1st Number ~ Major Process Done (V:3.3.3 = Done)
2nd Number ~ Information Added
3rd Number ~ Base Layout
(Note: Will replace title with actual tourney name when it's at the stage of about to go into sign-ups).
Title: Feudal Empires: The Portal.
1st Process ~ Basic information
Restrictions: FREEMIUM ONLY
Total Players: 64
Settings
Maps: Classic, Arms Race!, D-Day: Omaha Beach!, Middle Ages, Siege!, Space, Supermax: Prison Riot!, New World, 8 Thoughts.
Players: 2-12
Game Type: Standard, Terminator, Assassin
Initial Troops: Automatic
Play Order: Sequential
Spoils: No Spoils, Nuclear, Flat Rate
Reinforcements: Adjacent, Parachute, None
Special Gameplay: Perma Fog. Trench & No Trench
Round Limit: None
Round Length: 24 Hours
Grand Prize (1st place winner)
12 month premium.
This is still in the back-burner at the current moment. But here's what I got so far. (Still need to go out and buy a pre-paid card to award winner premium )
For now, just thoughts on the current set-up would be nice, it's been a long time since I hosted a tournament but I want to get into it again and start hosting more often.
(Also, we can buy the premium with say a pre-paid visa/mastercard yeah?)
The maps I gotta go through and select some. I think I might mix around the settings according to the map.
Also as I am a mafia player, adding a bit of flavour to this is something you can expect, this is not the final version and I'll add onto this throughout the rest of this month and part of May. I am aiming to have this tournament in the sign-up stage by the beginning of June.
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2nd Process ~ A little extra info
Story
The night sky is dark upon your kingdom. Not a single star shines tonight. Your troops are weary as they rest for the night, tired but alert from the battle they just fought. Something from another world invaded your kingdom and your men fought them off. But as the night goes on, a portal emerges in your throne room, your top magicians cannot tell where it leads. The night goes on and you allow your men to rest, for in the morning, you will find what's on the other side.
(Every round the story shall progress).
Point, Ranking & Elimination Systems
Points: Each round there will be multiple games to gain points, your points determine how high you are in the ranking system, more points will be awarded for completing special and normal objectives described in the 3rd process here.
Ranking: After each game is completed, your rankings will be updated, stay above the red line by the end of the round to avoid ELIMINATION.
Elimination: Players are eliminated after each round top half move on based on their ranking once the round is over.
I still need to go into more detail about how many points for this or that and which setup and stuff will happen. I will post all the details in the 3rd process once I get it up.
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3rd Process ~ Detailed workings of the tournament.
(Note: In the settings of each round, only details that could be different due to 1st process will be listed, if it's solid in 1st process it's already in there)
Rounds
Round 1
- 64 player start, 32 move on.
- 3 games + Any tie breakers
- Random Draw
- Map: Classic
- Standard
- Game 1 & 2: 4 players. Game 3: 8 players
- Flat Rate
- Adjacant
- No-Trench
Round 2
- 32 player start, 16 move on.
- 3 games + any tie breakers
- Score reset
- Random Draw
- Map: 8 thoughts
- Terminator
- Game 1: 4 players. Game 2: 8 players.
- Nuclear
- No-Reinforcements
- Trench
- Map: New World
- Standard
- Game 3: 8 players.
- Flat Rate
- Adjacent
- Trench
Round 3
- 16 player start, 8 move on.
- 3 games + any tie-breakers
- Score reset
- Random Draw
(Note: This round will have 4 total games, each player will participate in only 3 though and it will be all on a random draw!)
- Map: Space
- Standard
- Game 1: 12 players
- Flat Rate
- No-Reinforcements
- No-Trench
- Map: Space
- Standard
- Game 2: 12 players
- Flat Rate
- No-Reinforcements
- Trench
- Map: Siege!
- Standard
- Game 3: 12 players
- Flat Rate
- No-Reinforcements
- No-Trench
- Map: Siege!
