The map is divided into halves, let's say one half is red, the other, green. Groups of territories/regions are surrounded by a single colored border (each different) and make up the "continents". The halves are separated by a wall. The wall has a gate territory in the center (perhaps more could be added). The gate region can assault the bordering wall territories. Wall territories can one-way assault adjacent regions, and the furthest wall regions from the gate have 'cannons' that bombard regions A and B. Regions A, B, C and D are all starting positions (regions A and C on the red half make up one starting position, regions B and D make up the other). A, B, C and D can neither assault nor bombard any region. C and D can neither be assaulted nor bombarded, and A and B cannot be assaulted, only bombarded by the wall regions explained above. As per the behavior of the XML, the starting positions will only be dealt out in 1v1s, since there are but 2. Villages and catapults/trebuchets/what have you are scattered throughout both halves. Villages auto-deploy 1, catapults bombard opposing villages (villages on the opposite side of the wall). Villages start neutral 1 and catapults neutral 2.
Bonuses:
- Bonus 1: If A and a village are held, then +X per Y red regions.*
- Bonus 2: If B and a village are held, then +X per Y green regions.*
- *Villages and catapults not included.
- Bonuses 3 through Z: Continent bonuses.
As for the graphics for this concept, I'm giving GIMP a try, but am getting a bit frustrated with it. I would much prefer if I had a graphics artist partner to work with (not Spike - Lord knows I don't want to do that again, no offense to him). (Below is why I need the help >.<)
Visual Aid:
-Sully