar the Awesome
I think it would be great if someone developed a script where you could select a certain set of game options (in the same way you select a certain set of game options in the game finder for example), and the script would analyze the logs of all games of that type (or perhaps if there are too many games of that type to analyze all of them then just the most recently finished x# of games of that type) and give you statistics on what type of strategy most often led to winning games of that type. for example, it might reveal that for a game with between 5 and 7 players, standard, escalating, adjacent, fog, trench, players that conquered an average of 8 territories in the first 10 rounds went on to win most often, while other players that were more aggressive or more conservative did not win as often. perhaps it might reveal which factor is most critical in determining the winner out of several possible factors, for example out of turn order, % of turns earning a risk card, aggressiveness, etc. perhaps it might reveal whether on average you win more by turning in a set as soon as possible or by waiting as long as possible. i think a script like this would be very useful and interesting.

Re: GAMEPLAY STRATEGY ANALYTICS?

PostPosted: Fri Jul 31, 2015 10:24 am
by Dukasaur
It would certainly be nice to have. Sounds like an ambitious project, though.

Re: GAMEPLAY STRATEGY ANALYTICS?

PostPosted: Sat Aug 01, 2015 2:43 am
by nietzsche
that would be extremely complex to plan and code.

Re: GAMEPLAY STRATEGY ANALYTICS?

PostPosted: Sat Aug 01, 2015 2:45 am
by nietzsche
i mean, it could be done for simple conclusions but to conclude meaningful strategies it would be pretty difficult.

Re: GAMEPLAY STRATEGY ANALYTICS?

PostPosted: Sat Aug 01, 2015 6:17 pm
by waauw
Not to mention, the whole idea of the game is that you learn the strategies yourself rather than follow instructions from a tool.

Re: GAMEPLAY STRATEGY ANALYTICS?

PostPosted: Sun Aug 02, 2015 12:15 am
by nietzsche
that was uncalled for waauw, Dukasaur is trying to help

Re: GAMEPLAY STRATEGY ANALYTICS?

PostPosted: Wed Aug 05, 2015 3:28 pm
by Dukasaur
nietzsche wrote:that was uncalled for waauw, Dukasaur is trying to help

:lol: :lol:

Well played, sir!

Re: GAMEPLAY STRATEGY ANALYTICS?

PostPosted: Sat Aug 20, 2016 11:59 pm
by zipper66
How about Map Analytics? A simple list of common denominators to look for. Winner/loser commonalities. Play order, territories held, bonuses, etc. If the winner (or first loser) holds a territory, objective, bonus, whatever 10 percent or 75 percent of the time, it tells you how important it is. I'm convinced Salem's Switch is quick win for first player in heads up.If I'm right about Salem, then second player beware! Now you know. Also, maybe bane such games from tournaments. (Just saying)

Re: GAMEPLAY STRATEGY ANALYTICS?

PostPosted: Sun Aug 21, 2016 4:51 am
by dgz345
Feels almost like map rank. someone could update map rank if they want :)

http://zack.st/Userscripts

Re: GAMEPLAY STRATEGY ANALYTICS?

PostPosted: Sun Aug 21, 2016 9:51 am
by GoranZ
dgz345 wrote:Feels almost like map rank. someone could update map rank if they want :)

http://zack.st/Userscripts

Almost... The proposal is more like Business Intelligence tool, not a map rank. Tho Business Intelligence tool with a script will be hard to achieve.

Re: GAMEPLAY STRATEGY ANALYTICS?

PostPosted: Mon Aug 22, 2016 5:26 am
by dgz345
GoranZ wrote:
dgz345 wrote:Feels almost like map rank. someone could update map rank if they want :)

http://zack.st/Userscripts

Almost... The proposal is more like Business Intelligence tool, not a map rank. Tho Business Intelligence tool with a script will be hard to achieve.


well maprank is gathering all the data it would be better to get it fully working and then out from the data build the analytics