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The purest form of Risk is:

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Re: The purest form of Risk is:

Postby Pedronicus on Mon Nov 27, 2006 9:19 am

MeDeFe wrote:
Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.


Should really be 4. Flat Rate

Escalating is crazy, we never played that on the board game, I don't think I'd even heard of it until I got here.


read the rules - escalating is how you play world domination, flat rate is for mission cards.
Last edited by Pedronicus on Mon Nov 27, 2006 2:04 pm, edited 1 time in total.
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Re: The purest form of Risk is:

Postby qeee1 on Mon Nov 27, 2006 11:27 am

Pedronicus wrote:
MeDeFe wrote:
Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.




Should really be 4. Flat Rate


Escalating is crazy, we never played that on the board game, I don't think I'd even heard of it until I got here.


read the rules - escalating is how you play world domination, flat rate is for mission cards.


Escalating came first, but flat rate is better.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
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Postby joeyjordison on Mon Nov 27, 2006 12:15 pm

cba readin whole thing but
placin ur own troops
placin ur own armies
seq
flat rate
adj
must move forward number of men = number of dice used min
real dice not a number gen
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Re: The purest form of Risk is:

Postby Bishop on Mon Nov 27, 2006 1:25 pm

Pedronicus wrote:
MeDeFe wrote:
Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.




Should really be 4. Flat Rate


Escalating is crazy, we never played that on the board game, I don't think I'd even heard of it until I got here.


read the rules - escalating is how you play world domination, flat rate is for mission cards.


My rules (1993 Hasbro) says escalating for both.
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Re: The purest form of Risk is:

Postby Bishop on Mon Nov 27, 2006 1:27 pm

qeee1 wrote:
Pedronicus wrote:
MeDeFe wrote:
Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.




Should really be 4. Flat Rate


Escalating is crazy, we never played that on the board game, I don't think I'd even heard of it until I got here.


read the rules - escalating is how you play world domination, flat rate is for mission cards.


Escalating came first, but flat rate is better.


I thought flat rate came first and escalting came afterwards to speed up the amount of time it takes to play. But I do agree flat rate is better.
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Postby Bishop on Thu Nov 30, 2006 11:45 am

Patroclus wrote:Risk with the wooden square pieces that represent single armies, and the contoured oblong pieces that represent 10 army units.

Oh..., and don't forget all the beer stains on the board! :mrgreen:


^^
Or the burn marks from joints.
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