Conquer Club

Golf map (Gameplay vote)

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Golf map (Gameplay vote)

Postby RedFlyingGolf on Sun Sep 05, 2010 2:02 pm

The poll creation is being ultra stupid, so post what is better:
    Teeboxes, fairways, and greens can all attack each other on the same hole; greens attack teebox of next hole; teebox attack green of previous hole
    Teeboxes assault fairways of same hole and previous green; fairways assault greens of same hole; greens assault next hole's teebox
    You can attack 3 territories ahead and behind on the teeboxes, fairways, and greens (like a path)
    ALL teeboxes, fairways, and greens can attack each other
--
I have seen a few of these, but all seem to have been stalled or abandoned.
I am working on a draft right now, here is how I am planning the map:
    9 holes: 2 par-3s, 5 par-4s, and 2 par-5s
    A club house with 2 to 4 territories
    Lake with 4 territories
    Each hole will have territories on the tee box and green, and par 4s will have 1 territory in the fairway, while par 5s will have 2 territories in the fairway
Click image to enlarge.
image


Developed by RedFlyingGolf
Number of territories: 46
Bonus Zones: 9
Unique features: the hazards and golf/beer carts
Version 3
Version 2
Version 1

Developmental History:
V3 posted September 23rd, 2010
V2 posted September 17th, 2010
V1 posted September 17th, 2010
Last edited by RedFlyingGolf on Tue Oct 05, 2010 3:12 pm, edited 37 times in total.
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Re: Golf map

Postby Victor Sullivan on Sun Sep 05, 2010 4:19 pm

Sounds neat. It'd be really cool if you could work it so the par 3's are worth 3 troops and the par 4's worth 4 troops, and so on.

-Sully
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Re: Golf map

Postby RedFlyingGolf on Sun Sep 05, 2010 10:05 pm

I will see how that works, it might not work because you might receive too many troops.
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Re: Golf map

Postby RedFlyingGolf on Mon Sep 06, 2010 10:12 am

I hope to have a draft up by next weekend.
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Re: Golf map

Postby scovey on Wed Sep 08, 2010 11:10 pm

Sounds great...I was thinking that it would be nice to have some sports themed maps, and golf was the first one that came to mind. My thoughts would be to have a driving range that only connects to clubhouse and first tee...clubhouse connects only to 1st tee and 9th green, and driving range. Maybe a beer cart that can connect to any fairway spot. Also, it might be cool to have the lake spot(s) actually do some kind of army deduction much like the center areas of the "Dust Bowl" map. After all, being in the lake should not be a good thing!! Anyway, those are some quick suggestions for you to think about.
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Re: Golf map

Postby RedFlyingGolf on Thu Sep 09, 2010 2:28 pm

I love all of your ideas, and will do my best to implement them all :)
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Re: Golf map

Postby scovey on Thu Sep 09, 2010 4:00 pm

I'm really excited about having this one to play on. I think the golf theme will get a lot of interest. Thanks for doing all of the hard work, and I hope that you don't mind if I put some more thought into it, and see if there are any other interesting things to try and include.

Thanks,
Scott
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Re: Golf map

Postby Victor Sullivan on Thu Sep 09, 2010 4:22 pm

Don't forget sand traps ;)
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Re: Golf map

Postby RedFlyingGolf on Thu Sep 09, 2010 7:40 pm

Of course, sand traps ;)
My first draft won't include all of these suggestions, I will add them in as time goes on.
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Re: Golf map

Postby scovey on Fri Sep 10, 2010 7:34 pm

RFG...check out how the "San Francisco" map handles the Alcatraz region. Maybe that's the way to have a lake spot in the middle work (one spot). That would seem to be realistic for the golf map.

Also, assuming that you will have the standard layout of two par threes, five par fours, and two par fives, base the bonuses on whether you control all of the holes of each type, with the par fours obviously paying by far the highest bonus. Maybe in addition, pay an extra man or two if you hold the 3's AND 5's, so that the total bonus for those four holes would be close to holding the 4's.

