TIC TAC TOE

Oops! Didn't add how the territs connect.
1.) Squares attack up/down, left/right
(i.e. TL:TL can attack TL:TM and TL:ML)
2.) You move between boards via the middle square
(i.e. TL:MM can attack TM:MM and ML:MM)
Thoughts???
Conquer Club, a free online multiplayer variation of a popular world domination board game.
http://146673-www3.conquerclub.com/forum/
http://146673-www3.conquerclub.com/forum/viewtopic.php?f=63&t=151979
Bruceswar wrote:It is me or are the tic tac toe boards not lined up? Looks semi cool, but will need to see more of it give a better opinion.
Victor Sullivan wrote:IMO, I think there's a better idea out there for you to pursue.
-Sully
zimmah wrote:tic tac toe on 5 out of 9 boards = winning condition.
would like to see a losing condition like "having no territory on 5/9 boards" but that's currently not possible. Having a losing condition that requires you to have at least 1 territory on each board would not be any fun.
DiM wrote:i see this map as less popular than conquer 4 or chinese checkers and those 2 maps are rarely played.
andy_is_awesome wrote:DiM wrote:i see this map as less popular than conquer 4 or chinese checkers and those 2 maps are rarely played.
Those maps are thin on strat. I think there is a lot more here than meets the eye.
I'm hoping for some deeper critic than these "Gut Feelings" that I"m getting.
Break it down for me...
andy_is_awesome wrote:Does it need more wizards and zombies to pass the "COOL!" factor?