Moderator: Cartographers
ZeakCytho wrote:How about a fishery? Or fishing hut, if you want to keep it more medieval/fantasy.
Why a graveyard?
Mr. Squirrel wrote:ZeakCytho wrote:How about a fishery? Or fishing hut, if you want to keep it more medieval/fantasy.
Why a graveyard?
A graveyard can be a very useful resource center. With this being a cold climate, all the meat will be well preserved.![]()
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MrBenn wrote:This does look like a work of art
I'd like to see an ice-sheet expanding into the sea a little bit, so you've got a transistion from snow-covered land to partly-frozen sea.
Have you thought about a 'wilderness' in the corner - snow-covered fir trees... maybe even a lamp-post a la Narnia or something?
bryguy wrote:Looking goodsome things tho...
1) I really like how you did the building next to the lighthouse, could you do all the buildings like that? Yeah, but it would require creating every house by hand, to get the lighting right. I might do it, its not too much work.
2) Are you gonna add mountains or anything? Maybe, just around the edges, like up around the mines. If I can figure out how to make good graphics for it.
3) If your gonna have bonuses for iron mine gold mine etc, then you should space them out, and they would look better in my opinion if they were in the side of a mountain.... If i can make the mountains, I will put the mines in the mountains. Or next to them, or something.
4) Could you lower the opacity of the shadow of the bridges? they seem a little to dark in my opinion I can do that.
5) How about some ice in parts of the water? that would add an interesting way to get across I'm not a big fan of that idea. But you are the second person to request some kind of ice on the water, so maybe.
bspride wrote:maybe you could have remnants of an old campground somewhere...kinda like the people left in a hurry or were killed, leaving there stuff thrown around...
natty_dread wrote:I was wrong
gimil wrote:[adv. idea]
wcaclimbing wrote:bryguy wrote:5) How about some ice in parts of the water? that would add an interesting way to get across I'm not a big fan of that idea. But you are the second person to request some kind of ice on the water, so maybe.
edbeard wrote:I guess I'm going to be a sourpuss. I know that wca is about to get Oasis quenched so he's obviously a guy who's sticking around. Buuuuuut, he doesn't have any territories or continents. I'm not trying to comment on how you're doing your job (volunteer) and you do a great job at it and we're all appreciative of your time but we've had plenty of maps with territories continents and many updates that don't get the adv idea. This map realistically has had zero updates. showing glimpses of your map and then showing the first blank version without territories is not an update let alone the few that you're supposed to have.
apologies to wca for putting it here but it's where it's happening.
natty_dread wrote:I was wrong
benny profane wrote:I have no doubt that this map is going to be great.
But attention to gameplay (territories/bonuses) is definitely necessary.
If you're still trying to come up with enough resources, I think a smoke house makes a lot more sense than a graveyard.
You don't bury people in snow.
If anything these folks would probably be giving each other Viking funerals.
Unless this isn't a yearlong winter we're talking about.
mibi wrote:the housese kinda look like envelopes.
MrBenn wrote:Have you had any thoughts about how this map is going to play? I'd like to see a version with tentative regions (even if the graphics behind it aren't complete) so that we can at least get some productive gameplay chat going on.
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