Moderator: Cartographers
Do you need so many dead sea territs? Just one would work better IMO. With a slightly higher neutral.
Remove the bridge over the dead sea (find better ones on your to do list?).
Remove the skull/crossbones from the sea.
Skull and crossbones for a pirate map - yes!
Skull and crossbones for an Israel map - really?
Bridge Hazor to eastern war zone? Is that not the dead sea? It looks connected to me but it might be a river coming of. Either way, it is one body of water and would need to be treated as such.
by generalhead » Fri Nov 02, 2012 8:44 pm
A bridge across a sea would be strange.
I cannot find any other death symbol. the only other option would be to not have it at all
maybe you can have a picture of Davey Jones locker
Seamus76 wrote:lol, how about this?
koontz1973 wrote:Seamus, still waiting for a texture.
Seamus76 wrote:koontz1973 wrote:Seamus, still waiting for a texture.
While you're waiting how about a Draft stamp and a move up? I'm pretty sure this meets all of the requirements as it is.
koontz1973 wrote:Seamus76 wrote:koontz1973 wrote:Seamus, still waiting for a texture.
While you're waiting how about a Draft stamp and a move up? I'm pretty sure this meets all of the requirements as it is.
Your getting their but no cigar today.
Dead sea 2, what does it attack? It goes from one side of the board to the war zone text.
Seamus76 wrote:Still need thoughts on:
- Bonus values
give some of that sea love to the rivers
by generalhead » Thu Nov 08, 2012 7:50 am
Sweet, looking great man! When you get your map move on don't forget about me.
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