Page 2 of 16

Re: MONOPOLY on CC => CONQUEROPOLY [VIRTUAL] [9/10 double]

PostPosted: Sat Dec 23, 2017 12:49 pm
by DJENRE
UPDATED! :arrow:
Thank you for joining, one more team needed!

Also team 6 & 7 has been added even if they posted into the foundry thread about CONQUEROPOLY :

ultrafit wrote:im in

MagnusGreeol wrote:CONQUEROPOLY

- Love the name, Love the concept! Hope to see/play it soon!

Re: MONOPOLY on CC => CONQUEROPOLY [VIRTUAL] [7/10 double]

PostPosted: Wed Dec 27, 2017 3:06 am
by Wizz00
In please, with itsthegeneral.

Team name: The Widowmakers

Re: [FULL] CONQUEROPOLY 1 [VIRTUAL] [FULL]

PostPosted: Thu Dec 28, 2017 8:02 pm
by DJENRE
Tournament is now full, I'm waiting for TO tools.

Waiting for a few more infos about team names or teamates. :

6/ TEAM NAME???
ultrafit
????

7/ TEAM NAME???
MagnusGreeol
???

9/TEAM NAME???
King_Herpes
demonfork

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Fri Dec 29, 2017 1:45 am
by IcePack
Don’t you need teammates for everyone before getting TO priv?

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Fri Dec 29, 2017 7:49 am
by DJENRE
IcePack wrote:Don’t you need teammates for everyone before getting TO priv?


Hello Ice, yep they're both working on it,
But no worries as we gonna start this tournament in 2018, not before.
I have a few question to ask you and all teams about credits and other stuffs before we start.
You know about it. ;)

DJ 8-)

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Fri Dec 29, 2017 10:14 am
by eaglelem
6/ TEAM NAME???
ultrafit
????


I 'm ready to play double with ultrafit

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Fri Dec 29, 2017 2:24 pm
by Ragnars Wolves
I have no problem playing with Ultrafit...just let me know...put me in if you want and then have ultrafit get with me to go over map and strategy :D

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Fri Dec 29, 2017 3:33 pm
by MagnusGreeol
- Salut Brothers!

- I apologize for holding this up, Just waiting to hear from bobbythomson (MM), I believe it will be a go, just confirming ")>

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Fri Dec 29, 2017 5:32 pm
by murphy16
I’ll play team six with ultra, just saw your message, was at the hospital.

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Fri Dec 29, 2017 7:39 pm
by Bentelbow
Howdy all, DJ approached me and asked if I would team up with ultrafit. I am willing to join if needed, although it appears there are several others also willing. I could be an alternate if needed for another team, if not then carry on. Cheers

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Fri Dec 29, 2017 9:06 pm
by Ander023
If i get to kill herpes im in. Partner with ultafit as suggested by djenre

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Sat Dec 30, 2017 4:52 am
by BelgianVirus
ill join with ultrafit if he needs me, thanks

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Sat Dec 30, 2017 6:36 am
by DJENRE
Hello all and thank you for answering, I'm waiting for the last word from ultrafit.
And I'll send a pm to all participants.

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Sat Dec 30, 2017 7:54 am
by MagnusGreeol
Chesire Cats

MG
BT

- Thanks DJ! ")>

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Sat Dec 30, 2017 11:09 am
by demonfork
Team name = 2RBP

BEFORE WE START!

PostPosted: Mon Jan 01, 2018 2:15 pm
by DJENRE
DJENRE wrote:Image

First of all, Happy new year, I wish you the best for 2018!
Conqueropoly is almost ready to start.
Please take a few minutes to read this and please answer on CONQUEROPOLY THREAD only!

About pawns : vote is still open about pawns but it seems we gonna go with normal colored pawn.

About rules : you can double check the rules into the thread but don't worry! If you have already played Monopoly in your life, everything will be fine! And I promess everything will be cristal clear for all after a few rounds. If you have any question left, ask on thread. ;)

But I have 2 things I'd like we discuss before we start playing:

IcePack wrote:Also do property have value? In the game, if you owe $ and can’t pay you can return it to the bank, or give it to another player to avoid payment and survive longer.

