Conquer Club

Conquer Club API

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Re: Conquer Club API

Postby Dako on Mon Jan 18, 2010 9:12 am

One more API bug:

Following link is not working
http://www.conquerclub.com/api.php?mode ... s%20Empire

Reason - I guess it is the ' sign in the map name that messes things up (cause it should be stripped from input). Escaping the character doesn't give anything.
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Re: Conquer Club API

Postby Dako on Thu Jan 21, 2010 4:21 am

Another bug (or what?).

http://www.conquerclub.com/api.php?mode ... gn=6272744

Should list 4 teams with 2 players each, 6 of slots empty. But right now it returns only 2 players for the game. No way to find how many players there should be.
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Re: Conquer Club API

Postby chipv on Thu Jan 21, 2010 4:49 pm

Thanks for the excellent bug reports, Dako, keep them coming!

Alexander's Empire looks like a bug and I agree with waiting games showing empty slots.
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Re: Conquer Club API

Postby chipv on Thu Jan 21, 2010 5:24 pm

Dako wrote:One more API bug:

Following link is not working
http://www.conquerclub.com/api.php?mode ... s%20Empire

Reason - I guess it is the ' sign in the map name that messes things up (cause it should be stripped from input). Escaping the character doesn't give anything.


Fixed (thanks for quick response, lack)
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Re: Conquer Club API

Postby Dako on Thu Jan 21, 2010 5:37 pm

So for now, these are the bugs/change requests I've found top priority (for my scripts at least, but I know Foxy will be glad for #1 and #4 to be fixed):

  1. [CR] - Player API doesn't return if the member is premium or freemium
  2. [CR] - Gamelist API doesn't indicate blocked players in freestyle games
  3. [BUG] - Gamelist API still have "Time remaining" clock running down after the game was finished
  4. [BUG] - Gamelist API never shows empty player slots for a game (it just skips them)

Maybe I will find something else in the next few days, but for now my script runs smoothly with the new API. Kudos to lack.
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Re: Conquer Club API

Postby barrycarter on Sun Aug 08, 2010 9:32 am

To confirm, the API won't tell you who has how many troops on which territories for a given game, correct? Even with the gn query, the info you get is limited, yes?
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Re: Conquer Club API

Postby sherkaner on Sun Aug 08, 2010 9:38 am

Correct, it's only general info.
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Re: Conquer Club API

Postby barrycarter on Sun Aug 08, 2010 9:50 am

And using a program to auto-login myself and scrape the info from the JSON data on the game page is considered a bad thing, yes?
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Re: Conquer Club API

Postby sherkaner on Sun Aug 08, 2010 10:04 am

Depends, not in all cases. For instance I think the Game Link-plugin actually uses the fact that you're already logged in to retrieve the game pages and use the info from those pages, which looks like what you're planning to do. But that's quite heavy, so it's not advised.
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Re: Conquer Club API

Postby Dako on Sun Aug 08, 2010 10:19 am

It's not bad - it is slow and hard to code/support. Any change to game layout will give you a bunch of work to up[date the tool. While abstract API just gives the data you need.
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Re: Conquer Club API

Postby barrycarter on Sun Aug 08, 2010 11:25 am

Thanks. My thought was to create a site where people enter a CC game number, and get various stats, who has best probability of winning, warnings (like: "if red grabs foo, he'll get a bonus"), etc.

Having the maps in XML format is really useful for general strategies, but I was thinking of a game-specific real-time strategy.
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Re: Conquer Club API

Postby Foxglove on Sun Aug 08, 2010 2:37 pm

sherkaner wrote:Depends, not in all cases. For instance I think the Game Link-plugin actually uses the fact that you're already logged in to retrieve the game pages and use the info from those pages, which looks like what you're planning to do. But that's quite heavy, so it's not advised.


