Moderator: Cartographers
trapyoung wrote:neat idea, i'd go with 'cannons!'
as for the first, second, third rows i'd have first attack all three, second attack only second & 3rd, and third attack 3 & generals, i think that'd work better. puts more of an emphasis on maintaining first row cannons but also remembering to have enough on the third row to get a general.
how are you thinking of doing the drop, everyone starts with a general & that general can attack anyone in their respective color?
dunc_2007 wrote:Is there a reason the third row can bombard the generals, or is it just a gameplay tweak? It seems kind of weird...
ZeakCytho wrote:What if you changed the focus of this map by taking away most of the cannons and leaving one line each, and adding cavalry and infantry and giving them different abilities? For example, cannons can bombard enemy cannons, infantry can attack certain territories in the center of the field, and cavalry could do...something. You get the idea. You could still call it Battlefield that way, and it wouldn't be as stalemated as the current version. Of course, I'd recommend keeping it as simple as possible. With those added features, it'd be easy to get lost.
Kaplowitz wrote:Do the cannons look like cannons? The one person who saw them thought they were cellos!
Do the stars fit the theme? Should they even be 3d?
Am I crazy? Is this idea good?
Which title is better? "Battlefield" or "Cannons!"?
Are the neutral values, starting values, and bonuses good?
t-o-m wrote:it feels like you come out with a different map every weekbut then never do anything with them.
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I dont find the map appealing, purely because it seems boring and everything is set out for you, basic stratigies, but go for it
Juan_Bottom wrote:How about mixing the cannon together or something? I like the idea of adding other units, but as the map is now, your strategy is already set out for you. Maps gotta have lots of strategy for people to really get behind them. Otherwise it is a nice concept.
TaCktiX wrote:Kaplowitz wrote:Do the cannons look like cannons? The one person who saw them thought they were cellos!
They're cellos. If you're really hard pressed, take a cannon piece from your Risk set, scan it with the top facing down, and tweak the look in Photoshop.
Do the stars fit the theme? Should they even be 3d?
Generals are Stars. It fits.
Am I crazy? Is this idea good?
It needs a lot of tweaking, similar to what wca is saying. Have a balanced starting force, say your infantry is the first line or two and have standard one-attack. There's a neutral area in the middle that everyone fights over. Cavalry is the third line and can range attack both infantry lines and the first line of no man's right outside. Fourth line (doesn't exist yet) is cannons, and they can bombard the entire no man's land and the first line of anybody else, as well as attack to the cavalry. That right there gives you a battlefield that breaks the symmetry problem by having gameplay just different enough.
natty_dread wrote:I was wrong
gimil wrote:kap I very much dislike this idea. But thats not my main concern, my main concern is that you start loads and finish nothing this is ruining your creditability. Im less likely to stamp any more of your ideas until you actually finish something. Switerland is getting there I suggest you finish it before going after new projects.
Kaplowitz wrote:gimil wrote:kap I very much dislike this idea. But thats not my main concern, my main concern is that you start loads and finish nothing this is ruining your creditability. Im less likely to stamp any more of your ideas until you actually finish something. Switerland is getting there I suggest you finish it before going after new projects.
Read my post in reply to Tom.
Swiss is getting no comments...people are complaining but arent saying what they dont like!
The second thing: It's summer and im freakin' bored!
t-o-m wrote:Kaplowitz wrote:gimil wrote:kap I very much dislike this idea. But thats not my main concern, my main concern is that you start loads and finish nothing this is ruining your creditability. Im less likely to stamp any more of your ideas until you actually finish something. Switerland is getting there I suggest you finish it before going after new projects.
Read my post in reply to Tom.
Swiss is getting no comments...people are complaining but arent saying what they dont like!
The second thing: It's summer and im freakin' bored!
they are saying what they dont like.
it doesnt say switzerland, ive been saying it since V1 and you keep ignoring people when they say it.
but for me, this is too semetrical, and everyone would have the same stratigies and it would be a repetative game. You start so many map threads with just one version, then abandon them, no one ever knows whether you will continue it or not!
But aanyway, its your choice
--tom
oaktown wrote:my initial thought is that this is a terrible idea... once the generals are knocked out there is no strategy - just hoping you get good dice. Maybe I'm missing something, but it looks like a game of dice.
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