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Aimless wrote:AK_iceman wrote:Put me down for a 20 player game in about a month please.
D'oh. That's the problem with creating a useful thread - now I'm expected to keep track of it.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
jnd94 wrote:Sticky it.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Aimless wrote:Next question to pose to the community :
How many large active games is too many, and when should we consider an on-going game to be small enough for a new slot to open?
My tentative answers : the amount we have now is too many, and once a game is down to >10 players is probably a good point to consider that slot open.
autoload wrote:Aimless wrote:Next question to pose to the community :
How many large active games is too many, and when should we consider an on-going game to be small enough for a new slot to open?
My tentative answers : the amount we have now is too many, and once a game is down to >10 players is probably a good point to consider that slot open.
The fact is, almost every game coming out now is a huge 25 person bklockbuster. Weeks ago I already stated to a few people that I was done with the huge games and would be focusing on smaller higher quality games instead of making huge games just to make them. Nothing says it is required to make a game featuring every role ever invented...
virus90 wrote: I think Anarkist is a valuable asset to any game.
spinwizard wrote:autoload wrote:Aimless wrote:Next question to pose to the community :
How many large active games is too many, and when should we consider an on-going game to be small enough for a new slot to open?
My tentative answers : the amount we have now is too many, and once a game is down to >10 players is probably a good point to consider that slot open.
The fact is, almost every game coming out now is a huge 25 person bklockbuster. Weeks ago I already stated to a few people that I was done with the huge games and would be focusing on smaller higher quality games instead of making huge games just to make them. Nothing says it is required to make a game featuring every role ever invented...
we tryed to make small (13 player), high quality games but they die quickly, thats why i am sticking to 20-30 player games.
also games on here are becomeing slower in general
autoload wrote:I tell you what, as soon as I am done with Puff's and aimless' games I will start a 12 player game and we will see if it dies...
I bet it doesn't.
spinwizard wrote:autoload wrote:I tell you what, as soon as I am done with Puff's and aimless' games I will start a 12 player game and we will see if it dies...
I bet it doesn't.
ok, i hope i can play in that.
autoload wrote:spinwizard wrote:autoload wrote:I tell you what, as soon as I am done with Puff's and aimless' games I will start a 12 player game and we will see if it dies...
I bet it doesn't.
ok, i hope i can play in that.
Oh, I will keep a spot open for you.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Anarkistsdream wrote:The reason games are dying is because everyone is burnt out... And because this is a busy time of year for most people with finals, tests, and other school-related activites...
I don't think it is a fair assumption to make that your game won't die, Auto, because by the time you start it here in a week or so, most everyone is out of school and will have more time.
I also think the other games will pick back up, as well.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
MountainLion wrote:I don't care about limiting the amount of games. I've decided I'm only going to play 2-3 games at a time.
I do agree however that there should be a waiting list for mafia games, so that everyone has a chance to mod a game that will have activity.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
wicked wrote:Example of just finished 12-player game that didn't die:
http://www.conquerclub.com/forum/viewto ... 28&start=0
Why? b/c it was invite only with proven players.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
aage wrote:Never trust CYOC or pancake.
pancakemix wrote:Since it is obviously the consensus that there are too many games (and I agree), I will hold off on my next one for now. Also, it's nowhere near ready. I haven't even picked out roles yet.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
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