Moderator: Cartographers
MrBenn wrote:There has been a fair bit of discussion (mostly in my map thread) about the inner workings of the Starting Position XML tags, which has for the most part left me a little bit bewildered...
MrBenn wrote:I wanted to have 8 start positions, but have them so that only 2 of them would be handed out in a 2-player game, and so on.
MrBenn wrote:Additionally, I wanted to see if a particular start position could be used in every game (assigned to a player at random), with as many of the other seven given to the other players as necessary?
natty_dread wrote:I was wrong
InkL0sed wrote:Could you make two territories starting territories, and have the rest just be the only territories that aren't neutrals?
natty_dread wrote:I was wrong
gimil wrote:InkL0sed wrote:Could you make two territories starting territories, and have the rest just be the only territories that aren't neutrals?
Yes, after the starting positions are evenly handed out, the non starting positions are handed out in the default manner.
InkL0sed wrote:gimil wrote:InkL0sed wrote:Could you make two territories starting territories, and have the rest just be the only territories that aren't neutrals?
Yes, after the starting positions are evenly handed out, the non starting positions are handed out in the default manner.
So that would solve MrBenn's problem?
natty_dread wrote:I was wrong
InkL0sed wrote:Could you make two territories starting territories, and have the rest just be the only territories that aren't neutrals?
MrBenn wrote:My understanding of how the start positions work is as follows:
- Each <position> can contain single or multiple territories.
- The <position> groups are divided equally amongst the players, with each player getting all of the territories in the <position(s)> they have been allocated. Any remaining territories in left-over <position> tags are divided equally (with 1/3 neutral in 2-player games).
- Territories in <position> tags can be dealt to players even when the underlying territory has a <neutral> tag
- Any territories not in <position> tags, and that do not have <neutral> starts, are divided equally amongst players (with 1/3 neutral in 2-player games)
- If there are more players than starting positions, the <position> tags are ignored
- It is not possible to specify which player will get which <position>
- It is not possible to specify a <position> that will be dealt out in every game
- It is not possible to limit the number of positions to the number of players (ie. the game engine will distribute 8 positions evenly amongst 4 players, rather than allocate 1 each and have 4 positions starting neutral)
Pedronicus wrote:I'd like to see an option on D-Day omaha beach, where the starting positions (in dubs, trips and quads) where team 1 are the Germans (in the bunkers and fields) and team 2 are the Americans (boats and beach) to try and recreate a more accurate battle.
the same application would be nice for all WW2 themed maps. It would help people understand what side started where in the beginning of a war.
natty_dread wrote:I was wrong
yeti_c wrote:MrBenn wrote:My understanding of how the start positions work is as follows:
- Each <position> can contain single or multiple territories.
- The <position> groups are divided equally amongst the players, with each player getting all of the territories in the <position(s)> they have been allocated. Any remaining territories in left-over <position> tags are divided equally (with 1/3 neutral in 2-player games).
- Territories in <position> tags can be dealt to players even when the underlying territory has a <neutral> tag
- Any territories not in <position> tags, and that do not have <neutral> starts, are divided equally amongst players (with 1/3 neutral in 2-player games)
- If there are more players than starting positions, the <position> tags are ignored
- It is not possible to specify which player will get which <position>
- It is not possible to specify a <position> that will be dealt out in every game
- It is not possible to limit the number of positions to the number of players (ie. the game engine will distribute 8 positions evenly amongst 4 players, rather than allocate 1 each and have 4 positions starting neutral)
Correct - also note that with the positions tags - you can set the amount of armies those territories start with too.
C.
MrBenn wrote:The thing I'm wondering now, is what would happen if a map had 5 starting positions, with no starting neutrals?
In 1v1, the starts are divided into 3 - 1 for each player and 1 for neutral... With 5 starts in a 1v1, each player gets given 1, 1 turns neutral; what happens to the other 2? Are they allocated neutral, or do they get lumped together with the non-designated starts?
yeti_c wrote:Note - Starting positions are equally distributed in 1v1 (no neutral player).
MrBenn wrote:yeti_c wrote:Note - Starting positions are equally distributed in 1v1 (no neutral player).
So with 5 starting positions in a 1v1, 2 each would be allocated to players, with the third being added to the pot for distribution unless it was a designated neutral.
I think I've got it now
MrBenn wrote:yeti_c wrote:Note - Starting positions are equally distributed in 1v1 (no neutral player).
So with 5 starting positions in a 1v1, 2 each would be allocated to players, with the third being added to the pot for distribution unless it was a designated neutral. I think I've got it now
<!-- Starting positions -->
<positions>
<position>
<territory start=1>Rayden</territory>
</position>
<position>
<territory start=1>Brago</territory>
</position>
<position>
<territory start=1>Yesha</territory>
</position>
<position>
<territory start=1>Sythe</territory>
</position>
<position>
<territory start=1>Grath</territory>
</position>
<position>
<territory start=1>Olan</territory>
</position>
<position>
<territory start=1>Purlin</territory>
</position>
<position>
<territory start=1>Cryma</territory>
</position>
</positions>
<territory>
<name>Olan</name>
<borders>
<border>Ora</border>
</borders>
<coordinates>
<smallx>286</smallx>
<smally>405</smally>
<largex>383</largex>
<largey>532</largey>
</coordinates>
<neutral>1</neutral>
<bonus>3</bonus>
</territory>
<territory>
<name>Jeo</name>
<borders>
<border>Heb</border>
<border>Koz</border>
</borders>
<coordinates>
<smallx>458</smallx>
<smally>354</smally>
<largex>612</largex>
<largey>464</largey>
</coordinates>
</territory>
yeti_c wrote:I think you're missing something here...
Territories - and Starting positions aren't mutually exclusive entities - there fore D cannot be added to E - as D may already part of E.
Say you have a map with 40 territories - 20 of them are neutral territories.
10 of these are starting positions.
Without further info - you cannot work out the starting territory count...
C.
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