oaktown wrote:mibi wrote:Are you guys for real? This map is a disaster. I am quite shocked that two excellent map makers have arrived as this garbage.
Well then, I'll just file that one under Posts That Add Nothing to the Discussion.
Is there something in particular that offends you, or is it just a funny feeling that you get, mibi?

Well let me try to explain this funny feeling.
This map reminds me of that rediculous attempt that Hecter did, some hideously red mars looking thing with text scattered about.
First of all, Mars has water. Which would make sense if you read your thread intro about solar rains, but there is nothing on the map about it. Instead you have something about man harnessing the power of the atom, which if I am not mistaken, we did some 60 years ago. Second of all, it seems to me that there is too much water there for a mars map. When I think mars I think dry, dusty, orange. You would think all that water would affect the atmosphere and the orangeness of it all. I find it hard to believe that once Mars has huge oceans of water it is still a dry, dusty, and orange. Likely with that much water, it's climate and atmosphere would look similar to earths. So what peaks my interest more, in keeping with the mars theme, is that it is still dry, dusty, and orange, because there isn't much water, and its so scares that it is fought over. A precious natural resource delivered by the infrequent solar rains, not some huge dump of pure blue water that covers the entire northern pole.
Second of all, the map really just sucks, graphically. It is quite obvious that you just took a topological map of mars and threw some stuff on it. The stretched out nature of the southern ice cap really looks like crap and doesn't evoke my ideas of mars. It might look good on a science project, but for a game it just doesn't. Further more the distortion and skew of the whole 'sphere turned into a rectangle thing' looks really off. Getting rid of the snop cap altogether might alleviate that. And you know I get that the map is all about mars, but it seems you have these two conflicting ideals going on. One is very detail oriented with the exact topological map of mars and the other is fun and fantasy based with the old school spaceships and the cities of light etc. The problem is, the two don't mix. My suggestion is go the fun route and keep all the little spaceships and such but ditch the topological map of mars. You have already added vast amounts of water to the planet, take it a step further and totally reinvent the map so you are not trying to squeeze the fun out of an unfun map. Trust me, if the map is fantasy based, slightly tounge in cheek, as the spaceships reflect, no one is going to care if the topology doesn't match the latest NASA images. I think people are going to have a hard time conceptualizing and entire planet which is one huge continent if it is rolled out into a rectangle like this one. For all anyone knows, this could just be a small section of coastline somewhere, with a pond.
Third of all, the graphic quality really needs to come up a notch. The soft edges look terrible and the contrast between the land and ocean is so stark and unnatural. The title treatment could use some work, looks pretty squashed and distorted. The iconography looks decent except the cities, which seem random. Is there some bonus attached to those, or are they just distracting eye candy?
Fourth of all, I get that you dig simple maps and such, but it seems like a wasted opportunity here. You have mars, with water, and all these new space civilizations or colonies, spaceships, major cities, but at the end of the day, its just an upsidedown classic. We already have World Cities which has the same gameplay, in addition to two other classic game play maps. What made you guys think it was a good idea to do another one? Why not take the opportunity to make it a classic "evolved" map. One with the same configuration only with a Spice resource, or Tiberium, or with capitals, or teleporters, or solar rain catchers. Anything that would give this map a purpose, because right now its rudderless.
Anyways, I am really surprised that two veteran map makers have managed to come up with a concept and execution that is quite simply, amateurish.
Have a good day.