Terrs added:

Moderator: Cartographers
SoN!c wrote:FEUDAL LEGEND 2.4
First completed version of Feudal Legend!:
and small:
Kingm wrote:SoN!c wrote:FEUDAL LEGEND 2.4
First completed version of Feudal Legend!:
and small:
So me, Sonic and plurple has all worked on this while chatting on discord, and now its time to see how the testing works, like I have tried to play it in my head to see how it works, but we need the real thing.
plurple wanted the numbers for the AD's and neutrals, here you go:
AD's:
AD Castles: 5
AD Villages: 3
Neutrals size:
Castles: 3
Villages: 5
Castle region 1-6: 2
Castle region 7: 10
Village regions: 1
Head of bridges: 3
SoN!c wrote:Feudal Legend 2.7 with some bigger terrs for xxx digit troop numbers and detailing on the villages so they are all 6 unique just like the castles + different contrasting colour for black and grey text:
SoN!c wrote:Feudal Legend 2.8 make over on Turnbull, Blackadder and Guiscard castle real estate and changed numbering on lots village terrs in a more logic sequence (after all the tweeks):
removed the cobblestone wall on killnut and turnbull and other places, the real wall (the 7th castle terr got a slight black shadow so its more distinguisable) and legend tidy ups
and small:
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