Moderator: Cartographers
Natewolfman wrote:
RjBeals wrote:Natewolfman wrote:
The graphics are no good here. I'm not even sure what's going on. Looks like there are buildings with a top down view, and then there are zombies scattered about from a front face view. I appreciate the concept, night time, zombies attacking a city - but there needs to be a lot more thought put into these graphics. This isn't a typical map that can be accomplished with smooth borders and layer blending effects. This is going to be a tough one. I'll think of some more constructive comments in the meantime.
Also - what are the limits on blood/guts/gore ?
RjBeals wrote:You a romero fan? what about fulci or argento?
I have no idea... so I'll guess Tony Moore, Charlie Adlard, or Barry Orman? You've got me...RjBeals wrote:One more thread jack - This was/is the tattoo I'm considering. I'll respect anyone who can name the artist.
bryguy wrote:I dont care for the look of the map right now...
it just doesnt have the look and feel of a zombie map. Where are the roads? why is there so much black? where are the smashed cars? why are the buildings so blurry?
Juan_Bottom wrote:I have no idea... so I'll guess Tony Moore, Charlie Adlard, or Barry Orman? You've got me...RjBeals wrote:One more thread jack - This was/is the tattoo I'm considering. I'll respect anyone who can name the artist.
Juan_Bottom wrote:Got me good! Clive Barker![]()
Any word on an update bro? This one should be in the foundry by now...![]()
You think it'll be ready for Holloween?
Natewolfman wrote:CC ZOMBIES
Ideas & Gameplay - NateWolfman
Graphics - MarVal
Ok so ive had this idea in my head for quite a while, but never acted on it do to my lack of graphical experience, but I figure i could post it up here anyways,
I AM LOOKING FOR SOME HELP WITH GRAPHICS
below is just some basic layout i did with paint, nothing is set in stone, just general ideas. Game play ideas are below the image
Version 2.0
Version 1.0
Template
S - Starting Point for players
1-8 - Starting Homes Which i have not Named yet
Z - Zombies (more on them below)
*Note: the zombies are NOT finished, i just didnt feel like filling in the blanks, the Z markers will fill every street
NG1 - National Guard Outpost 1
NG2 - National Guard Outpost 2
S1 - Subway Station 1
S2 - Subway Station 2
FireSide Poet - Joint Detective Agency
Sully - Joint Detective Agency
M - MarVal's Travel Agency
WM - WidowMaker's Suveneer shop
Wi - wicked
Wa - wacicha
j - James Vazquez
X - killmanic
Tournament Complex (left side)
OP - Optimus Prime's VIP Suite
SH - Steel Horse's President Office
NS - Night Strike's Corner Office
G - Gozar's Printing Press
Mapping Complex (Right side)
CW - coleman's Corner Office
C - cairnswk's Map Storage Warehouse
F - Forza's XML programer office
G - Gimil's VIP Suite
O - oaktown's VIP Suite
Town Hall
T - Councilman Twill's Office
A - Councilman Andy's Office
L - Mayor Lack's Office
H - Helipad
NOTE: All blank buildings are yet to be named
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gameplay
GOAL
-The city has been overrun by zombies! and you have already exosted your food supply, only one option remains... make it to town hall, and hope that mayor lack's private helicopter is still there before the other 7 citizens take it.
STARTING POINTS
-Before you set out on your journy you have baracaded your home, and it CANNOT be broken into by another human, (much like das schlob, you cannot be eliminated).
ZOMBIES
-The most important part of this map is the fact that its ZOMBIES! and as said above the zombies will completely cover the streets, starting around the houses the neutral numbers will be small, the closer you get to town hall the bigger the numbers get, to make it extremely difficult to make it to town hall.
-All zombies are killer neutrals, just like with real zombie stories you cant stop in the street or you will be killed
NATIONAL GUARD
-When the outbreak first occured, the national guard set up stations on two rooftops, that has been long since abandoned, but the weapons remain, from these 2 points you can bombard the surrounding buildings (not houses) with bullets
SUBWAY
-The Subway Stations are a safe link between themselves, the gates have held the zombies out and the underground passageway is safely linked.
BRIDGES
-Throughout the city you will see dashed lines between buildings, these are bridges, safe from the killer neutral zombies below
DOORWAYS (SOON TO COME)
-every building will only have 1 or 2 enterence directions, i have not added this yet, once the zombies are added through the streets you will see how it is linked.
Building Decay
Outer Edge (houses/homes) are fine, no decay added
the corner buildings (4 in each corner) will have a -1 decay added
the center buildings (tournament/map complex and long buildings) will have a -2 decay added
the town hall will have a -3 decay
what do people think about that?
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BONUS'S
For bonus's nothing is yet set in stone, the general idea i had was for a auto-deploy only, and much like the zombies, the closer you get to town hall, the more that get auto-deployed on the buildings.
-NO SPECIFIC CONTINENT BONUS
-All bonus's are auto deploys?
OK thats my general game plan, please tell me what you think in terms of gameplay, ive PMed qwert to ask if he will do my graphics for me, if not though ill need someone else so if your interested please tell me so
UCAbears wrote:Name a building after me?
Natewolfman wrote:To Do:
-Restart the image my own way
-Give an EXACT layout, i left it VERY vegue initially and will bring you a good layout (630x600)
-create an active legend
I hope to start into this up coming week
MarVal wrote:Natewolfman wrote:To Do:
-Restart the image my own way
-Give an EXACT layout, i left it VERY vegue initially and will bring you a good layout (630x600)
-create an active legend
I hope to start into this up coming week
I wish you much GL Nate and again sorry for it.
Grtz
MarVal
bbqpenguin wrote:this one makes much more sense than your first version, et least to me. it's a little too symmetrical for my tastes, though
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