Moderator: Tournament Directors
IcePack wrote:Actually I have a question you say that you can use railways with your dice to skip to the next railways if you own them.
Is that only when you start your turn on the railway? Or at any point?
Example, I start my turn on Germany.
I own Railway Europe, Railway Asia.
I roll a 12.
Can I go move
1 Railway Europe
2 Railway Asia
3-8 I land on stop, do I stop even if I haven’t finished my roll? Or continue
9-12 and land on Railway Australia?
Also, do you have to own the NEXT Railway, or can you skip to ANY Railway you own?
Meaning if I own Railway Europe, and Railway Australia, can I skip to Australia in the example above and end my turn on Railway Africa?
hjelp wrote:We buy Hong Kong
IcePack wrote:Actually I have a question you say that you can use railways with your dice to skip to the next railways if you own them.
Is that only when you start your turn on the railway? Or at any point?
Example, I start my turn on Germany.
I own Railway Europe, Railway Asia.
I roll a 12.
Can I go move
1 Railway Europe
2 Railway Asia
3-8 I land on stop, do I stop even if I haven’t finished my roll? Or continue
9-12 and land on Railway Australia?
Also, do you have to own the NEXT Railway, or can you skip to ANY Railway you own?
Meaning if I own Railway Europe, and Railway Australia, can I skip to Australia in the example above and end my turn on Railway Africa?
3-8 I land on stop, do I stop even if I haven’t finished my roll? Or continue
IcePack wrote:Ok now I'm really confused about the rail movement. For now I'm ignoring the challenge because I want to understand the rules first.
Example 1 : You're on GERMANY, then you can
a/play 6 from Germany (=go to Eurasia mini)
b/play 6 from next station (R. Europe) because you own it (=go to Soviet Union)
You can play 6 from next station, without being charged the one movement cost to get to the station? I thought you take 1 movement to get from germany to the rail, and THEN you can use whatever is left of your roll from the next station? Otherwise its extremely powerful and easy way to hop over huge amounts of the board potentially
Example 2 : You're on ICELAND (you still play 4-2)
a/play 6 from Iceland (=go to South Africa 1885)
b/play 6 from next station (R. Africa) because you own it (=go to "?" sign and draw a card)
c/play 6 from the station after (R. USA) because you own 2 in a row on the board (= go to "$" sign, earn +2cr for passing start, and extra +Xcr (play one dice) for stopping on"$" sign)
Same here, and in C even if i count your way it looks like you counted wrong? It looks like its Europa not the "$" sign?
IcePack wrote:3-8 I land on stop, do I stop even if I haven’t finished my roll? Or continue
This was missed in my previous question
It says stop, so do you stop anytime you cross it? Is it like, stop, miss a turn if you land on it?
How does it work? i don't see "stop" explained anywhere, so i assume you stop on it but i want to make sure, if you are
one space in front of it and roll an 11, you move one space and then stop?
DJENRE wrote:IcePack wrote:Ok now I'm really confused about the rail movement. For now I'm ignoring the challenge because I want to understand the rules first.
Example 1 : You're on GERMANY, then you can
a/play 6 from Germany (=go to Eurasia mini)
b/play 6 from next station (R. Europe) because you own it (=go to Soviet Union)
You can play 6 from next station, without being charged the one movement cost to get to the station? I thought you take 1 movement to get from germany to the rail, and THEN you can use whatever is left of your roll from the next station? Otherwise its extremely powerful and easy way to hop over huge amounts of the board potentially
Example 2 : You're on ICELAND (you still play 4-2)
a/play 6 from Iceland (=go to South Africa 1885)
b/play 6 from next station (R. Africa) because you own it (=go to "?" sign and draw a card)
c/play 6 from the station after (R. USA) because you own 2 in a row on the board (= go to "$" sign, earn +2cr for passing start, and extra +Xcr (play one dice) for stopping on"$" sign)
Same here, and in C even if i count your way it looks like you counted wrong? It looks like its Europa not the "$" sign?
No problem, the challenge is also set to talk about rules and have some fun while learning
1/ Indeed you're not charged of the movement to reach the next station. Imagine that's because you own the next station, you can take the train for free until the next station (and then play your TOTAL dices from there).
It will be extremely powerfull when you hold many stations in a row and/or if you combinate it with FULL COLOR bonuses like for the challenge.
If you own only the next station, you finally have only 2 options! Play from where you sit or play from the next station.
2/ This become more powerfull because you own 2 in a row, it allow in total 3 possibilities.
