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Donelladan wrote:I saw that on the tournament The Brutalization of Belgium, one of the round will include escalating AND trench at the same time
Just wondering, as the bug with extra high amount of troops been fixed ? Or are we gonna play an unplayable game if it last long?
The First World War in 261 weeks is originally a Dutch podcast by Tom Tacken (http://www.veertienachttien.nl), translated by Peter Veltman.
Every week of the war a new character, introduced by the main events of that particular week. The series will run from 28 June 2014 (shooting at Sarajevo) till 28 June 2019 (Treaty of Versailles).
RSS-feed Podbean for your podcatcher: http://thefirstworldwarin261weeks.podbean.com/feed/
Available in iTunes and Stitcher (thanks for reviewing).
Fewnix wrote:This might prove interesting to tourney folk.The First World War in 261 weeks is originally a Dutch podcast by Tom Tacken (http://www.veertienachttien.nl), translated by Peter Veltman.
Every week of the war a new character, introduced by the main events of that particular week. The series will run from 28 June 2014 (shooting at Sarajevo) till 28 June 2019 (Treaty of Versailles).
RSS-feed Podbean for your podcatcher: http://thefirstworldwarin261weeks.podbean.com/feed/
Available in iTunes and Stitcher (thanks for reviewing).
http://thefirstworldwarin261weeks.com/
Dukasaur wrote:Fewnix wrote:This might prove interesting to tourney folk.The First World War in 261 weeks is originally a Dutch podcast by Tom Tacken (http://www.veertienachttien.nl), translated by Peter Veltman.
Every week of the war a new character, introduced by the main events of that particular week. The series will run from 28 June 2014 (shooting at Sarajevo) till 28 June 2019 (Treaty of Versailles).
RSS-feed Podbean for your podcatcher: http://thefirstworldwarin261weeks.podbean.com/feed/
Available in iTunes and Stitcher (thanks for reviewing).
http://thefirstworldwarin261weeks.com/
Thanks, Fewnix!
t4mcr53s2 wrote:congratulations to Blinkiddyblink; 3 great war stars
Dukasaur wrote:The Defense of the Realm Act costs 5 tokens to enter.
For those who have been paying attention, we have in the last few weeks been re-aligning the "pricing" of the Great War tourneys.
In the beginning, we naturally put a higher entry fee on larger, more complex tourneys. This, however, is actually somewhat unfair. It means that people signing up for smaller tourneys have an easier path to victory and pay less for the privilege, while those joining the bigger tourneys face a double jeopardy of a more difficult win and a higher entry fee.
In the last couple weeks, we have realigned this, so that there is a higher entry fee for simple tournaments and a lesser fee for the more complex ones. While it may seem counter-intuitive at first, I think that on reflection you will agree with me that this is actually a more equitable system.
The Defense of the Realm Act is the smallest and simplest tournament in the entire Great War series thus far. With everyone trying to reduce their game load for Christmas, I'm thinking this might be the right time for a little easy one. We have accordingly pegged the cost to enter at 5 tokens.
One little feature that comes with this new policy is that the winner gets his tokens back, and some of the runners-up get some of their tokens back.
shoop76 wrote:I think its another great idea, but again like so many things of late, poorly set up. Why are all these tokens needed to enter these tournaments? You are forcing players to play meaningless games (besides the tokens) that greatly inflates people's game counts. Games that I, for one don't enjoy and in turn is making me tired of this site. And now you are increasing the amount of tokens needed. Only the members that spend a lot of time on this site can keep up with all this tournaments or at least the games needed to collect these tokens.
Again, great structure and I can only imagine the amount of thought and time you have put into the organization of this. However, if you wanted more participation you should have made entry requirements for these tourneys easier. Personally I will not waste any more time chasing tokens, so I am done with these tournaments.
denominator wrote:
Great adjustment.
I especially like getting tokens back for doing well. One of the things that I think we'd all appreciate is getting tokens for winning tournament games, but this is a healthy compromise.
shoop76 wrote:I think its another great idea, but again like so many things of late, poorly set up. Why are all these tokens needed to enter these tournaments? You are forcing players to play meaningless games (besides the tokens) that greatly inflates people's game counts. Games that I, for one don't enjoy and in turn is making me tired of this site. And now you are increasing the amount of tokens needed. Only the members that spend a lot of time on this site can keep up with all this tournaments or at least the games needed to collect these tokens.
Again, great structure and I can only imagine the amount of thought and time you have put into the organization of this. However, if you wanted more participation you should have made entry requirements for these tourneys easier. Personally I will not waste any more time chasing tokens, so I am done with these tournaments.
Fewnix wrote:This might prove interesting to tourney folk.The First World War in 261 weeks is originally a Dutch podcast by Tom Tacken (http://www.veertienachttien.nl), translated by Peter Veltman.
Every week of the war a new character, introduced by the main events of that particular week. The series will run from 28 June 2014 (shooting at Sarajevo) till 28 June 2019 (Treaty of Versailles).
RSS-feed Podbean for your podcatcher: http://thefirstworldwarin261weeks.podbean.com/feed/
Available in iTunes and Stitcher (thanks for reviewing).
http://thefirstworldwarin261weeks.com/
Dukasaur wrote:Our celebration of the legendary Christmas Truce is now open for sign-ups.
Two things separate The Christmas Truce from other tournaments in the Great War series:
- There is a full freemium amnesty, to commemorate the Christmas spirit. Free members will not only be able to join the tournament, but they will be put into their games even if they don't have slots available. This is a rarely-offered exemption; please accept it as a gift from Conquer Club and the Community Team.
- This tournament will only regenerate for 48 hours, unlike the much longer periods used for other tournaments in this series. The first one went up at 2120 hours (9:20 pm for people using the archaic 12-hour clock) on December 24th, so the last one will go up on December 26th. Any remaining spaces can still be filled, but no new iterations of this tournament will be created after 2120 on December 26th. Move fast!
it·er·a·tion
ˌitəˈrāSHən/
noun
the repetition of a process or utterance.
a new version of a piece of computer hardware or software.
plural noun: iterations
Merry Christmas from the Great War team!
willedtowin1 wrote:Dukasaur wrote:Our celebration of the legendary Christmas Truce is now open for sign-ups.
Two things separate The Christmas Truce from other tournaments in the Great War series:
- There is a full freemium amnesty, to commemorate the Christmas spirit. Free members will not only be able to join the tournament, but they will be put into their games even if they don't have slots available. This is a rarely-offered exemption; please accept it as a gift from Conquer Club and the Community Team.
- This tournament will only regenerate for 48 hours, unlike the much longer periods used for other tournaments in this series. The first one went up at 2120 hours (9:20 pm for people using the archaic 12-hour clock) on December 24th, so the last one will go up on December 26th. Any remaining spaces can still be filled, but no new iterations of this tournament will be created after 2120 on December 26th. Move fast!
it·er·a·tion
ˌitəˈrāSHən/
noun
the repetition of a process or utterance.
a new version of a piece of computer hardware or software.
plural noun: iterations
Merry Christmas from the Great War team!
willedtowin1 wrote:for Us Peons who didnt know the word well....lol
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