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Three Kingdoms of Korea [Quenched]

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Re: Three Kingdoms of Korea v12.1

Postby natty dread on Wed Mar 23, 2011 11:55 am

I could try some other colour for the purple junks.

The red ones should work if I make the purple ones different enough from them. Right?
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Re: Three Kingdoms of Korea v12.1

Postby TaCktiX on Wed Mar 23, 2011 12:35 pm

The issue wasn't telling those apart, it was finding the matching pair and where it was on the map.
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Re: Three Kingdoms of Korea v12.1

Postby natty dread on Thu Mar 24, 2011 7:56 am

Ok, is it better now?

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Re: Three Kingdoms of Korea v12.2

Postby TaCktiX on Thu Mar 24, 2011 5:47 pm

Red is fine, Honshu's junk is too dark still.
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Re: Three Kingdoms of Korea v12.2

Postby natty dread on Thu Mar 24, 2011 6:12 pm

TaCktiX wrote:Red is fine, Honshu's junk is too dark still.


That's probably because I didn't change Honshu's junk at all, instead I made the chonsong junk darker.

The merged colour value of the purple junks should be the same now.


---

By the way, here's 888 tests on both the large map and a mock-up of the small map:

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Re: Three Kingdoms of Korea v12.2

Postby Victor Sullivan on Thu Mar 24, 2011 7:11 pm

Looks nice. As far as IH's formula goes...with the territory bonuses (as opposed to continent bonuses)...I'm not sure. I'll look into it (though I'm sure Gilligan's more of an expert than I am). EDIT: Well, I thought of a way, but it would be extremely tedious. I'll try to think of something better.

The legend - "Territory bonus is 3 for any amount" seems potentially misleading. Maybe something more like, "Flat bonus of +3 for any amount of territories". The "territory bonus" terminology I'd stay away from.

I agree with what TaCktiX said above, and I think they could still stand to be lighter, it's still difficult to see on Honshu. Since they're so far apart, it's important to make sure the connection is obvious.

The ampersand next to IH's sig bothers the crap outta me :P
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Re: Three Kingdoms of Korea v12.2

Postby natty dread on Thu Mar 24, 2011 7:40 pm

Victor Sullivan wrote:The legend - "Territory bonus is 3 for any amount" seems potentially misleading. Maybe something more like, "Flat bonus of +3 for any amount of territories". The "territory bonus" terminology I'd stay away from.


Let's not assume players to be idiots here. Territory bonus is standard lingo, and I want to stay away from large & convoluted walls of text.

Victor Sullivan wrote:and I think they could still stand to be lighter,


The issue here is colourblindness. With colourblind filters, purple and blue both look the same. Therefore the blue and purple junks should have a significant brightness difference. If I make the purple junks bright, I'd have to make the blue junks dark, and since there are more blue junks I think it's better this way...

Anyway, I'll look into the junk colours tomorrow, maybe there's some alternate solution here.
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Re: Three Kingdoms of Korea v12.2

Postby Victor Sullivan on Thu Mar 24, 2011 7:43 pm

natty_dread wrote:
Victor Sullivan wrote:The legend - "Territory bonus is 3 for any amount" seems potentially misleading. Maybe something more like, "Flat bonus of +3 for any amount of territories". The "territory bonus" terminology I'd stay away from.


Let's not assume players to be idiots here. Territory bonus is standard lingo, and I want to stay away from large & convoluted walls of text.

Hey, my philosophy is, if an idiot can understand it, anyone can ;)
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Re: Three Kingdoms of Korea v12.2

Postby natty dread on Thu Mar 24, 2011 7:48 pm

Victor Sullivan wrote:Looks nice. As far as IH's formula goes...with the territory bonuses (as opposed to continent bonuses)...I'm not sure. I'll look into it (though I'm sure Gilligan's more of an expert than I am). EDIT: Well, I thought of a way, but it would be extremely tedious. I'll try to think of something better.


If you are referring to the striped territory problem...

