skillfusniper33 wrote:I would love some help with balancing my first game, it will be a 12 player game, that I hope isn't to crazy, and probably needs a bit of balancing but am not to sure how it should be done since I haven't played in a "standard game" (all of them have been a bit crazy in set-up, being one of Fir's, Memebase, and Stool pigeon)
I will also need some help figuring out how to do the order for night actions.
If anyone is interested please let me know.
Skill
SafariGuy5 is very good on giving feedback on balancing your games. If you are unsure how to do night actions, I suggest looking for a co-moderator so they can double check your work to make sure everything executed properly. It's not too difficult once you understand "the order" that actions have to occur.
Edit:
The order that I have used before is:
a) roleblocking the bus driver
b) bus driving
c) roleblocking
d) most powers (investigations, protections etc)
e) recruitments
f) kills
I think recruitments and kills could be swapped in my opinion, I think it depends on moderator preference. Example
Player A is cult and would like to Recruit Player B
If Player A is killed in the same night, does the recruitment still work or no?
In this situation it would, but if you don't want it to be like that, then swap them so recruiting comes last. It looks like you were looking for a standard game anyway, so I doubt you have to worry about it.