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FEUDAL LEGEND 2.0

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FEUDAL LEGEND 2.0

Postby SoN!c on Sun Jun 15, 2025 10:09 am

Mapname: FEUDAL CLIFFS
Mapmaker(s): SoN!c, Kingm, Plurple
Number of Territories: 168
Special Features:autodeploy's, bombards, "walled" regions (10 neutrals), 1 starting point only (a castle'), +1 for every 2 regions within a kingdom
What Makes This Map Worthy of Being Made: a 12 player FEUDAL map

Map Image: (1.0 concept)
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Last edited by SoN!c on Sat Jun 28, 2025 6:56 am, edited 14 times in total.
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Re: FEUDAL CLIFFS 1.0 CONCEPT

Postby SoN!c on Mon Jun 16, 2025 2:46 am

Feudal cliffs 1.1 (concept)

added way more real estate for some castle's and moved the bottom right village location, changed other's size for depth illusion

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Re: FEUDAL CLIFFS 1.1 CONCEPT

Postby SoN!c on Sat Jun 21, 2025 11:09 am

Feudal cliffs 1.2 (concept)

Added some gated walls to seperate the kingdoms

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Re: FEUDAL CLIFFS 1.2 CONCEPT

Postby SoN!c on Sun Jun 22, 2025 5:47 am

Feudal cliffs 1.3

added names, dotted places on gate's, castle's and villages, and extra connections, more real estate where needed, changed a castle location, added territory borders in 6 kingdoms


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Re: FEUDAL CLIFFS 1.3

Postby loutil on Sun Jun 22, 2025 9:03 am

This looks interesting :).
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Re: FEUDAL CLIFFS 1.3

Postby SoN!c on Sun Jun 22, 2025 9:37 am

Thanks!

Small changes made, mainly borders and extra connection, so here is FEUDAL CLIFFS 1.4 (as i wanna save the last version here)
Territories on 8 kingdoms done

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Re: FEUDAL CLIFFS 1.4

Postby concrete on Sun Jun 22, 2025 10:48 am

very interested in a new feudal map.....if you need someone to play i'm in. map looks good
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Re: FEUDAL CLIFFS 1.3

Postby plurple on Sun Jun 22, 2025 3:33 pm

SoN!c wrote:Thanks!

Small changes made, mainly borders and extra connection, so here is FEUDAL CLIFFS 1.4 (as i wanna save the last version here)
Territories on 8 kingdoms done

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I think you are going to need to make the region border lines black I am struggling to see what region is what :D
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Re: FEUDAL CLIFFS 1.4

Postby SoN!c on Mon Jun 23, 2025 2:24 am

Flanagan is done in black here as example:

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So which one is better?
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Re: FEUDAL CLIFFS 1.4

Postby plurple on Mon Jun 23, 2025 6:13 am

hmmm both the black and white are hard to parse in places :?
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Re: FEUDAL CLIFFS 1.4

Postby SoN!c on Mon Jun 23, 2025 6:25 am

If you do not see them on O'Donnel or McIntosh it's because there aren't any :D

I'll make em more visible in white
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Re: FEUDAL CLIFFS 1.4

Postby plurple on Mon Jun 23, 2025 6:56 am

SoN!c wrote:If you do not see them on O'Donnel or McIntosh it's because there aren't any :D

I'll make em more visible in white


I think the white is clearer but could do with being a tiny bit thicker. It is by the bush and cliff edges that it is hard to see
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Re: FEUDAL CLIFFS 1.4

Postby SoN!c on Tue Jun 24, 2025 4:49 am

"Tiny bit thicker" is here (FEUDAL CLIFFS 1.5):

Added the numbers in all continents too and named the gates with the alphabet. Gave the towns a black numbering too stand out more in regard to kingdom terrs

1.5 is also the first "finished" version

It has 156 territories so every possible space of real estate is maxed out while keeping it visual.

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I do not think there could be made an extra village terr here and there as its nearly maxed out?

12 unique different castle's, 6 unique but same looking villages, a super large number of different tree and bush types, 6 custom made coat of arms, lots of original looking cliffs and water lakes, a fun looking game game - it's one of a kind 100%!
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Re: FEUDAL CLIFFS 1.5 (first finished version)

Postby SoN!c on Fri Jun 27, 2025 6:19 am

FEUDAL CLIFFS 1.6

added 2 extra village terrs on RAZ and GREE'OL so 160 terrs in total and minimum 5 village terrs per village (6 with the village itself so the 6 village's are each 6 to 9 terrs):

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Re: FEUDAL CLIFFS 1.6

Postby SoN!c on Fri Jun 27, 2025 11:03 am

and Feudal Cliffs 1.7:


pumped village RAZ to 10 village terrs (+5), G'AH to 9 (+1) an TEE'GEE to 8 (+3):

so 168 terrs in total!!

village's are balanced out this way from small (5) to large (10):

1 village with 5
1 village with 6
1 villages with 7
1 village with 8
1 village with 9
1 village with 10

So 12x8= 96 + 51 village terrs + 21 gates - if counted right - is 168 right :D

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Put me in coach, im ready to play!
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Re: FEUDAL CLIFFS 1.7

Postby SoN!c on Sat Jun 28, 2025 2:42 am

FEUDAL CLIFFS 1.8

GATE'S ARE KILLER RESET FOR BETTER BALANCE

legend changed (added legend symbols), name village and castle is placed on the map accordingly to make it foolproof

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Re: FEUDAL CLIFFS 1.8

Postby SoN!c on Sat Jun 28, 2025 6:56 am

FEUDAL CLIFFS 1.9 (new concept so it's FEUDAL LEGEND 2.0):

Out with the cliffs to have more real estate, new concept:

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Re: FEUDAL LEGEND 2.0

Postby SoN!c on Sun Jun 29, 2025 11:02 am

FEUDAL LEGEND 2.1:

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Re: FEUDAL LEGEND 2.0

Postby loutil on Sun Jun 29, 2025 11:19 am

Visually better this way.
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