Conquer Club

Experimental deployment rule WINNER: Donche64

Tournaments Completed in 2016.

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Experimental deployment rule WINNER: Donche64

Postby molespe on Thu Dec 24, 2015 4:01 am

This is a tournament that wishes to experiment a new courtesy rule for 1/1 games. The player who starts is deemed to declare the war and is allowed to deploy and move troops but not to conquer any territory.

This experimental courtesy rule tries to enhance more balanced opportunities in 1 v 1 games

The tournament is open to 16 players under the format of round robin. Tie breaker will be a play-off between the players with the same number of points

Settings will be random map, sunny, escalating, chained, automatic, sequential, 24 hours

Players must be premium.

If the player who starts the game conquers a territory during the first round, the game will be awarded to his opponent for the tournament purposes. The case will be eventually referred to the Court of the Hague for violation of the Hague Convention of 1907 relative to the Opening of Hostilities.

Players:

1. molespe
2. goldenwarrior
3. rmjw10
4. Dukasaur
5. donche64
6. MyTurntoWin
7. Blitzkrieg Frank
8. Silly Knig-it
9. Fuzzy316
10. b00060
11. jigger1986
12. baddestbrute
13. robellis00
14. RabooeyRanbo
15. ariskocrat
16. celliottii

Reserves:
1. frank_tank
2. Bobby4254
Last edited by molespe on Sat Jan 30, 2016 5:58 am, edited 4 times in total.
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Re: Experimental deployment rule 16 players round-robin

Postby goldenwarrior on Thu Dec 24, 2015 10:57 am

in please
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Re: Experimental deployment rule 16 players round-robin

Postby rmjw10 on Thu Dec 24, 2015 11:26 am

in please
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Re: Experimental deployment rule 16 players round-robin

Postby Dukasaur on Fri Dec 25, 2015 12:24 pm

I'll join, but I hope you plan to put a warning right in the title of the games.

When one plays a lot of games, it's easy to forget when some of them have special rules.

Also, how many games at a time?
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Re: Experimental deployment rule 16 players round-robin

Postby donche64 on Fri Dec 25, 2015 12:57 pm

in pls :)
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You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
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Re: Experimental deployment rule 16 players round-robin

Postby MyTurnToWin on Sat Dec 26, 2015 2:57 pm

Dukasaur wrote:I'll join, but I hope you plan to put a warning right in the title of the games.

When one plays a lot of games, it's easy to forget when some of them have special rules.

Also, how many games at a time?



I agree!!! Without a reminder right on the game listing I know I'll forget. If you are going to put a reminder then please sign me up.
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Re: Experimental deployment rule 16 players round-robin

Postby Blitzkrieg Frank on Sat Dec 26, 2015 4:37 pm

Sounds like a good idea - I will play it
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Re: Experimental deployment rule 16 players round-robin

Postby Silly Knig-it on Mon Dec 28, 2015 5:17 am

In please

Reminder please
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Re: Experimental deployment rule 16 players round-robin

Postby Fuzzy316 on Tue Dec 29, 2015 4:42 pm

Ill try it out
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Re: Experimental deployment rule 16 players round-robin

Postby b00060 on Wed Dec 30, 2015 7:19 pm

Count me in please
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Re: Experimental deployment rule 16 players round-robin

Postby jigger1986 on Wed Dec 30, 2015 8:29 pm

sounds fun, in pls
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Re: Experimental deployment rule 16 players round-robin

Postby baddestbrute on Thu Dec 31, 2015 9:59 am

in please
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Re: Experimental deployment rule 16 players round-robin

Postby robellis00 on Thu Dec 31, 2015 9:37 pm

Count me in! Always willing to try something new!
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Re: Experimental deployment rule 16 players round-robin

Postby RabooeyRanbo on Fri Jan 01, 2016 12:17 am

In please
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Re: Experimental deployment rule 16 players round-robin

Postby ariskocrat on Mon Jan 04, 2016 11:14 pm

I'm in.
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Re: Experimental deployment rule 16 players round-robin

Postby celliottii on Tue Jan 05, 2016 7:26 am

In please...this is something we've talked about with the SoC 1v1 Ladder that I run, so I'd like to see how it works/plays out.
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Re: Experimental deployment rule 16 players round-robin

Postby frank_tank on Tue Jan 05, 2016 11:38 am

in please..
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Re: Experimental deployment rule 16 players round-robin

Postby Bobby4254 on Wed Jan 06, 2016 11:16 pm

In please, if there is still room.
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Re: Experimental deployment rule 16 players round-robin

Postby molespe on Sat Jan 09, 2016 3:11 am

Thank you for joining

Yes, I will put a reminder in the title :)

The idea is to create the 15 games at the same time (more or less)
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Re: Experimental deployment rule [Ongoing]

Postby celliottii on Thu Jan 14, 2016 3:15 pm

I've talked to a few of my opponents about this, but one thing we've noticed is the dice. Yes, we all get bad dice from time to time. But during this first round of matches/games, several people have noticed (and remarked in game chat) about how one-sided the matches. Are we also using experimental dice? :P :lol:
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Re: Experimental deployment rule [Ongoing]

Postby donche64 on Fri Jan 15, 2016 10:06 am

true that!
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You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
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Re: Experimental deployment rule [Ongoing]

Postby donche64 on Fri Jan 15, 2016 10:07 am

btw, is there any scoreboard of the tournament?
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You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
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Re: Experimental deployment rule [Ongoing]

Postby Blitzkrieg Frank on Fri Jan 15, 2016 5:35 pm

Yes if the dice don't go your way when you play 1st after 1st player just drops troops it's normally game over. The player dropping then has huge amounts of troops to cause huge damage. To negate this I tried dropping also going 2 nd that seemed to even the game up a little.

Maybe try 1st round both players just drop. The dropping of troops in good strategic positions will then be important in the 1st round. Good positioning and troop deployment strategy can give the advantage of someone who just drops anywhere.
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Re: Experimental deployment rule [Ongoing]

Postby molespe on Sat Jan 30, 2016 5:55 am

Final result

1 donche 64 12
2 Blitzkrieg Frank 11
2 jigger 1986 11
4 robellis00 10
5 molespe 9
6 goldenwarrior 8
7 Dukasaur 7
7 Silly Knig-it 7
7 RaboeeyRanbo 7
7 ariskocrat 7
11 rjm10 6
11 b0060 6
11 baddestbrute 6
14 Fuzzy316 5
14 celliottii 5
16 MyTurntoWin 3

Congratulations to the Winner: donche64

As regards the outcome of the application of the experimental rule, 56.67% of the game were won by the first player. It appears that being first is still a slight advantage but not allowing the first player to win much equals the chances.

Some complained about problems with randomness of the dice. This has of course nothing to do with the deployment rule.
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Re: Experimental deployment rule [Ongoing]

Postby Dukasaur on Sat Jan 30, 2016 8:32 am

molespe wrote:As regards the outcome of the application of the experimental rule, 56.67% of the game were won by the first player. It appears that being first is still a slight advantage but not allowing the first player to win much equals the chances.

Collecting this kind of data contributes lasting value to the site. Thank you.

I wish there was still a Strategy forum, this should be recorded somewhere.
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