Conquer Club

The purest form of Risk is:

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

The purest form of Risk is:

Postby Pedronicus on Tue Mar 28, 2006 7:30 pm

1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.
Major Pedronicus
 
Posts: 2080
Joined: Tue Jan 24, 2006 2:42 pm
Location: Busy not shitting you....

Postby AndyDufresne on Tue Mar 28, 2006 7:31 pm

And of course to play in person with comrades and foes alike until the wee hours of the morning.

:wink:

--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby thegrimsleeper on Tue Mar 28, 2006 7:39 pm

I'll drink to that.
User avatar
Sergeant 1st Class thegrimsleeper
 
Posts: 984
Joined: Thu Jan 26, 2006 10:40 am
Location: Seattle

I need to go buy

Postby MrConfigT on Tue Mar 28, 2006 9:00 pm

I need to go buy the board game it seems..
User avatar
Corporal 1st Class MrConfigT
 
Posts: 450
Joined: Tue Jan 24, 2006 9:42 am

Postby Pedronicus on Tue Mar 28, 2006 9:01 pm

So why do I have to create this map each frigging time?

I hate going first and being red
Major Pedronicus
 
Posts: 2080
Joined: Tue Jan 24, 2006 2:42 pm
Location: Busy not shitting you....

Postby AndyDufresne on Tue Mar 28, 2006 9:26 pm

It's classic, but sometimes I like to get a few more quicker freestyle games in.

--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby Marvaddin on Tue Mar 28, 2006 9:28 pm

Well, Im addept of flat rate and unlimited fortifications, and I have to create my games too. Almost all games are escalating + unlimited or flat rate + 1. How can I understand? :?

About the map, its always good something new. :D
Image
User avatar
Major Marvaddin
 
Posts: 2545
Joined: Thu Feb 09, 2006 5:06 pm
Location: Belo Horizonte, Brazil

Suggestion

Postby zorba_ca on Wed Mar 29, 2006 12:07 am

If you want to play a certain style of game but don't always want to be first I suggest:

1. create the game
2. wait for at least one other player to join
3. drop the game
4. rejoin it

If you want to have a later turn, just wait for more players to join before you drop it (or drop it and wait for more players to join, but then you run the risk of being shut out of your own game!)

Hope that helps.
Major zorba_ca
 
Posts: 141
Joined: Mon Jan 30, 2006 4:44 pm

Postby Mjolnirs on Wed Mar 29, 2006 9:39 am

Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.

AndyDufresne wrote:And of course to play in person with comrades and foes alike until the wee hours of the morning.

Don't forget the army markers are wood not plastic. :old school:
User avatar
Sergeant 1st Class Mjolnirs
 
Posts: 180
Joined: Fri Mar 17, 2006 9:22 am
Location: Charleston, SC

Postby john123 on Tue Apr 18, 2006 7:39 am

Escalating games are not the purest form of risk, it's just waiting tilll later rounds while building up big armies, there's nowhere near as much skill needed and luck is made too important
User avatar
Sergeant 1st Class john123
 
Posts: 161
Joined: Mon Feb 20, 2006 10:48 am
Location: Ireland

Postby Nobunaga on Tue Apr 18, 2006 8:12 am

... But this ain't Risk. That is spelled out quite plainly on the first page of this site.
User avatar
Sergeant 1st Class Nobunaga
 
Posts: 1058
Joined: Thu Jan 26, 2006 10:09 am
Location: West of Osaka

Postby Patroclus on Tue Apr 18, 2006 8:18 am

Risk with the wooden square pieces that represent single armies, and the contoured oblong pieces that represent 10 army units.

Oh..., and don't forget all the beer stains on the board! :mrgreen:
The ground was rushing up at me. It had been one heck of a ride. And suddenly I wondered………

Who packed my parachute?
User avatar
Lieutenant Patroclus
 
Posts: 177
Joined: Fri Feb 24, 2006 8:09 am
Location: Long Island Sound to Montauk

Postby john123 on Tue Apr 18, 2006 10:47 am

Nobunaga wrote:... But this ain't Risk. That is spelled out quite plainly on the first page of this site.


yeah but the title of this thread is whats the purest form of risk
User avatar
Sergeant 1st Class john123
 
Posts: 161
Joined: Mon Feb 20, 2006 10:48 am
Location: Ireland

Postby rocksolid on Wed Apr 19, 2006 1:17 am

I'm of the school of thought where escalating trade-ins is seen to involve too much luck. Dude after me has 3 (or say 4) cards, and after him is a player with 1 card but two continents. I have a massive army that I can use to break both continents, but in doing so would leave myself absolutely vulnerable to being wiped out if dude after me trades in; but if I don't break both continents this turn, and 3-card dude doesn't either (by not trading in), 1-card man will have enough income to make his borders unbreakable on future turns, and definitely win. So? Flip a coin? Hence my frustration with crazy trade-ins.
User avatar
Lieutenant rocksolid
 
Posts: 625
Joined: Sat Mar 18, 2006 10:00 pm
Location: Mowwwnt Reeeal

Postby Mykel on Wed Apr 19, 2006 3:01 pm

Long live the old school game with the wood pieces!
(And playing till the wee hours)

But yah, clasic map, 1 fort, and escalating, thats the way to go, its all i play now.
Fear me if you fear God.
User avatar
Cadet Mykel
 
Posts: 26
Joined: Tue Mar 14, 2006 2:53 pm
Location: Courtenay, BC

Re: The purest form of Risk is:

Postby Hoff on Wed Apr 19, 2006 6:25 pm

Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.


