Wecome to Political Mafia II. This is the sequel to the recently completed first
Political Mafia. Like the first game, this will be an unconventional take on the mafia concept -- it departs in many ways from the traditional ideas. In particular, there are no bad guys -- or, more to the point, you're
all the bad guys, all out to be the last one standing. While the last setup was closed, this will be an open setup. In fact, everyone will know everyone else's role and alignment. The challenge will be to effectively align yourselves with each other in such a way as to be the last party standing. There are no night actions or night phases at all, and no secret abilities. The only thing leading you to victory is the power for you to persuade your fellow players to join in assisting your own political machinations.
This game will accept exactly 15 players*. When the game starts, you will be randomly placed into one of five political parties. Each of these five parties will have a separate secret location for discussing activities amongst its members. Each party is assigned two killing moves that can be used at any time during the game. In order for a kill to be used, all active members of the party must agree on the target and on when it will be performed. The catch is that the party membership is not fixed. Twice during the game, each player is permitted to join any other party of their choosing, except the party with the most members (if there is one). If a party ever loses all of its members, it is considered permanently disbanded (and any remaining kills for that party vanish).
In addition to the individual party killing moves, there can be up to one collective lynch per day. The lynch occurs if at any time during the day phase a majority of parties all agree on the same lynch target. A party agrees to a lynch target if the majority of its members do.
The winning party is the last party standing, and the winning players are all players loyal to that party at endgame. If you die, your allegiance will be to the last party you were in while alive.
Obviously this is a highly experimental concept, so I make no guarantees of game quality. After that, it's on you: you all will know as much about the game as I do when it starts, so it's up to you to make it memorable.
*If necessary, it can be expanded or contracted in groups of three, adding or removing parties, as determined by interest. If there are four or fewer parties then each party will only get one kill, and if there are seven or more parties then each party will get three kills.