Moderator: Cartographers
Enigma wrote:its looking better but still the wrong font. with the large letters and all the different symbols the map is way to busy.
i still personally think this concept would work better on a more colourful map. but i really like the idea- itll make for a very strategically interesting game!
Bad Speler wrote:ive just noticed this, but isnt that cloud graphic a bit out of place? It looks like something out of a cartoon, its smiling at me.
DiM wrote:Enigma wrote:its looking better but still the wrong font. with the large letters and all the different symbols the map is way to busy.
i still personally think this concept would work better on a more colourful map. but i really like the idea- itll make for a very strategically interesting game!
all the playable maps are colourfull i tried a different approach.
hulmey wrote:i think this map is quite boring looking...How about putting on of those wooden boards on from your other thread???
Enigma wrote:k im with you there- it looks better with the coloured outlines. if keyogis not going to use them, you might as well
the things i think could be improved, pretty similar to what molacole said.:
-i really like the outline colour, this map really needs it to be able to differentiate between continents. it also adds interest, or depth as molacole said, without taking away from your clean map idea. the colours can be tweaked to blend better.
Enigma wrote:-i think make the compass, compass lines, and background images much lighter. look at the kanji symbol in oaktowns chinese checkers map-- its barely darker than the background of the map, but it is still legible. and it doesnt interfere with the game play.
Enigma wrote:-on a similar note add some yellow/brown to those same background images. it wil help them blend in a little better, and will lend a more aged look to the map.
Enigma wrote:-i love the font. but it is too much for the territory labels-- just simply makes the map too cluttered. keep it in the title though, thats where the art of the letters can be appreciated. try making the title just a little bit darker-- in the same tone as the rest of the background images, more brown.
Enigma wrote:-the legend needs to be very clear and uniform as this is a complicated map. try to make the icons clearer, both on the legend and the map itself- especially the Harbors and the Markets.
Enigma wrote:-why are there both harbors and ocean route lines? is this necessary? i dont think its a bad thing- just something to think about. if you keep the route lines then make sure it is very clear which territories they are leading to/from.
Enigma wrote:-are there continent bonuses at all? i dont see them listed on either part of the legend. there should be, i dont think these market bonuses should replace the continent bonuses, rather add to them.
after all, in a real war both political divides and supply lines are crucial. thats why i like this idea so much- it comes closer to mimicking real tactics.
Enigma wrote:-i love how you put different pirate treasures around the map. thats a great addition.
Enigma wrote:ok i think thats it for now lol. good luck
Bad Speler wrote:ok, i dont know much about drawings from back then so ill have to trust you thats how they drew it. One more request though, is that boat on the right looks like it was crammed in there, try shrinking it a bit to give it some breathing room
Do you like it??
Yes 68% [ 26 ]
No 31% [ 12 ]
Total Votes : 38
DiM wrote:Enigma wrote:-i really like the outline colour, this map really needs it to be able to differentiate between continents. it also adds interest, or depth as molacole said, without taking away from your clean map idea. the colours can be tweaked to blend better.
it can be done but i think the colours are already very soft. if i soften them even more won't people complain they can't see them? but if everybody agrees i can definitely soften them.
Dim wrote:Enigma wrote:-are there continent bonuses at all? i dont see them listed on either part of the legend. there should be, i dont think these market bonuses should replace the continent bonuses, rather add to them.
after all, in a real war both political divides and supply lines are crucial. thats why i like this idea so much- it comes closer to mimicking real tactics.
continent bonuses could be added but there are 2 problems.
1. i really don't have enough space to add the additional legend (i could add it if i'm allowed to make the map 700*800 instead of 650*800) this would also solve the problem with the explanations box in the top right.
2. if i add bonuses for continents then i should lower the resources bonus or do something because the map will end up with double figures bonuses.
let's take the top left island. +2 for each resource taken to market. +2 for having all the resources on one continent. that's already a +6 bonus. if i add a continent bonus of another 6 then we're up to 12 armies.
Enigma wrote:DiM wrote:Enigma wrote:-i really like the outline colour, this map really needs it to be able to differentiate between continents. it also adds interest, or depth as molacole said, without taking away from your clean map idea. the colours can be tweaked to blend better.
it can be done but i think the colours are already very soft. if i soften them even more won't people complain they can't see them? but if everybody agrees i can definitely soften them.
you dont necessarily ahve to make them lighter, there are other options. look at the map segment that someone posted in keyogis thread from the internet- the outline colours are pretty dark but they have the same yellowed look thats it the rest of the map, which makes them blend.
Enigma wrote:Dim wrote:Enigma wrote:-are there continent bonuses at all? i dont see them listed on either part of the legend. there should be, i dont think these market bonuses should replace the continent bonuses, rather add to them.
after all, in a real war both political divides and supply lines are crucial. thats why i like this idea so much- it comes closer to mimicking real tactics.
continent bonuses could be added but there are 2 problems.
1. i really don't have enough space to add the additional legend (i could add it if i'm allowed to make the map 700*800 instead of 650*800) this would also solve the problem with the explanations box in the top right.
2. if i add bonuses for continents then i should lower the resources bonus or do something because the map will end up with double figures bonuses.
let's take the top left island. +2 for each resource taken to market. +2 for having all the resources on one continent. that's already a +6 bonus. if i add a continent bonus of another 6 then we're up to 12 armies.
the continent bonuses dont necessarily have to be as big as usual.
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