Page 1 of 1

Madness in Rio - Golf [Completed]

PostPosted: Sun Mar 05, 2017 5:05 pm
by Mad777
Each team to be represent by 1 player, each team is allow to supply up to 3 reserve player (explanation below).

Team list: "Principal" player - Actual Score {3 each "Reserve" player}
  1. JPlo64 83 {Conchobar (0) - Robespierre__ (0) - woodsy2115 (0)} (Gold)
  2. updalions 85 {Vid_FISO (0) - dan the general (1) - MY1101 (0)} (Silver)
  3. killboy108 93 {Dukasaur (0) - TheTrueNorth (0) - iAmCaffeine (1)} (Bronze)
  4. josko.ri 96 {joshzam (0) - jonofperu (0) - xroads (0)}
  5. aad0906 97 {Colonel Krink (2) - rousseau72 (0) - t4mcr53s2 (2)}
  6. perkouv 101 {BuJaber (0) - rubilion (0) - P3K (0)}
  7. JBlombier 102 {Edgron (0) - GeneralFault (0) - Zed the River (0)}
  8. Namliam 103 {shoop76 (0) - Redfelt (0) - lokisgal (0)}
  9. Mad777 105 {DJENRE (0) - djelebert (0) - dragon dor (1)}
  10. Razorvich 120 {bergy1 (0) - Barum Boy (0) - dorsettrob (0)}
  11. chidone 122 {groovysmurf (0) - Captn B (0) - brsteelers74 (0)}
  12. Keefie 123 {Bantam (0) - Johnny Dickshot (0) - chickencheese (0)}
  13. danervinsucks 126 {thelord (1) - GreenBaize (0) - theheadholes (0)}
  14. dr_evil 128 {TimWoodbury (0) - Kevi (0) - Lord Arioch (0)}
  15. Silly Knig-it 132 {adamator (0) - mackadoo (0) - jimmyd1963 (0)}
  16. mcshanester29 141 {c c(0) - Bullinger (0) - yadayada (0)}

Format:
16 players randomly pair up for each hole will play various game type representing the course (18 holes course).

For those who play/played Golf then you maybe familiar with the point system, the "Par" to be the initial average of point (difficulty) for the whole course, used as a starting point to calculate the score for each player.
Each 1v1 hole counts as difficulty of "3"
Each Poly (2) hole counts as difficulty of "4"
Each Poly (3) hole counts as difficulty of "5"
Each Poly (4) hole counts as difficulty of "6"
The total difficulty (Par) of this course is set to:
81

  • A player has to win games against his opponent until he reach a gap of 3, each hole works the same.
    • e.g.: wining by 3-0, 4-1, 5-2, and so on.
    • The match will end when first player hit the 5 wins if gap of 3 can't be achieve before.
      (limit of 9 was dragging the tournament a lot therefore I revised the max limit that will go into effect starting Hole #3, points will be recalculate accordingly from Hole #1 & #2)
  • Number of win/loss game to be convert in point for each hole and calculate from the Par (81).
    • Every player's score start at 81.
    • If difficulty is "3" and player win by 3-0 then score is "0".
    • If difficulty is "3" and player win 4-1 then score is "+1".
    • Player who lost the hole match receives the amount of point equal of the amount of game lost.
      • If player lost 0-3 then score is "+3".
      • If player lost 2-5 then score to be "+5"
  • Win/Loss gained by "Reserve" player will count toward total of "Principal" player.
  • Player with lower score wins.
  • If tie condition exist, tied player will play tie-breker match using Random map & settings.
  • Map & settings to be randomly selected before sending invitations, and will be known seeing the hole list below.
  • PM to be send to all 16 "Principal" players with the hole number, selected map & settings and the link of this tournament.
  • 5 days countdown to confirm who is playing (see below).
    • Each original player has 5 days to confirm if playing that hole or if using one of the reserve (that may know the map & settings better).
      • Each reserve can be use maximum 2 times.
      • A reserve can't replace the original player for 2 consecutive hole.
    • If, after 5 days, I do not receive any reply message, wall, PM, smoke signal, or whatever, I will pick the "Principal" player automatically to play this hole and game invitation will be send.
    • If player denied and/or miss the game invitation, a +1 "loss" penalty will be added to the overall score and a 2nd invitation to be send, if it happen again then the player is forfeit for this hole and opponent win by "3-0".

show: Hole 1 Difficulty 3 - Dawn Of Ages, 1v1, Automatic - No Spoils - Chained - Sunny


show: Hole 2 Difficulty 4 - England, Poly 2, Automatic - Flat Rate - No Reinforcement - Sunny


show: Hole 3 Difficulty 5 - Island Of Doom, Poly 3, Automatic - Zombie - Unlimited - Sunny


show: Hole 4 Difficulty 6 - Unification Italy, Poly 4, Automatic - Flat Rate - Parachute - Foggy


show: Hole 5 Difficulty 5 - Eurasia Mini, Poly 3, Automatic - Nuclear - Parachute - Sunny


show: Hole 6 Difficulty 4 - Salems Switch, Poly 2, Automatic - Escalating - Adjacent - Foggy


show: Hole 7 Difficulty 3 - Luxembourg, 1v1, Automatic - Zombie - No Reinforcement - Sunny


show: Hole 8 Difficulty 4 - Greenland, Poly 2, Automatic - Nuclear - Unlimited - Sunny


show: Hole 9 Difficulty 5 - US Senate, Poly 3, Automatic - No Spoils - Parachute - Sunny


show: Hole 10 Difficulty 6 - Clandemonium, Poly 4, Automatic - Escalating - Adjacent - Foggy


show: Hole 11 Difficulty 5 - Rail South America, Poly 3, Automatic - Zombie - No Reinforcement - Sunny


show: Hole 12 Difficulty 4 - USA, Poly 2, Automatic - No Spoils - Unlimited - Foggy


show: Hole 13 Difficulty 3 - South America, 1v1, Automatic - Escalating - Chained - Foggy


show: Hole 14 Difficulty 4 - First Nations North America, Poly 2, Automatic - Flat Rate - Parachute - Sunny


show: Hole 15 Difficulty 5 - Great Lakes, Poly 3, Automatic - Escalating - Chained - Sunny


show: Hole 16 Difficulty 6 - WWII Poland, Poly 4, Automatic - Nuclear - Adjacent - Foggy


show: Hole 17 Difficulty 5 - Greater China, Poly 3, Automatic - Flat Rate - Chained - Foggy


show: Hole 18 Difficulty 4 - Scotland, Poly 2, Automatic - No Spoils - Parachute - Foggy


CC Prize(s):
  • Tournament Achievement medal (winner).
    • JPlo64
  • 600 Credits (winner).
    • JPlo64
  • General Achievement medal (if undefeated for 6 consecutive holes).
Tournament/event prize(s):
  • Gold, Silver & Bronze medals.