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Experimental deployment rule WINNER: Donche64

PostPosted: Thu Dec 24, 2015 4:01 am
by molespe
This is a tournament that wishes to experiment a new courtesy rule for 1/1 games. The player who starts is deemed to declare the war and is allowed to deploy and move troops but not to conquer any territory.

This experimental courtesy rule tries to enhance more balanced opportunities in 1 v 1 games

The tournament is open to 16 players under the format of round robin. Tie breaker will be a play-off between the players with the same number of points

Settings will be random map, sunny, escalating, chained, automatic, sequential, 24 hours

Players must be premium.

If the player who starts the game conquers a territory during the first round, the game will be awarded to his opponent for the tournament purposes. The case will be eventually referred to the Court of the Hague for violation of the Hague Convention of 1907 relative to the Opening of Hostilities.

Players:

1. molespe
2. goldenwarrior
3. rmjw10
4. Dukasaur
5. donche64
6. MyTurntoWin
7. Blitzkrieg Frank
8. Silly Knig-it
9. Fuzzy316
10. b00060
11. jigger1986
12. baddestbrute
13. robellis00
14. RabooeyRanbo
15. ariskocrat
16. celliottii

Reserves:
1. frank_tank
2. Bobby4254

Re: Experimental deployment rule 16 players round-robin

PostPosted: Thu Dec 24, 2015 10:57 am
by goldenwarrior
in please

Re: Experimental deployment rule 16 players round-robin

PostPosted: Thu Dec 24, 2015 11:26 am
by rmjw10
in please

Re: Experimental deployment rule 16 players round-robin

PostPosted: Fri Dec 25, 2015 12:24 pm
by Dukasaur
I'll join, but I hope you plan to put a warning right in the title of the games.

When one plays a lot of games, it's easy to forget when some of them have special rules.

Also, how many games at a time?

Re: Experimental deployment rule 16 players round-robin

PostPosted: Fri Dec 25, 2015 12:57 pm
by donche64
in pls :)

Re: Experimental deployment rule 16 players round-robin

PostPosted: Sat Dec 26, 2015 2:57 pm
by MyTurnToWin
Dukasaur wrote:I'll join, but I hope you plan to put a warning right in the title of the games.

When one plays a lot of games, it's easy to forget when some of them have special rules.

Also, how many games at a time?



I agree!!! Without a reminder right on the game listing I know I'll forget. If you are going to put a reminder then please sign me up.

Re: Experimental deployment rule 16 players round-robin

PostPosted: Sat Dec 26, 2015 4:37 pm
by Blitzkrieg Frank
Sounds like a good idea - I will play it

Re: Experimental deployment rule 16 players round-robin

PostPosted: Mon Dec 28, 2015 5:17 am
by Silly Knig-it
In please

Reminder please

Re: Experimental deployment rule 16 players round-robin

PostPosted: Tue Dec 29, 2015 4:42 pm
by Fuzzy316
Ill try it out

Re: Experimental deployment rule 16 players round-robin

PostPosted: Wed Dec 30, 2015 7:19 pm
by b00060
Count me in please

Re: Experimental deployment rule 16 players round-robin

PostPosted: Wed Dec 30, 2015 8:29 pm
by jigger1986
sounds fun, in pls

Re: Experimental deployment rule 16 players round-robin

PostPosted: Thu Dec 31, 2015 9:59 am
by baddestbrute
in please

Re: Experimental deployment rule 16 players round-robin

PostPosted: Thu Dec 31, 2015 9:37 pm
by robellis00
Count me in! Always willing to try something new!

Re: Experimental deployment rule 16 players round-robin

PostPosted: Fri Jan 01, 2016 12:17 am
by RabooeyRanbo
In please

Re: Experimental deployment rule 16 players round-robin

PostPosted: Mon Jan 04, 2016 11:14 pm
by ariskocrat
I'm in.

Re: Experimental deployment rule 16 players round-robin

PostPosted: Tue Jan 05, 2016 7:26 am
by celliottii
In please...this is something we've talked about with the SoC 1v1 Ladder that I run, so I'd like to see how it works/plays out.

Re: Experimental deployment rule 16 players round-robin

PostPosted: Tue Jan 05, 2016 11:38 am
by frank_tank
in please..

Re: Experimental deployment rule 16 players round-robin

PostPosted: Wed Jan 06, 2016 11:16 pm
by Bobby4254
In please, if there is still room.

Re: Experimental deployment rule 16 players round-robin

PostPosted: Sat Jan 09, 2016 3:11 am
by molespe
Thank you for joining

Yes, I will put a reminder in the title :)

The idea is to create the 15 games at the same time (more or less)

Re: Experimental deployment rule [Ongoing]

PostPosted: Thu Jan 14, 2016 3:15 pm
by celliottii
I've talked to a few of my opponents about this, but one thing we've noticed is the dice. Yes, we all get bad dice from time to time. But during this first round of matches/games, several people have noticed (and remarked in game chat) about how one-sided the matches. Are we also using experimental dice? :P :lol:

Re: Experimental deployment rule [Ongoing]

PostPosted: Fri Jan 15, 2016 10:06 am
by donche64
true that!

Re: Experimental deployment rule [Ongoing]

PostPosted: Fri Jan 15, 2016 10:07 am
by donche64
btw, is there any scoreboard of the tournament?

Re: Experimental deployment rule [Ongoing]

PostPosted: Fri Jan 15, 2016 5:35 pm
by Blitzkrieg Frank
Yes if the dice don't go your way when you play 1st after 1st player just drops troops it's normally game over. The player dropping then has huge amounts of troops to cause huge damage. To negate this I tried dropping also going 2 nd that seemed to even the game up a little.

Maybe try 1st round both players just drop. The dropping of troops in good strategic positions will then be important in the 1st round. Good positioning and troop deployment strategy can give the advantage of someone who just drops anywhere.

Re: Experimental deployment rule [Ongoing]

PostPosted: Sat Jan 30, 2016 5:55 am
by molespe
Final result

1 donche 64 12
2 Blitzkrieg Frank 11
2 jigger 1986 11
4 robellis00 10
5 molespe 9
6 goldenwarrior 8
7 Dukasaur 7
7 Silly Knig-it 7
7 RaboeeyRanbo 7
7 ariskocrat 7
11 rjm10 6
11 b0060 6
11 baddestbrute 6
14 Fuzzy316 5
14 celliottii 5
16 MyTurntoWin 3

Congratulations to the Winner: donche64

As regards the outcome of the application of the experimental rule, 56.67% of the game were won by the first player. It appears that being first is still a slight advantage but not allowing the first player to win much equals the chances.

Some complained about problems with randomness of the dice. This has of course nothing to do with the deployment rule.

Re: Experimental deployment rule [Ongoing]

PostPosted: Sat Jan 30, 2016 8:32 am
by Dukasaur
molespe wrote:As regards the outcome of the application of the experimental rule, 56.67% of the game were won by the first player. It appears that being first is still a slight advantage but not allowing the first player to win much equals the chances.

Collecting this kind of data contributes lasting value to the site. Thank you.

I wish there was still a Strategy forum, this should be recorded somewhere.