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safariguy5 wrote:Yeah, I just can't see how we could have both cult and an anti town NK in a 14 person game. Occam's razor considering the presence of VT's leans more towards mafia and SKer.
Interesting. If we had a town roleblocker, I would think they had a good shot at roleblocking one of the killers and a claim would probably lead to either mafia or SK lynch. However, if the mafia roleblocked the SKer, then obviously revealing themselves would be unwise. It does lead to the possibility that mafia will target the SKer with the next NK as SKer is a danger to mafia as well as town.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
aage wrote:Another thing that crossed my mind was a role I can't remember the name of: masons with someone every night, if he targets mafia he dies. It would explain how a mason gets busdriven. It's a very obscure role though.
jonty125 wrote:aage wrote:Another thing that crossed my mind was a role I can't remember the name of: masons with someone every night, if he targets mafia he dies. It would explain how a mason gets busdriven. It's a very obscure role though.
Recruiting Mason, it's in the nifty little flash doc, that we recommend for new players.
http://brianlance.net/mscumB.swf
DoomYoshi wrote:I just realized that until a deadline hits, we can effectively have unlimited lynches today. Everybody just "bote" you want to lynch and then when we reach a majority that player has to post the name of a color. If they don't post the name of a color then we "vote" them, it becomes official and they get lynched the old-fashioned way.
This is the most beneficial I have ever seen an SK be.
DoomYoshi wrote:I just realized that until a deadline hits, we can effectively have unlimited lynches today. Everybody just "bote" you want to lynch and then when we reach a majority that player has to post the name of a color. If they don't post the name of a color then we "vote" them, it becomes official and they get lynched the old-fashioned way.
This is the most beneficial I have ever seen an SK be.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
aage wrote:DoomYoshi wrote:I just realized that until a deadline hits, we can effectively have unlimited lynches today. Everybody just "bote" you want to lynch and then when we reach a majority that player has to post the name of a color. If they don't post the name of a color then we "vote" them, it becomes official and they get lynched the old-fashioned way.
This is the most beneficial I have ever seen an SK be.
So you agree that the SK is the rule creator and you want us to play into his game?
Have fun with that.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
DoomYoshi wrote:The point is that we wouldn't be actually putting them at L-0
aage wrote:DoomYoshi wrote:The point is that we wouldn't be actually putting them at L-0
Yes, and therefore only the people the SK wants dead will be killed per the rule.
I still don't get where you're going with this. Do we simply go through the list of players until someone doesn't die? (and therefore "must" be the SK?)
DoomYoshi wrote:aage wrote:DoomYoshi wrote:The point is that we wouldn't be actually putting them at L-0
Yes, and therefore only the people the SK wants dead will be killed per the rule.
I still don't get where you're going with this. Do we simply go through the list of players until someone doesn't die? (and therefore "must" be the SK?)
I thought it was a modkill if the rule was broken.
DoomYoshi wrote:Otherwise they would get lynched for reals.
aage wrote:DoomYoshi wrote:Otherwise they would get lynched for reals.
So then we would be sacrificing ourselves for the "greater good", even though there is a huge chance you're wrong. Explain again why this is useful.
I'm not keen on getting the death count up. There already is mafia and an SK.
DoomYoshi wrote:aage wrote:DoomYoshi wrote:Otherwise they would get lynched for reals.
So then we would be sacrificing ourselves for the "greater good", even though there is a huge chance you're wrong. Explain again why this is useful.
I'm not keen on getting the death count up. There already is mafia and an SK.
These are town decided deaths, though... so you think lynches are a bad idea?
bote aage for wanting to always no lynch.
DoomYoshi wrote:aage wrote:DoomYoshi wrote:Otherwise they would get lynched for reals.
So then we would be sacrificing ourselves for the "greater good", even though there is a huge chance you're wrong. Explain again why this is useful.
I'm not keen on getting the death count up. There already is mafia and an SK.
These are town decided deaths, though... so you think lynches are a bad idea?
bote aage for wanting to always no lynch.
Iron Butterfly wrote:DoomYoshi wrote:aage wrote:DoomYoshi wrote:Otherwise they would get lynched for reals.
So then we would be sacrificing ourselves for the "greater good", even though there is a huge chance you're wrong. Explain again why this is useful.
I'm not keen on getting the death count up. There already is mafia and an SK.
These are town decided deaths, though... so you think lynches are a bad idea?
bote aage for wanting to always no lynch.
vote Doom
For lying. lynch all liers. You said aage wants to always no lynch. that's not true and you know that's not true.
aage wrote:DoomYoshi wrote:aage wrote:DoomYoshi wrote:Otherwise they would get lynched for reals.
So then we would be sacrificing ourselves for the "greater good", even though there is a huge chance you're wrong. Explain again why this is useful.
I'm not keen on getting the death count up. There already is mafia and an SK.
These are town decided deaths, though... so you think lynches are a bad idea?
bote aage for wanting to always no lynch.
I think lynches are a good idea.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
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