And no I confirm that 6 from R USA = you go on "$" sign! Europa is only 5 steps away
But I know what you meant and what you had in mine about how to play it.
You're idea is not that bad too. Maybe next CQP. Let's keep that in mind.
IcePack wrote:So for the Iceland example, you not only skip to Railway USA, but you don't count the railway itself? so you count only Mexico, USA, Canada, ?, Europa, and then $?
I thought, you would at least have to count Railway USA as well in the movement I guess.
Ok, I don't mind any direction you take just want to understand how the movement works. I thought I knew how movement works, but apparently i don't lol
DJENRE wrote:AtreidesHouse wrote:Buy Nordic for one credit
Hello, please remember to answer into the thread next time
I copy and paste this into the thread for everybody to see.
Take care
DJ
bobbythomson wrote:I really wanted to try to complete the challenge but it is SO CONFUSING! I think it would be better to do some challenges which are simple (even if there is no reward to the winner) so we can get the hang of this. When you started with 2 railways and 2 color groups, it just confuses things. Someone will figure this out, but not me right now.
The example I would use is learning a foreign language - you don't test people on the most difficult grammatical parts until they have down the basics.
I really see your dedication as TD (which is TO? a term I have also seen used here) - incredible, and thanks very much - this has been a lot of fun.
One thing would help a beginner at this like me is some quick and easy links between the map and the thread - I am spending more time trying to navigate that then it seems necessary.
Overall, IMHO, A+++ for effort and A for fun!
bobbythomson wrote:Thanks for the answer to my 3 Rules questions - very helpful.
To restate, if we land on Greenland and it is already owned we play the challenge game on the CC Greenland map. We only worry about Services if there is a card or dice roll which requires it. And continents can only be challenged if the challenger also qualifies to own that continent, played on the CC map of the continent name. Mini Eurasia was a good example.
If I have this right, great - if not please correct anything I missed.
bobbythomson wrote:Well Djenre - you did it again - explained things in a way that I get it now. When you had previously said the very first post, I was looking around and did not find what you were referring to but, now, I clicked on the "4" and found the first post - it will be easier now.
To be honest, when I first joined this at MagnusGreeol's request, I did not understand that it was a tournament linking so many different Conquer Club maps together in a fun way. You might try adding something like this as an introduction if this map ever goes main stream:
"Conqueropoly combines two (or maybe even three) of our favorite board games into one multiple map tournament - Risk and Monopoly (with a hint of Chutes and Ladders related to special move
meant rules).
THE GAME BOARD
The board is based on Monopoly but instead of the traditional properties like Park Place and Boardwalk, Conqueropoly uses Conquer Club Maps (like Balkans Peninsula and Europa Mini) whose names show at the squares. Most of the squares represent a Conquer Club Map but there are also "?" squares, like the Chance and Community Chest squares from Monopoly.
These named maps squares are connected and color coded as in Monopoly. Instead of getting a "monopoly" on which to build houses and hotels, owning all of the color coded maps qualifies a player to buy a continent (represented by an additional Conquer Club map).
Other squares include Jail, as in Monopoly, Railroads, also like Monopoly (but with special features moving features reminiscent of Chutes and Ladders, discussed in the rules), "GO" (start) where all players begin and which gives income when passed, and STOP, a square unique to Conqueropoly which causes a player to lose at least one and possible more turns.
In Conqueropoly, teams or players roll the dice to move from square to square as in Monopoly. If a square is a named Conquer Club map, it can be purchased with credit as specified in the rules. Once purchased, a square will contain two symbols - one, a green house (as in Monopoly) and a colored pawn (like the deeds from Monopoly). Other players landing on that square can try to capture it from the original bringing in the Risk aspects of the game. A Instead of paying rent to the owner, the challenger plays a doubles match on the named map. If the challenger wins, the square is captured and then belongs to the challenger with the colored pawn changing to show the change in ownership. If the challenger loses, the challenger pays "rent" according to the schedule set forth in the rules.
Once a player qualifies to buy a continent, others landing on that continent square who also qualify to own that continent may challenge the current owner (to play a game on the named continent map). If the challenger wins, the challenger captures the continent. If the challenger loses, the challenger pays rent as specified in the rules."
Just a suggestion to try and get the game concept across before getting into the rules. If you would like help in drafting more language like this, I volunteer (assuming you and others find it helpful). It will definitely help me understand the game better.
bobbythomson wrote:My answer to the challenge is 11.
I feel like I am in geometry class or something, but obviously having fun
Users browsing this forum: No registered users