Shoot Out!
Posted: Sat Nov 16, 2013 3:14 pm
Map Name:Shoot Out!
Mapmaker(s):bamage
Number of Territories:7 (yes, only 7)
Special Features: The first map designed specifically for speed, freestyle play. Games will typically last minutes, not days or hours.
What Makes This Map Worthy of Being Made:
In the Old American West, gun fights (a.k.a. duels or shoot-outs) occurred. In one common scenario, each gun fighter would get one bullet. Their dilemma was: hurry to get the first shot or allow the opponent to hurry his first shot and miss, giving you the opportunity to take your time with yours.
This map attempts - and succeeds at - creating a metaphor for this dilemma.
It does this with the use of a six-shot revolver pistol (the weapon of choice in the Old West) in which up to five chambers represent the players, and the sixth chamber - the "live" chamber at 12 o'clock in the revolver - is a neutral stack set (and re-set) to six neutrals. Once taken, the "live" chamber can attack the trigger. The player who holds the trigger for one round wins the game (like Oasis).
Chambers can not attack each other.
Each player gets three (3) units to drop each round. Even though both the "live" chamber and trigger reset if you hold them, you still must manually drop your three units to your chamber, rather than have them auto-deploy. After all, "reaching for your gun," "aiming" and "firing" take time.
I realize that this design violates the "minimum territory" count rule. It is a bold departure, but requires absolutely no changes to the current engine.
I beseech anyone reading this map idea to consider the fun and speed with which this map will be played over and over again on Freestyle. Consider the dilemma faced by players watching the chamber army counts build, waiting (but not for TOO long!) to "DRAW!" and "FIRE!"
It will be easy to dismiss this map as too radical, but I love this community and I feel that it needs to become more amenable to members who occasionally want to play a very fast game. This map is also tailored to speed-click specialists, who too often use their speed where strategy should be the arbiter of success. This map gives speedsters a true outlet for their skill.
Please let me know what you think! Thanks!
Note on Art: I purchased the Old West and Gun Fighter images and am prepared to present the license. If the license is deemed inadequate (I think it's fine) I will commission an original work of equal or greater quality. I personally rendered the revolver.
Map Image:
Mapmaker(s):bamage
Number of Territories:7 (yes, only 7)
Special Features: The first map designed specifically for speed, freestyle play. Games will typically last minutes, not days or hours.
What Makes This Map Worthy of Being Made:
In the Old American West, gun fights (a.k.a. duels or shoot-outs) occurred. In one common scenario, each gun fighter would get one bullet. Their dilemma was: hurry to get the first shot or allow the opponent to hurry his first shot and miss, giving you the opportunity to take your time with yours.
This map attempts - and succeeds at - creating a metaphor for this dilemma.
It does this with the use of a six-shot revolver pistol (the weapon of choice in the Old West) in which up to five chambers represent the players, and the sixth chamber - the "live" chamber at 12 o'clock in the revolver - is a neutral stack set (and re-set) to six neutrals. Once taken, the "live" chamber can attack the trigger. The player who holds the trigger for one round wins the game (like Oasis).
Chambers can not attack each other.
Each player gets three (3) units to drop each round. Even though both the "live" chamber and trigger reset if you hold them, you still must manually drop your three units to your chamber, rather than have them auto-deploy. After all, "reaching for your gun," "aiming" and "firing" take time.
I realize that this design violates the "minimum territory" count rule. It is a bold departure, but requires absolutely no changes to the current engine.
I beseech anyone reading this map idea to consider the fun and speed with which this map will be played over and over again on Freestyle. Consider the dilemma faced by players watching the chamber army counts build, waiting (but not for TOO long!) to "DRAW!" and "FIRE!"
It will be easy to dismiss this map as too radical, but I love this community and I feel that it needs to become more amenable to members who occasionally want to play a very fast game. This map is also tailored to speed-click specialists, who too often use their speed where strategy should be the arbiter of success. This map gives speedsters a true outlet for their skill.
Please let me know what you think! Thanks!
Note on Art: I purchased the Old West and Gun Fighter images and am prepared to present the license. If the license is deemed inadequate (I think it's fine) I will commission an original work of equal or greater quality. I personally rendered the revolver.
Map Image: