Moderator: Tournament Directors
Dukasaur wrote:I accidentally forgot to include a round limit when creating the Moguls games. The round limit will have to be enforced manually.
Game 12847922, situation at the end of round 50.
Awarding the win to slownumbers, and kills made until now. No future kills will be credited.
Dukasaur wrote:I accidentally forgot to include a round limit when creating the Moguls games. The round limit will have to be enforced manually.
Game 12847922, situation at the end of round 50.
Awarding the win to slownumbers, and kills made until now. No future kills will be credited.
RobbieDub wrote:Dukasaur wrote:I accidentally forgot to include a round limit when creating the Moguls games. The round limit will have to be enforced manually.
Game 12847922, situation at the end of round 50.
Awarding the win to slownumbers, and kills made until now. No future kills will be credited.
Does this mean we are closer to that dreaded day?
I'm killing myself over here trying to figure out if my group will move on.
Dukasaur wrote:RobbieDub wrote:Dukasaur wrote:I accidentally forgot to include a round limit when creating the Moguls games. The round limit will have to be enforced manually.
Game 12847922, situation at the end of round 50.
Awarding the win to slownumbers, and kills made until now. No future kills will be credited.
Does this mean we are closer to that dreaded day?
I'm killing myself over here trying to figure out if my group will move on.
We're very close. All the remaining Hive games are almost at the round limit, which will leave only one problematic City Mogul game.
And that last Mogul game should have been won 10 rounds ago, but a certain player who shall remain nameless seems to not understand 3 player strategy, and keeps trying to fight both opponents at once instead of killing the weak one quick and then being free to focus on the stronger one. If a game which should have ended on round 25 goes to round 50 I'm going to seriously bang my head against a wall.
slownumbers wrote:Dukasaur wrote:RobbieDub wrote:Dukasaur wrote:I accidentally forgot to include a round limit when creating the Moguls games. The round limit will have to be enforced manually.
Game 12847922, situation at the end of round 50.
Awarding the win to slownumbers, and kills made until now. No future kills will be credited.
Does this mean we are closer to that dreaded day?
I'm killing myself over here trying to figure out if my group will move on.
We're very close. All the remaining Hive games are almost at the round limit, which will leave only one problematic City Mogul game.
And that last Mogul game should have been won 10 rounds ago, but a certain player who shall remain nameless seems to not understand 3 player strategy, and keeps trying to fight both opponents at once instead of killing the weak one quick and then being free to focus on the stronger one. If a game which should have ended on round 25 goes to round 50 I'm going to seriously bang my head against a wall.
If you're speaking of the game i think you are, it's finally over.
Dukasaur wrote:I'm hoping that all games will be done within the next week, and I will be able to compile scores and launch the next round on Labour Day weekend.
Hoping. Not an ironclad guarantee.
MGSteve wrote:I choose angola for Group V. Hope that was fast enough.
hun1 wrote:I choose magneto_acolyte
cptbeefalo wrote:Wow, you guys make this a hard choice! Both experience and up-and-comers in this group, love it.
For the first selection in group ix, I take swimmerdude99.
josko.ri wrote:Waiting for jonofperu to make first pick
Users browsing this forum: No registered users