- Standard
- Game 4: 12 players
- Flat Rate
- No-Reinforcements
- Trench
Round 4
- 8 player start, 4 move on.
- 5 games + any tie-breakers
- Score reset
- Random Draw
- Map: D-Day: Omaha Beach
- Game 1: Standard, Game 2: Terminator, Game 3: Assassin
- Game 1 & 2: 4 players, Game 3: 8 players
- Game 1: Flat Rate, Game 2: No spoils, Game 3: Nuclear
- Game 1 & 3: Adjacent, Game 2: No-reinforcements
- Game 1 & 3: Trench, Game 2: No-Trench
- Map: Middle Ages
- Game 4: Standard, Game 5: Terminator
- Game 4: 4 players, Game 5: 8 players
- Game 4: Flat Rate, Game 5: Nuclear
- Game 4 & 5: Parachute
- Game 4: No-Trench, Game 5: Trench
Round 5
- 4 player start, 1 winner.
- 5 games + tiebreaker game if there's a tie.
- Score reset
- Map: Arms Race!
- Game 1:Terminator, Game 2: Assassin
- Game 1: 4 players, Game 2: 2 players
- Nuclear
- Adjacent
- No-Trench
- Map: Supermax: Prison Riot!
- Game 3: Standard, Game 4: Assassin
- 4 players
- No Spoils
- No Reinforcements
- Trench
- Map: Classic
- Standard
- Game 5: 4 players
- Flat Rate
- Adjacent
- Trench
Tie Breaker
- Any tied players that disrupt the red-line (so if on round one ranker 32 and 33 or 32, 33, 34, etc have a tie where the tie results in the red line being disrupted) those players will play the tie breaker, the red-line for the tie-breaker will depend how many are above the red-line in the tie when the line was disrupted.
- 1 game
- Points do not exist here, 1st ones terminated will be eliminated.
- Map: Classic
- Terminator
- Tied Players in red-line disruption
- Flat Rate
- No-Reinforcements
- No-Trench
Special Points & Normal Points
Normal Points
Standard
- 10 points to winner.
- 1 point to first eliminated (to avoid people teaming up so easily at beginning).
- 2 points for each player you eliminate.
Terminator
- 8 points to winner.
- 3 points for each player you eliminate.
Assassin
- 9 points to winner.
- 1 point to all survivors.
- -3 points for eliminating anyone but target.
Special Points
Round 1: No special points.
Round 2: Game 1 & 2 only.
- 5 bonus points for nuking all players. (Note: This combines with all below)
- 2 points for each nuked player.
- 3 bonus points for double nuke (7 in total, 2 nukes and bonus).
- 10 points for a triple nuke (16 total, 3 nukes and bonus).
- 3 points for nuking self out.
Round 3: No special points.
Round 4: Game 3 & 5 only.
(Game 5 has same special points as Round 2 special points)
Game 3
- 5 points for nuking target.
- 3 points per nuked player (to counteract the -3 for eliminating non-targets, does not stack with target nuke).
- 4 bonus points for a double nuke (+ 3 if one is target).
- 9 bonus points for triple nuke (+5 if one is target).
- 3 points for self nuke.
Round 5:
(Game 1 same as Round 2 special, Game 2 same as Round 4, game 3 special).
Game 3
- 4 points, Hold Gas Chamber for at least 5 rounds straight while never holding warden (until the very last round if you must eliminate it) and win! (Cannot hold people hostage for this).
Game 4
- 5 points, Hold Gas Chamber for at least 5 rounds straight while never holding warden and eliminate your target.
Any Round
- -40 points if caught holding people hostage, this means if you can end the game and do not do so for 4+ turns, you will be the bearer of this awful point deduction. I have made no round cap to help the trench games out, do not make me regret doing so.
(Note: For special points to be awarded, pm me that you have met the requirements for those points at the end of the game. I will go through each game to award normal points (and special if I do catch them) but do not expect me to see it, inbox me that you have the requirement completed).