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everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
aage wrote:Never trust CYOC or pancake.
shieldgenerator7 wrote:Every once in a while a game like this comes along.Zelda Mafia used this kind of game mechanics.
Usually ths complicates setup but this makes it more fun
safariguy5 wrote:Rolegift Mafia had a variation where you had to gift your night action to someone each night and they could choose to use or not use it. It was quite interesting because mafia had night actions as well and you weren't sure what your role was until you saw a pattern after a few nights.
Slash is already missing his twofer game. Someone else would have to do it. It wouldn't be hard, since everything about the setup was revealed after the end.TA1LGUNN3R wrote:safariguy5 wrote:Rolegift Mafia had a variation where you had to gift your night action to someone each night and they could choose to use or not use it. It was quite interesting because mafia had night actions as well and you weren't sure what your role was until you saw a pattern after a few nights.
I immensely enjoyed that game. If / ever decided to do a second one, I would be thrilled. 'Twas a fun game. I replaced somebody, and the first night I got sent like 4-5 gifts. Sweet!
-Tails
Nebuchadnezer wrote:I have completed two games...three if getting day killed counts as finishing. If I mod, I want to either try something different like items, or something totally messed up so that nobody can ' meta' the game...however, there are far too many games open in the general forum right now....Simpsons, battle of bulge, matrix, harry potter...I'm not sure I could fill a game, since I'm too new.
I do think I have a great idea that would be a hit right now...don't have everything drawn up yet, though...when I get to that point, I'll run it by this forum. Thanks everyone for the feed back and links.
Neb
Nebuchadnezer wrote:I'm sure. I think I got a little distracted by the item "gifting" part. I wouldn't necessarily "gift" items, rather use them to enhance players, and make the items transferrable/stealable. Certain characters could steal/gift items, players killing other players could loot items, and, of course, some kind of "sponsorship" gift would be randomly (or following some logic unknown to the players...) assigned.
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