Again, I'm just brainstorming, and all of your work on this will be much appreciated.
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Re: Golf map

Postby 40kguy on Sat Sep 11, 2010 9:25 am

hold all 9 holes and you win
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Re: Golf map

Postby RedFlyingGolf on Sat Sep 11, 2010 1:35 pm

That's going to be quite a bit of the map. If everybody REALLY wants an objective, I could maybe have a tournament theme, and have a territory called something like 1st play or trophy and if you hold it you win. Obviously it would have a lot of neutrals.
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Re: Golf map

Postby 40kguy on Sat Sep 11, 2010 3:48 pm

RedFlyingGolf wrote:That's going to be quite a bit of the map. If everybody REALLY wants an objective, I could maybe have a tournament theme, and have a territory called something like 1st play or trophy and if you hold it you win. Obviously it would have a lot of neutrals.

ok i dont know much about golf
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Re: Golf map

Postby Victor Sullivan on Sat Sep 11, 2010 5:28 pm

RedFlyingGolf wrote:That's going to be quite a bit of the map. If everybody REALLY wants an objective, I could maybe have a tournament theme, and have a territory called something like 1st play or trophy and if you hold it you win. Obviously it would have a lot of neutrals.

You should be a rebel and not have an objective. Even so, the "hold all nine holes to win" isn't bad, considering that'd be almost the entire map.
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Re: Golf map

Postby RedFlyingGolf on Sat Sep 11, 2010 10:06 pm

I will think about an objective later.
On the other hand, I won't be able to get a working draft up this weekend, but I will update my progress:
Click image to enlarge.
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Re: Golf map

Postby Victor Sullivan on Sun Sep 12, 2010 2:35 am

Don't forget to make it large enough ;)
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Re: Golf map

Postby natty dread on Sun Sep 12, 2010 7:13 am

yeah that's too small...
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Re: Golf map

Postby 40kguy on Sun Sep 12, 2010 7:34 am

RedFlyingGolf wrote:I will think about an objective later.
On the other hand, I won't be able to get a working draft up this weekend, but I will update my progress:
Click image to enlarge.
image

maybe every other spot of the map instead of the holes are auto deploy one sence it adds a stroke on everything
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Re: Golf map

Postby RedFlyingGolf on Sun Sep 12, 2010 9:21 am

Sorry about that. I saw the limits for the final small map and used them, I didn't look at the draft big image limits. I will try and ix it as soon as I can. :oops:
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Re: Golf map

Postby scovey on Sun Sep 12, 2010 10:12 am

Map looks COOL so far. I would vote for holding the 9 golf holes to win...I personally don't like a map with any neutrals other than the leftovers after initial deployment.
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Re: Golf map

Postby RedFlyingGolf on Sun Sep 12, 2010 5:12 pm

Here is the bigger version:
Click image to enlarge.
image

I am still adding sand traps, golf carts, the club house, the beer cart, and the driving range. And obviously territories and bonuses and whatnot.
Last edited by RedFlyingGolf on Sun Sep 12, 2010 6:48 pm, edited 1 time in total.
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Re: Golf map

Postby scovey on Sun Sep 12, 2010 5:52 pm

Looks great!! How would I learn how to make maps for Conquer Club?
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Re: Golf map

Postby RedFlyingGolf on Sun Sep 12, 2010 6:42 pm

I reccommend downloading a program called gimp. Then check out tutorials. They are everywhere, like google, YouTube, and the "Tools, Tutorials, and Guides" sexlction of the map foundry forum. Good luck, and thanks for all your helpful advice on my map :)
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Re: Golf map

Postby scovey on Sun Sep 12, 2010 11:07 pm

Thanks...i downloaded it, now i'll see if i can learn how to use it. Glad to be of some help on your project. i'm still looking forward to hitting the links when you get finished.
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Re: Golf map

Postby scovey on Mon Sep 13, 2010 4:37 pm

Hey RFG...is there a way I can help to play-test your map once your finished with it, without it counting for/against our games/percentages?
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