Conquer Club

Grand World Marathon 2010 [WINNER: dowian2]

Tournaments completed in 2012.

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Re: Grand World Marathon 2010 [Round 15/15 - Conquer The Wor

Postby Tupence on Mon Nov 28, 2011 6:30 am

Also, on a side note, I had planned a bigger version of this tournament for the 2012 edition, which had 20 rounds (instead of 15) and 216 players (instead of 144), to celebrate the addition of all the latest geographical maps. However due to the new rules, tournaments must be able to be completed within a year, so until this rule is changed, the tournament will unfortunately not run.
Important Tournament Notice

The data for ALL of my tournaments has potentially been lost. I am working to recover it but as I am away on business all of this week, there will be some delay. Sincere apologies.
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Re: Grand World Marathon 2010 [Round 15/15 - Conquer The Wor

Postby mcshanester29 on Wed Jan 25, 2012 1:29 am

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Re: Grand World Marathon 2010 [Round 15/15 - Conquer The Wor

Postby drunkmonkey on Mon Feb 06, 2012 12:56 am

The majority of these games seem to be moving toward stalemates. Is there an alternative plan for ending the tourney?
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Re: Grand World Marathon 2010 [Round 15/15 - Conquer The Wor

Postby aligator_al on Tue Feb 14, 2012 12:50 am

The stalemates are getting annoying.
Can you formally announce the plan tupence so we can do tiebreakers.
Thx.
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Re: Grand World Marathon 2010 [Round 15/15 - Conquer The Wor

Postby dowian2 on Tue Feb 14, 2012 12:50 am

aligator_al wrote:The stalemates are getting annoying.
Can you formally announce the plan tupence so we can do tiebreakers.
Thx.


+1
If you want to play a game where luck isn't a factor, go play chess.

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Re: Grand World Marathon 2010 [Round 15/15 - Conquer The Wor

Postby drunkmonkey on Tue Feb 14, 2012 8:02 am

I'm all for tiebreakers, but I don't want to get in 6 more stalemate games. Can you put a round limit on them?
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Re: Grand World Marathon 2010 [Round 15/15 - Conquer The Wor

Postby dowian2 on Wed Feb 15, 2012 10:22 pm

drunkmonkey wrote:I'm all for tiebreakers, but I don't want to get in 6 more stalemate games. Can you put a round limit on them?


+1 again.
If you want to play a game where luck isn't a factor, go play chess.

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Re: Grand World Marathon 2010 [Round 15/15 - Conquer The Wor

Postby big jumbo on Thu Feb 16, 2012 9:27 am

agreed
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Re: Grand World Marathon 2010 [Round 15/15 - Conquer The Wor

Postby Tupence on Sat Feb 18, 2012 12:52 pm

Replacement games for each of the stalemates have been sent out. Best of luck everyone!
Important Tournament Notice

The data for ALL of my tournaments has potentially been lost. I am working to recover it but as I am away on business all of this week, there will be some delay. Sincere apologies.
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Re: Grand World Marathon 2010 [Round 15/15 - Conquer The Wor

Postby mcshanester29 on Tue Mar 20, 2012 12:08 am

This Tournament is Still Active
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Re: Grand World Marathon 2010 [Round 15/15 - Conquer The Wor

Postby dowian2 on Tue Mar 20, 2012 3:54 pm

mcshanester29 wrote:This Tournament is Still Active


There are games being played, anyway. "Active" is loosely used here.
If you want to play a game where luck isn't a factor, go play chess.

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Re: Grand World Marathon 2010 [Round 15/15 - Conquer The Wor

Postby mcshanester29 on Mon Apr 23, 2012 1:47 am

This Tournament is Still Active
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Re: Grand World Marathon 2010 [Round 15/15 - Conquer The Wor

Postby drunkmonkey on Tue May 01, 2012 7:13 pm

How are scores being determined for these tiebreakers? Almost all of them are going to the 50 round limit. Does the troop leader after 50 rounds get 1st place points? If so, are the rest of the points determined by final troop count as well?
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Re: Grand World Marathon 2010 [Round 15/15 - Conquer The Wor

Postby mcshanester29 on Mon Jun 04, 2012 6:26 pm

This tournament is now labeled "Needing Rescue". If it is not rescued within a week it will be considered abandoned.

If you are interested please check this section of the Tournament Handbook:


Rescued Tournaments Policy

tokle
Abandoned & Rescued Tournaments
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Re: Grand World Marathon 2010 [Round 15/15 - Needs Resuced]

Postby drunkmonkey on Tue Jun 05, 2012 11:44 am

I would hate to see a 2+ year tourney abandoned during the final batch of games. If we can decide how to rescue it, I'll do it. The problem is that the final round has been a complete disaster, with the TO never explaining how points would be distributed in Round Limit games, and players just making their own assumptions. Now that most of them have finished, do we just stick with the assumption that final # of troops determines point placement?
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Re: Grand World Marathon 2010 [Round 15/15 - Needs Resuced]

Postby dowian2 on Wed Jun 06, 2012 6:20 am

That's the assumption I've been operating under, as it's most logical. There's literally six rounds left in the last game of this tournament... all we need to do is compile the points.
If you want to play a game where luck isn't a factor, go play chess.

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Re: Grand World Marathon 2010 [Round 15/15 - Needs Resuced]

Postby tokle on Wed Jun 06, 2012 9:21 am

I have already updated the scoreboard with all the finished games.
I used the "strength" score at the end of the game in those games that went to 50 rounds, to calculate scores.
Strength is practically the same as troop count, with this amount of troops all other modifiers are almost insignificant.
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Re: Grand World Marathon 2010 [finals]

Postby drunkmonkey on Sun Jun 17, 2012 7:56 pm

My sitter didn't realize it was a round limit game and didn't cash in the final round. :cry: :cry: :cry:

Congrats, dowian2
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Re: Grand World Marathon 2010 [finals]

Postby tokle on Sun Jun 17, 2012 11:44 pm

Final scores:

1st - dowian2 - 411.5
2nd - big jumbo - 405
3rd - drunkmonkey - 403
4th - overlander - 401
5th - Edd1 - 396
6th - aligator_al - 387.5
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