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Re: CYOC #5 [16/16]

PostPosted: Sat Oct 07, 2017 2:22 am
by Ragian
Raygun... I like that better than Ragoo (which makes me sound aptly clumsy).

Re: CYOC #5 [16/16]

PostPosted: Sat Oct 07, 2017 2:54 am
by benga
Ragian wrote:Raygun... I like that better than Ragoo (which makes me sound aptly clumsy).


Rayfart is also nice

Re: CYOC #5 [16/16]

PostPosted: Sat Oct 07, 2017 3:12 am
by Ragian
Shuddup, Jenga :x

Re: CYOC #5 [16/16]

PostPosted: Sat Oct 07, 2017 4:15 am
by BuJaber
wait for it.................... dakky about to vote skoffin.

Re: CYOC #5 [16/16]

PostPosted: Sat Oct 07, 2017 9:29 am
by benga
Vote daaaakkky

Re: CYOC #5 [16/16]

PostPosted: Sun Oct 08, 2017 3:14 pm
by dakky21
Game died? 36 hrs without even confirms?!

Re: CYOC #5 [16/16]

PostPosted: Sun Oct 08, 2017 5:20 pm
by benga
it's like the whole cc

Re: CYOC #5 [16/16]

PostPosted: Sun Oct 08, 2017 9:29 pm
by DirtyDishSoap
benga wrote:it's like the whole cc

Oh how true

Re: CYOC #5 [16/16]

PostPosted: Sun Oct 08, 2017 9:30 pm
by The Weird One
dakky21 wrote:Game died? 36 hrs without even confirms?!



That's just depressing...

Re: CYOC #5 [16/16]

PostPosted: Mon Oct 09, 2017 12:53 am
by Skoffin
Technically Day 1 has not started

Re: CYOC #5 [16/16]

PostPosted: Mon Oct 09, 2017 2:24 am
by DirtyDishSoap
Skoffin wrote:Technically Day 1 has not started

Unvote vote skimfinn

Re: CYOC #5 [16/16]

PostPosted: Mon Oct 09, 2017 5:49 am
by BuJaber
It's simple: the mod was so concerned about balancing the game he forgot to make himself unkillable!

Re: CYOC #5 [16/16]

PostPosted: Mon Oct 09, 2017 9:37 am
by strike wolf
Vote Everyone who still hasn't confirmed

Re: CYOC #5 [16/16]

PostPosted: Mon Oct 09, 2017 12:53 pm
by TheForgivenOne
BuJaber wrote:It's simple: the mod was so concerned about balancing the game he forgot to make himself unkillable!


This. Also had a tournament this weekend and didn't want to type out a scene on my phone! :lol:

So I have 2 unconfirmed who haven't read PM's yet. Do you guys want to start day 1 without them, give them some time, or should I ask my 2 reserves if they want to replace them?

I'll have the scene up tonight when I get home.

Re: CYOC #5 [16/16]

PostPosted: Mon Oct 09, 2017 1:21 pm
by strike wolf
TheForgivenOne wrote:
BuJaber wrote:It's simple: the mod was so concerned about balancing the game he forgot to make himself unkillable!


This. Also had a tournament this weekend and didn't want to type out a scene on my phone! :lol:

So I have 2 unconfirmed who haven't read PM's yet. Do you guys want to start day 1 without them, give them some time, or should I ask my 2 reserves if they want to replace them?

I'll have the scene up tonight when I get home.


I'd say give the reserves a shot. Keep the role abilities/alignment themselves but give them the optoon to choose the character.

Re: CYOC #5 [16/16]

PostPosted: Mon Oct 09, 2017 1:58 pm
by dakky21
Ragian wanted to play so you have him and hotshot as replacements.

Re: CYOC #5 [16/16]

PostPosted: Mon Oct 09, 2017 2:54 pm
by madmitch
I agree with Dakky, let Ragian and Hotshot play

Re: CYOC #5 [16/16]

PostPosted: Mon Oct 09, 2017 9:15 pm
by BuJaber
Seems a little pre-mature in my opinion. We can start day 1 and give them a chance for a few more days. If they still don't confirm we go with strike wolf's idea.

Re: CYOC #5 [16/16]

PostPosted: Mon Oct 09, 2017 9:31 pm
by Thorthoth
BuJaber wrote:Seems a little pre-mature in my opinion. We can start day 1 and give them a chance for a few more days. If they still don't confirm we go with strike wolf's idea.

Nah, they've had plenty of time to make a showing. Replace 'em.

Re: CYOC #5 [16/16]

PostPosted: Mon Oct 09, 2017 10:08 pm
by kwanton
Kwanfirm

Re: CYOC #5 [16/16]

PostPosted: Mon Oct 09, 2017 10:31 pm
by lord voldemort
Ill play...

Re: CYOC #5 [16/16]

PostPosted: Mon Oct 09, 2017 11:35 pm
by Metsfanmax
Thorthoth wrote:
BuJaber wrote:Seems a little pre-mature in my opinion. We can start day 1 and give them a chance for a few more days. If they still don't confirm we go with strike wolf's idea.

Nah, they've had plenty of time to make a showing. Replace 'em.


Thorthoth confirmed scum

Re: CYOC #5 [16/16]

PostPosted: Mon Oct 09, 2017 11:40 pm
by mandalorian2298
Confirm. I also apologize in Skoffin's name for her taking so long to remind me to confirm. :mrgreen:

Re: CYOC #5 [16/16]

PostPosted: Tue Oct 10, 2017 1:36 am
by Pikanchion
mandalorian2298 wrote:Confirm. I also apologize in Skoffin's name for her taking so long to remind me to confirm. :mrgreen:

See! It's always Skoffin's fault!

Re: CYOC #5 [16/16]

PostPosted: Tue Oct 10, 2017 3:06 am
by TheForgivenOne
SWEET JESUS FINALLY.

I'm pretty sure that's what all of town said when their idiot of a Mod decided to do something. Everyone settled in for a nice long sleep as a hush fell over town. It felt like ages since this town got a proper rest. The fresh graves of Kenny McCormick and Sean Bean were still in the ground. The townsfolk were unsure how they kept coming back, but they always found ways of coming back... only to die again. The townsfolk had heard a rumbling from the towns nearest them that a new mafia had sprung up. It.. couldn't possibly have made it's way to their quaint little town of [Insert Town Name Here]. Nobody knew much of the history of the town, but they still hadn't come around to call a town vote to change it from that name. Seriously? [Insert Town Name Here]? You have to be a dolt to come up with that. Granted, the entire town knew that Skoffin had recommended [Placeholder] as a replacement, but really, why would anyone listen to Skoffin?

Just as the sun was starting to rise, a loud gunshot rang through town, which woke everyone up. Everyone rushed out of their houses into the town square, trying to find out what happened. They all looked around, watching the LAST TWO GOD DAMN STRAGGLERS stumble in, mumbling about Skoffin doing a poor job of waking their asses up. Nobody seemed to be missing, outside of Fircoal. Granted everyone figured Fircoal got taken out by a silleh buizel last month. But they didn't want to confirm it yet. A hush came over town as they knew that gunshot was meant for someone, and they needed to figure out what was going on.


D1 Begins! With 16 alive, it takes 9 to lynch. Deadline is TBD.