Djenre wrote:Like you say, it is done to last the game longer.
I'm not for that into that tournament, if you don't have credits, you lose and your cards go to the auction sales.
But it can be discussed if the teams who participate want to play with this rule. ;)

So if you all want to have this included let me know into the thread. ;)

IcePack wrote:My concern is the amount of Cr we start with. I think very very quickly many teams will run out. So many diff ways of expense and very few income streams, doesn’t even count purchase made.
So if you can’t sell or trade then that low start income really starts to impact the game length and I think most will be out quicker than ppl realize.

DJENRE wrote:The ammount of credit can be changed. That's one more question we can ask when all the teams has joined.

That HAS TO BE DISCUSSED. We start with 10 teams and with the actual system of credits, I foresse that quickly 4 or 5 teams will be out. And around 5 or 6 will remain longer. So IT'S UP TO YOU. How long to you want to play this virtual map?
Do we all start with more credits? Let me know before we start or we'll go with the actual system. It means that we all start with 10 credits only. I can double up this ammount as a start (no more or game will be not balanced enough) ;)


What's needed before we start ? :
Team are already randomized and dices have been drawn too. You can see playing order and colors into the thread.
xroads will be the non-playing TD and he gonna send all teams their secret objectives by PM in the next days (once random made by himself). Keep it secret, and try to complete it to call the win!
xroads will also draw all "?" cards and he'll keep it secret for all (including me!).
In the meantime I'm working on our first virtual board with all our team names.

Please answer the few question about credits and rules before we're able to start. ;)

And we'll have fun!
Thank you all for joining this new virtual map on CC!
We'll need your feedback once it's over, all suggestions will be appreciated! =D>

The next pm will be sent to all when we start.
At this point, the first post into CONQUEROPOLY THREAD
will be edited into a new one, including our board, the log and all infos needed about the running CONQUEROPOLY! ;)

DJ 8-)

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Tue Jan 02, 2018 10:41 am
by Mad777
I think, and because this is a "test" tournament using virtual map Conqueropoly, the goal would be to have the participant getting a good taste of it, therefore staying longer than few turn to be a plus, not really good if after 3-4 round half of the team to be eliminated and without getting a good grasp from this kind of tournament, so I'm in favor to make the game lasting a bit longer to avoid too much team being eliminated too early.

As far surrending property back to get money during struggle time maybe an option, again the goal is to stay as long as possible and also this could give a way for a team to perhaps make a "possible comeback" and get a chance to become wealthy again?

As far the pawn style I don't really care...I'm more about the gameplay ;)

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Tue Jan 02, 2018 10:47 am
by IcePack
I’m fine with not being able to sell or trade properties in order to make payments.
It will shorten the game for sure. But I do think opening credits should be increased.
Initially I had thought ~25 credit but double (20) is close enough

Otherwise if you want to keep credit low, allow for some negotiations / trades or selling in order to make payments

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Wed Jan 03, 2018 1:36 am
by bobbythomson
[img]15996067548_7be98ca60c_q.jpg[/img]

This is the image we would like to use for the Cheshire Cats.

We are in favor of doubling the credits and against trading and mortgaging

Re: CONQUEROPOLY 1 [VIRTUAL] [ongoing]

PostPosted: Wed Jan 03, 2018 6:00 am
by AtreidesHouse
I concur with the initial credits being increased but property should stay as it is written

ABOUT RULES

PostPosted: Wed Jan 03, 2018 10:53 am
by DJENRE
Hello all,
I've read all your comment, I wait a bit more while xroads is still drawing the objectives. Maybe some more teams will answer too.

As far as I see, we gonna increase the starting credits, mad is right! :
"the goal would be to have the participant getting a good taste of it".

