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Solar System ERROR FIX v1.0.2 (w/ PSD files) [Quenched]

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Postby Night Strike on Sat Jul 14, 2007 12:01 am

In fact, I think cutting the Orcus/NHO connection wouldn't be a bad idea. It would give the Kuiper Belt a safe territory (1 army control) that it currently doesn't have (unless you hold the jumpgate). All the other continents have 1 or more "secured" territories. As far as the bonus goes, you would have to control 5 points in the Kuiper Belt, with or without the jumpgate, so the bonus wouldn't have to change.
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Postby yeti_c on Sat Jul 14, 2007 5:26 am

I prefered the old indentation underneath the - for the sub bonuses.

C.
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Postby maxdetjens on Sat Jul 14, 2007 11:10 am

KEYOGI wrote:The refined legend is a nice improvement. One little suggestion would be to align the indented sub-continent bonus further right so it starts in line with the first character of the main continent bonus.

Map Edited to fit suggestion.
Then the following comments received.
yeti_c wrote:I prefered the old indentation underneath the - for the sub bonuses.

Night Strike wrote:I don't know if I like the sub-bonuses aligned how they are. I can't think of a good reason to change it back, so I'll just listen to what you and others think.


Can I get a roll call vote?

I'll tally the votes in this post.
For Current:
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~myself
For Prior: (less indented)
-yeti_c
-Bad Speler
Abstains:
-night strike
Last edited by maxdetjens on Sat Jul 14, 2007 8:36 pm, edited 2 times in total.
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Postby maxdetjens on Sat Jul 14, 2007 11:15 am

Night Strike wrote:Because of the way you've realigned everything since we originally discussed the UHO choke point, I think you can get away with removing Charon/UHO connection. The Kuiper Belt can still be attacked from SHO and Neptune isn't cornered off.
...
In fact, I think cutting the Orcus/NHO connection wouldn't be a bad idea. It would give the Kuiper Belt a safe territory (1 army control) that it currently doesn't have (unless you hold the jumpgate). All the other continents have 1 or more "secured" territories. As far as the bonus goes, you would have to control 5 points in the Kuiper Belt, with or without the jumpgate, so the bonus wouldn't have to change.


I can see making these changes though loosing the Charon/UHO route bothers me a little because its the only trans-neptunian connection i have and I kinda like the openness of space I'm getting with the current setup.

I'm on the fence. I really want more input on this issue.
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Postby Coleman on Sat Jul 14, 2007 12:15 pm

I'm not really comfortable with removing that route as it would make that continent easier to hold and it is one of the higher bonuses.
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Postby Bad Speler on Sat Jul 14, 2007 12:47 pm

Just going on the record saying I prefered the old indent on the sub bonuses. I'm undecided on the route removal.

Also, the jump gates look a bit pixelated on the small map.
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Postby maxdetjens on Sat Jul 14, 2007 2:50 pm

Coleman wrote:I'm not really comfortable with removing that route as it would make that continent easier to hold and it is one of the higher bonuses.
What if the bonus were changed?
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Postby maxdetjens on Sat Jul 14, 2007 2:51 pm

Bad Speler wrote:the jump gates look a bit pixelated on the small map.
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Postby Night Strike on Sat Jul 14, 2007 7:29 pm

As it stands, one has to hold 6 points with or without the jumpgate. That's every territory. Knocking that route decreases it to 5, which is still the hardest one to hold. I think the bonus would still be justified and it doesn't kill the attack routes between Neptune and Kuiper Belt. There's still the Trojans.

By the way, I never officially said that I like the previous legend. I think I could live either way.
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Postby maxdetjens on Sun Jul 15, 2007 10:22 pm

Night Strike wrote:As it stands, one has to hold 6 points with or without the jumpgate. That's every territory. Knocking that route decreases it to 5, which is still the hardest one to hold. I think the bonus would still be justified and it doesn't kill the attack routes between Neptune and Kuiper Belt. There's still the Trojans.

By the way, I never officially said that I like the previous legend. I think I could live either way.
I'm still on the fence. Any one else?
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Postby Night Strike on Thu Jul 19, 2007 1:30 pm

Bump

Hey, more opinions are needed!!!!

How's the map coming along this week??
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Postby maxdetjens on Thu Jul 19, 2007 2:19 pm

Night Strike wrote:How's the map coming along this week??

Slow. I'm thinking early next week for the next iteration. But yes.... more input desired.
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Postby Pain Killer on Fri Jul 20, 2007 7:54 am

theres not really that much to say about it, it look great and this is why you dont have any more comments about it
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Postby Night Strike on Fri Jul 20, 2007 5:58 pm

Pain Killer wrote:theres not really that much to say about it, it look great and this is why you dont have any more comments about it


Well, he's needing more opinions on the Kuiper Belt Bonus that we discussed a few posts previous. That's where he needs input.
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Postby Pain Killer on Sat Jul 21, 2007 6:32 am

the Kuiper belt bonus is fine at 6, even if you hold neptune it's still hard to protect them both.
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Postby Coleman on Mon Jul 23, 2007 7:10 am

Pain Killer wrote:the Kuiper belt bonus is fine at 6, even if you hold neptune it's still hard to protect them both.

QFT. I'm ready to play this map myself.
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Postby Night Strike on Wed Jul 25, 2007 9:58 pm

So what's going on with this map???

By the way, when can it move to Final Forge??
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Postby Coleman on Thu Jul 26, 2007 6:56 am

Night Strike wrote:when can it move to Final Forge??


The map creator needs to drop by and make a post with the Large Map, the Small Map, the Large Map with Army Numbers, the Small Map with army numbers, and links to the large map without numbers, the small map without numbers, and the xml. If he can't get the xml online he needs to copy paste all his code into the topic.

So basically, the same requirements as a quench.
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Postby Night Strike on Thu Jul 26, 2007 8:18 am

Oh, I know the XML is in one of the previous posts (b/c I looked at it).
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Postby Night Strike on Thu Jul 26, 2007 10:31 pm

So, you're probably going to kill me for even suggesting this. I was just thinking how I always play on the small maps. I've been judging this map by the large map, but I won't usually look at it. Why that matters is b/c I like the affect of having the fatter attack lines in the large map. The lines in the small map look pretty wimpy. Would it be possible to fatten them up some?? It looks like there would be room for a little bit.
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Postby Incandenza on Thu Aug 02, 2007 2:47 am

I have to agree with Night Strike. I always use the small map (laptop screen is rather small), and the lines tend to betray the fact that they're one pixel wide. It would at least be worth seeing how the small map looks with thicker lines.

For the record, I think this map will be exceedingly fun to play. Excellent job thus far, max.
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Postby AndyDufresne on Sat Aug 04, 2007 10:19 pm

              Final Forge


---The Solar System Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy
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Postby Night Strike on Sat Aug 04, 2007 10:45 pm

AWESOME!!!! :D :D :D :D :D :D

I wasn't expecting this. I'm excited. Of course, I think maxdetjens has suddenly disappeared. He hasn't received my PM. :cry:
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Postby cairnswk on Sun Aug 05, 2007 5:53 am

Congrats on Final Forge...Maxdetjens :)
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Postby unriggable on Thu Aug 09, 2007 11:46 am

For the record, Saturn and Jupiter don't have surfaces.
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