Once the API provides the required information, there will be no need to do it the "heavy" way anymore. But for now... that's the only way to allow the script to work properly!
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Re: Conquer Club API

Postby sherkaner on Sun Aug 08, 2010 2:45 pm

Foxglove wrote:
sherkaner wrote:Depends, not in all cases. For instance I think the Game Link-plugin actually uses the fact that you're already logged in to retrieve the game pages and use the info from those pages, which looks like what you're planning to do. But that's quite heavy, so it's not advised.


Once the API provides the required information, there will be no need to do it the "heavy" way anymore. But for now... that's the only way to allow the script to work properly!

:) Yeah, obviously you have a valid point. And I use and love the script btw (except when I get on a forum page with 100+ games I'm not interested in).
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Re: Conquer Club API

Postby barrycarter on Tue Aug 24, 2010 3:02 pm

Can you get game start time from the API? The events field doesn't include "game initialized" and I can't see it anywhere else.
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Re: Conquer Club API

Postby barrycarter on Tue Aug 24, 2010 3:04 pm

BTW, I'm working on a greasemonkey script:

http://github.com/barrycarter/bcapps/bl ... ub-game.js

that scrapes current data from a game page and posts it to my website, where it gets logged but nothing else happens.

If anyone's interested in helping out, please ping me, thanks.
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Re: Conquer Club API

Postby Qyu on Tue Nov 16, 2010 8:10 am

just one thing, in your 'how to' here :

chipv wrote:[...]
So let's look at a typical output.

Using
Code: Select all
http://www.conquerclub.com/api.php?p1un=chipv

Root tag is <api>
Code: Select all
<api>
   <page>1 of 2</page>
   <games total="244">

[...]


you forget in the url the get var 'mode=gamelist'
so you don't have gamelist but the rules of the API
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Re: Conquer Club API

Postby chipv on Sun Dec 19, 2010 5:39 pm

The head post needs updating will do it now.

Adding requests

1. Allow search by dates. Add 2 parameters from and to, choose whatever date format you want.
2. Indicate blocked players in freestyle status. (Now reads Ready)

Maybe 2 has already been asked for.
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Re: Conquer Club API

Postby kruthar on Tue Apr 09, 2013 12:16 pm

Hi all -

Please let me know if this functionality exists somewhere but I am looking for the turn number for all of the events that get returned on game objects, currently they only come with a timestamp, which really isn't all that useful unless you are doing real-time monitoring. This would allow for some interesting player/game analysis that I plan on doing.

Can I formally request that all events for a game object come with a turn number? Thanks a whole bunch.
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Re: Conquer Club API

Postby ender516 on Thu Apr 11, 2013 6:47 pm

If you need a quick workaround, look for the events that say "Incrementing to round n".
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Re: Conquer Club API

Postby Qyu on Mon Mar 10, 2014 5:04 am

The mode=group doesn't work for every clan.
Only the older one works fine (ex : http://www.conquerclub.com/api.php?mode=group&g=193056)
but not for the most recent (ex : http://www.conquerclub.com/api.php?mode=group&g=193216)
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Re: Conquer Club API

Postby Hugo Estrada on Fri Mar 28, 2014 10:45 am

Can you create games and invite people with the api? It seems like you can't, but I am not sure how up to date the documentation is.
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Re: Conquer Club API

Postby dgz345 on Fri Mar 28, 2014 4:17 pm

nope you can not create games with the api. what i know of. but you can find ppl and you can create games with the link you get from creating games

http://www.conquerclub.com/player.php?n ... mit=Create

will create a 1v1 on AYBA.. and invite me

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Re: Conquer Club API

Postby MrBenn on Tue Apr 29, 2014 4:15 pm

This is an excellent guide... The first post needs updating to add (P)olymorphic to the game type section

Code: Select all
gt - game type (S)tandard, (C)Terminator, (A)ssassin, (P)olymorphic, (D)oubles, (T)riples or (Q)uadruples
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PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Error in API (maplist)

Postby GeneralFault on Sat Nov 15, 2014 8:00 am

http://www.conquerclub.com/api.php?mode=maplist

anyone any idea why this xml does not work?

fault is: error on line 999 at column 29: Char 0x0 out of allowed range
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