And thanks Ice to pointed this out. =D>

TRADING CARDS : remember you can already make a trade proposal to any team every time you reach any services (during the game)
About being able to make a trade because you don't have enough credits will last the game longer, of course.
But I think at this point, it's just giving 2 or 3 more round to a team for nothing... They will just running around the board, and they'll die slowly....
Remember we start with 10 teams, and the final run (after many rounds) will be with a few teams only. So I think we gonna stay like this.
Also, when I see the comments, it seems that most of them thinks the same (comments).

ABOUT GROUPS OF PROPERTIES
Also remember that the groups of properties can be locked when held.
FULL COLOR BONUSES
Once you hold the 3 properties with same color, the full-color is 'LOCKED' and changed to a red hotel instead a green house.
You cannot be attacked anymore (unless you die) and every team who stop on any of the 3 property give you 5 Cr.
It also gives you an extra 'moving' bonus (and more possibilities for the next moves).

So if we have some groups already held and locked, while we still have 10 teams left in the game, there are a few options!

:idea: I think we gonna say that the group will be locked only when held for 2 full rounds (instead right after you took the full color with all three territs).
It gives all team the opporunity to counter attack on this group of color and make sure it doesn't lock!
It goes with the increase of starting credits for all! More teams will remain longer. It's not good to lock too easily the group of properties.
But, if you try to attack and lose the game, then you'll still pay 5 cr (instead 1cr or 3cr, when the group is partially owned), because the team hold the full color.
The team can use the full color bonus only when the groups is hold.


EDIT : VOTE IS NOW CLOSED ABOUT PAWNS.
show


EDIT : First post made with board and log! Only waiting for objectives to be sent by xroads.

CONQUEROPOLY 1 HAS STARTED!!!!

PostPosted: Fri Jan 05, 2018 11:41 am
by DJENRE
DJENRE wrote:Image has now started!

Please make sure you all receive your private objective by PM from xroads.

The game log has started today.
Like I said, you'll found all you need into the very first post :
:arrow: http://www.conquerclub.com/forum/viewtopic.php?f=91&t=225380&p=4984607#p4984606
    1/ Announcement tell you if something important happened into the game.
    2/ The team order (colored almost like CC = same color for log and pawns).
    3/ The game log with the pending question to answer on thread only please (top of the map so you should be able to see what was played before your turn while looking at the map).
    4/The googlesheet link will tell you all games played but also the ongoing games. (Remember I can set the game on PAUSE when required to let games to end if there are possible issues regarding the game results). A battle icon will be set on the board as a reminder. Don't worry!
    5/The board will be updated after every move (yes it will be a huge work for me! :lol: )

From now :
I keep playing the game log for all.
Everytime a decision has to be taken by any team, a WALL MESSAGE will be sent to the captain with "CQP : ........". (CQP is for ConQueroPoly of course ;) )
Once your decision's taken, please post INTO THE THREAD, not on my Wall! What you're looking to do.

I hope it's clear enough for all! I wish you all good luck and a lot of FUN! =D>

Re: CONQUEROPOLY 1 HAS STARTED!!!!

PostPosted: Fri Jan 05, 2018 11:44 am
by hjelp
Once your decision's taken, please post INTO THE THREAD, not on my Wall! What you're looking to do.


I hope it's clear enough for all! I wish you all good luck and a lot of FUN! =D>[/quote][/code]


What thread ?

This thread ? :?:

Re: CONQUEROPOLY 1 HAS STARTED!!!!

PostPosted: Fri Jan 05, 2018 11:48 am
by DJENRE
hjelp wrote:
Once your decision's taken, please post INTO THE THREAD, not on my Wall! What you're looking to do.


I hope it's clear enough for all! I wish you all good luck and a lot of FUN! =D>
[/code]


What thread ?

This thread ? :?:[/quote]

Yep, magnus also thought it was a broken link. :D
My bad, it wasn't a link.
Yes you 'll post your answers here!

Good luck

Re: CONQUEROPOLY 1 [VIRTUAL] [Round 1]

PostPosted: Fri Jan 05, 2018 3:24 pm
by hjelp
Thanks :D

Where do I found my dice given by TO ?