The issue is that IH wanted the striped territories to only give the larger bonus. This would be easy to accomplish if all bonuses would be counted by single territories, but when there are bonuses like Baekje and Tang that are counted by pairs of territories, the complications begin.

The problem is, in those cases, that the striped area would need to "know" if the player is holding an even or odd number of non-striped territories, so it could adjust the bonus accordingly. And this is impossible to achieve with the XML - even if a continent is overridden, the continent still counts for other continents... if you know what I mean.

You're right though that there is a way, but it would involve coding in all possible combinations of each bonus area, which would make the XML waaaay too large. I've been burning out my brain trying to think of a feasible way to implement this, but so far every idea has failed...

If you can think of a way, good, but I'm starting to think it's best to just let the stripied territories give bonuses as they wish. Or maybe I'm seriously missing something here.
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Re: Three Kingdoms of Korea v12.2

Postby natty dread on Fri Mar 25, 2011 11:12 am

How bout junks like these

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Re: Three Kingdoms of Korea v12.2

Postby TaCktiX on Fri Mar 25, 2011 5:05 pm

Well damn, just go off and make them look generally gorgeous why don't you?
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Re: Three Kingdoms of Korea v12.2

Postby isaiah40 on Fri Mar 25, 2011 5:10 pm

Now those junks look more like junk












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Re: Three Kingdoms of Korea v12.2

Postby natty dread on Fri Mar 25, 2011 6:28 pm

Yeah, I'm just not sure if they fit the style of the map...
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Re: Three Kingdoms of Korea v13

Postby natty dread on Fri Mar 25, 2011 6:40 pm

Maybe like this

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Re: Three Kingdoms of Korea v13

Postby natty dread on Sat Mar 26, 2011 6:38 am

So I guess the only thing holding this back in gameplay is figuring out the striped territories, particularly, whether there's a way to make them only give the larger bonus... right?
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Re: Three Kingdoms of Korea v13

Postby Industrial Helix on Sat Mar 26, 2011 10:33 am

Let's just let players double dip.
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Re: Three Kingdoms of Korea v13

Postby natty dread on Sat Mar 26, 2011 11:45 am

Industrial Helix wrote:Let's just let players double dip.


Ok. Then we should be good to go for graphics.

How do you like the new junks?
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Re: Three Kingdoms of Korea v13

Postby Victor Sullivan on Sat Mar 26, 2011 1:33 pm

I like your junk, natty. Though I think the green junks look rather similar to the light blue junks.
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Re: Three Kingdoms of Korea v13

Postby natty dread on Sat Mar 26, 2011 2:04 pm

Victor Sullivan wrote:I like your junk, natty. Though I think the green junks look rather similar to the light blue junks.


Yeah I'll make them darker.
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Re: Three Kingdoms of Korea v13

Postby phantomzero on Sat Mar 26, 2011 3:08 pm

Killer graphics on this one! Great job so far!
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Re: Three Kingdoms of Korea v14

Postby natty dread on Sat Mar 26, 2011 3:31 pm

phantomzero wrote:Killer graphics on this one! Great job so far!


Thanks.

Here's the next one with junk colours adjusted - I ended up making the blue ones lighter, because other way around would have caused problems with colourblind.

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Re: Three Kingdoms of Korea v14 - ready for gfx?

Postby Riskismy on Sat Mar 26, 2011 5:33 pm

damn. What's this - 4 full pages on the colour of the junks?

Looking forward to see what you guys can come up with for the graphics forum ;)

They look fine. Move along people!
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Re: Three Kingdoms of Korea v14 - ready for gfx?

Postby natty dread on Sun Mar 27, 2011 9:49 am

I edited the junks a bit to make them look less pasted on... better?

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Re: Three Kingdoms of Korea v14.1 - ready for gfx?

Postby Victor Sullivan on Sun Mar 27, 2011 1:33 pm

The colors are much better, yes.
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Re: Three Kingdoms of Korea v14.1 - ready for gfx?

Postby Industrial Helix on Mon Mar 28, 2011 7:13 am

I'd say the new junks look good.
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