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http://img24.imageshack.us/img24/5340/southafrica17large.jpg
http://img823.imageshack.us/img823/373/southafrica17small.jpg
http://www.fileden.com/files/2008/11/14/2187148//SouthAfrica.xmlThe map is based on some old British map I found on Wikipedia. I'd been thinking about a South Africa map or perhaps a Zululand map for a while. Africa is way underepresented on CC and needs some maps to focus on its areas. South Africa in 1885 had many different states and nations and this map reflects this. These states and nations also warred heavily throughout the late 19th and early 20th centuries, which this map also reflects. I hope you enjoy it and look forward to playing on it in the near future!
INFO
Map Name :: South Africa 1885
Cartographer :: Industrial Helix
Map Type :: Standard
Territories :: 45
Continents :: 10
Special Features :: Kheis, Swaziland, Vryburg and Buthabuthe starts neutral 3. Forts and ships start at neutral 5.
V30
Previous discussed points:
p. 1
Change sea route - ACCEPTED
Change background - ACCEPTED
Der Groot Trek - DECLINED as it makes the map too complex and seemingly, people want a simple map for this region at the moment.
Mountains passes - DECLINED on the grounds that it defeats the purpose of the mountains.
p. 2
Bonus Values Adjusted on p. 2, p.3
Supercontinents - DECLINED makes the map overly complex and will rarely come into play.
South Africa 1885 for title - ACCEPTED over Southern Africa 1885
p.3
Adjust graphics quality of mountains - ACCEPTED
Anchors instead of sea routes - ACCEPTED
Pretoria as too strong a bottleneck - ONGOING DISCUSSION
p. 4
Keep standard Gameplay over trying anything unique as the region is unique enough. ACCEPTED
Move border inside the mountains - ACCEPTED w/ discussion
p. 5
Updated version with different anchors and adjusted borders with the mountains.
V7 New "clearer" version, new zulu borders, new map border, added color to the mountains, ship wheels instead of anchors, new key, ect.
P. 6 Minor changes in words and graphics... moved to gameplay workshop.
P. 7 Added the idea of forts and ships. Bonuses for the forts and ships include, doubling a land bonus in value, +1 for every territory, +4 autodeploy.








