TaCktiX wrote:You'll certainly accomplish the "quick and dirty" you're aiming for, but it's not a gameplay I find interesting, nor of the flavor you normally create with a few simple concepts.
It's interesting that you say this, because I got that exact "quick and dirty" feel from AoR 2: Magic when rds and I played a doubles. It lasted all of about a few rounds, and it would've been shorter, too, had I not screwed up a couple times

I think you may be looking at this map with the wrong perspective, TaCktiX. It seems you fail to see the beauty in simplicity. A map need not have several different kinds of territories, continents, bombardments, etc. etc. to make it fun. I think this map has a fair amount of gameplay squeezed into the few territories it has, though I'm not going to say there isn't room for improvement... If you have specific ideas, please, say them. I'll think on it as well...
Okay, so some graphics comments from me ol' DiM, in the meantime:
- The darker continents look strange; I think I liked them better before.
- Replace the decorative balloon near the top of the map with something else. It clashes with the other balloons, and could be cause for confusion.
- Get rid of Oxford's white fill in the legend, and increase the opacity a tad on the main map Oxford's border.
- In the legend, the continents' colored borders seem to have outlines themselves. I'd suggest getting rid of the outer outline.
- Move/Delete the holes in the paper between the T and H in NORTHEAST and the hole that covers up the h in "other" in the legend. The NORTHEAST one just looks weird how it's shaped, and the "other" one needs to be moved/deleted so players can more easily understand the legend text, without having to infer.