Add that to placing you troops where you want before the game starts player by player until all troops are deployed. Since you cant do that here that why i like unlimited forts.
User avatar
Sergeant Hoff
 
Posts: 861
Joined: Thu Mar 16, 2006 1:46 am
Location: Philadelphia, PA

Re: The purest form of Risk is:

Postby Pedronicus on Sat Nov 25, 2006 1:41 pm

Hoff wrote:Add that to placing you troops where you want before the game starts player by player until all troops are deployed. Since you cant do that here that why i like unlimited forts.


When I'm placing troops on a real board - I tend to even them out, so it gives nothing away in your early placement. So I dn't mind the way this game gives out equal armies (Saves me a bundle of time :D )
Image
Highest position 7th. Highest points 3311 All of my graffiti can be found here
Major Pedronicus
 
Posts: 2080
Joined: Tue Jan 24, 2006 2:42 pm
Location: Busy not shitting you....

Postby autoload on Sat Nov 25, 2006 2:26 pm

This was one hell of a bump for your topic huh?

One of these days I will make the jump and try a one fort game.
User avatar
Major autoload
 
Posts: 3735
Joined: Wed Apr 19, 2006 12:37 am

Postby glide on Sat Nov 25, 2006 3:31 pm

I've still got the actual board from Waddingtons, pre parker bros.....and yup, beer drinkin'. good friends, lottsa time, and live is best.....but after so long without....I'm diggin' CC...... \:D/
Gatekeeper, and Proud Member of XI Games
Newt Hunter
User avatar
Private 1st Class glide
 
Posts: 1745
Joined: Mon Nov 13, 2006 4:13 pm
Location: 7km outside the thriving metropolis of Centreville, New Brunswick!

Postby Skittlesandmnms on Sun Nov 26, 2006 5:24 pm

Mjolnirs wrote:
Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.

AndyDufresne wrote:And of course to play in person with comrades and foes alike until the wee hours of the morning.

Don't forget the army markers are wood not plastic. :old school:


idk about that. i was playing a board the other day, and it was the one my dad and his siblings used as kids, and the markers were plastic.
Vita sine honore vivere not est.
User avatar
Corporal 1st Class Skittlesandmnms
 
Posts: 544
Joined: Tue Sep 12, 2006 12:13 am
Location: Pyongyang

Postby sfhbballnut on Sun Nov 26, 2006 5:28 pm

I have one of the original sets, the markers little wooden bloks that are painted coloers, and there are a few longer blocks that count as five, that's it. I'll have to check if that east africa Egypt connection is there an that one.
Corporal sfhbballnut
 
Posts: 1687
Joined: Fri May 05, 2006 3:01 pm

Postby sfhbballnut on Sun Nov 26, 2006 5:34 pm

Copyright 1968, I hadn't looked at it in a while, its looks weird, but as far as I can tell the borders are exactly the same as our classic map
Corporal sfhbballnut
 
Posts: 1687
Joined: Fri May 05, 2006 3:01 pm

Postby reverend_kyle on Sun Nov 26, 2006 6:10 pm

Nobunaga wrote:... But this ain't Risk. That is spelled out quite plainly on the first page of this site.


Non hasbro risk.
DANCING MUSTARD FOR POOP IN '08!
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby sfhbballnut on Sun Nov 26, 2006 6:46 pm

Technically since they own the name it is the only risk in the world, any varients on the rules even small ones, make what evr game that is not risk, just a varient. Its the reason the Super Bowl champs can be called world champs, its because no one else in the world plays that exact version of football
Corporal sfhbballnut
 
Posts: 1687
Joined: Fri May 05, 2006 3:01 pm

Re: The purest form of Risk is:

Postby MeDeFe on Mon Nov 27, 2006 8:45 am

Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.




Should really be 4. Flat Rate


Escalating is crazy, we never played that on the board game, I don't think I'd even heard of it until I got here.
User avatar
Major MeDeFe
 
Posts: 7831
Joined: Thu Apr 06, 2006 2:48 am
Location: Follow the trail of holes in other people's arguments.

Next

Return to Conquer Club Discussion

Who is online

Users browsing this forum: No registered users